Observer Ward
Observer Ward
Tango
Gauntlets of Strength
Clarity
Clarity
Iron Branch
Tango
Gauntlets of Strength
Gauntlets of Strength
Clarity
Clarity
Iron Branch
Power Treads
Urn of Shadows
Observer Ward
Sentry Ward
Magic Wand
Town Portal Scroll
Mekansm
Force Staff
Eul's Scepter of Divinity
Aghanim's Scepter
Mask of Madness
Scythe of Vyse
Rod of Atos
Bloodstone
Blink Dagger
Ghost Scepter
Heart of Tarrasque
Orchid Malevolence
Phase Boots
Pipe of Insight
Shiva's Guard
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Welcome to the NOOBCAKE guide to Aiushtha, the
Enchantress! This is the second guide in my "series" if I can call it that. She is probably in my top 10 favourite heroes, as she is quite versatile (seeing a pattern?) - she plays a very good jungling hard support, but she can also end up doing a lot of damage as she scales very well into the late game. In my view she is the definition of good positioning, as the wrong move can mean instant death where as the perfect one can net you a rampage.
Aiushtha is extremely squishy, so fear heroes such as
Anti-Mage,
Queen of Pain and
Phantom Assassin who can close long distances instantly. Her passive comes in handy here, but close quarters combat is not where you want to be!
Once again, let's get this thing STARTED.
Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
Pros
Great pusher and ganker
High Intelligence gain
One of the best heals in the game
Versatile
Useful all game
SPROINK!
Cons
HP Problems
Very low Strength gain
Difficult to play well
SPROINK
When to pick

How to Jungle Effectively!
Whenever I play
Enchantress, I follow these rules: On the Radiant, go to the middle camp, the one between the stairs; on the dire, go to the camp closest to Mid-Lane T2.
Forcibly take control of the biggest, toughest creep. Kill the others.
If you have time, stack the small camp while you're killing the large camp and hopefully you manage to get out of the box before it spawns again.
*MEGA TIP ALERT* pray to the gods that you get a Wildwing Chief (formerly known as Wildkin), then send it near the small camp and set up a tornado. Use tornado to kill creeps. Get gold.
Note that this trick doesn't get you any EXP, unless you are within range. Alternatively, send the Wildwing to midlane, and harass the opposite mid with tornado.
After killing both the large and small camps, take the medium camp next to the rune.
Repeat.
On the Radiant, you may also rotate to the Large camp by mid T2 - on dire, it's a bit of a trek to get over there, and it's also risky as it is quite close to the lane.
You may be required to stack and pull.

In this guide, I have not included a lane
Enchantress - because I think that if you pick her, you should definitely jungle. I mean, there are far better lane supports. What's the point of having a jungle hero if you aren't going to jungle?
Enchant is taken first because IT'S IN HER NAME!
No for real though, you need it to jungle.
Use it on the largest creeps in camps, then use that creep to tank for you and kill other creeps. Basically you control them into killing their family and friends.
Wow, I never realised she's such a *****.
When cast on creeps, it joins your team. (yay!) When cast on heroes, it slows them by 20-50% for 5.5 seconds - one of the longest in game. Allows you and your friends to beat the **** out of them, while they diarrhea flowers.
once again, total ***** - but it somehow makes me love her more.
Usually the one you max first, as the slow is increased and the cooldown decreased under the same mana cost - the cooldown decreased to 15 seconds ALSO means that you can have control of 5 creeps at any given time. This is why it is maxed out first - more ganking and pushing power at no mana cost increase!
Untouchable is extremely useful under certain circumstances. It slows enemy attack speed by 20 up to 110! That's more than enough to cancel
Fervor from
Troll Warlord, almost enough to
Strafe from
Clinkz, and will reduce
Tiny to literal stone. Not moving stone, frozen stone. Heh.
Nature's Attendants is an AMAZING heal - if you or a friend are in dire need, pop this and heal for a total of 900. Yeah, 900. Just to enforce how big of a deal that is, at level 16,
Enchantress has 777 base HP.
You may argue that
Untouchable is better or
Nature's Attendants is better, it is really up to you. I put the early points into heal because of my starting regen - one tango.
Nature's Attendants at level 2 will give me the heal approximately equal to a salve, and it means I can buy more clarities to ensure that I can gank.
OMG NOOB Y U GET STATS
I've included stat points because it gives you more health and mana. This is only for the carry build, as you need all the mana you can get for farming non-stop.
Now for the fun skill -
Impetus.
It deals a percentage of the distance traveled as damage. Not just any damage, though - PURE damage.
If you followed the link, you will now know that PURE DAMAGE SOUNDS AWESOME - and it IS.
The range without
Aghanim's Scepter is only 550 - so the additional damage you get, assuming the distance traveled stays 550, would be 87-135. 5 of those will be enough to kill just about any support in the mid game, and it just gets better from there - will discuss it in the items section.
Get this whenever possible, cos it's just freaking awesome.
Thanks to IceFrog and Valve, along with the good half of the Dota Community. Thanks for the images too - I used the wiki page again, but a few are from the nice people over at 'playdota'. Thanks to you readers also, the feedback on my
Troll Warlord guide helped motivate me to write another. :D
I will be adding replays and screenshots to better explain this guide soon, I hope. Please don't be disappointed yet! There are still many things to I want to improve on!
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