 Observer Ward
Observer Ward 
								 
								 Observer Ward
Observer Ward Tango
Tango Gauntlets of Strength
Gauntlets of Strength Clarity
Clarity Clarity
Clarity Iron Branch
Iron Branch Tango
								Tango
							 Gauntlets of Strength
								Gauntlets of Strength
							 Gauntlets of Strength
								Gauntlets of Strength
							 Clarity
								Clarity
							 Clarity
								Clarity
							 Iron Branch
								Iron Branch
							 Power Treads
								Power Treads
							 Urn of Shadows
								Urn of Shadows
							 Observer Ward
								Observer Ward
							 Sentry Ward
								Sentry Ward
							 Magic Wand
								Magic Wand
							 Town Portal Scroll
								Town Portal Scroll
							 Mekansm
								Mekansm
							 Force Staff
								Force Staff
							 Eul's Scepter of Divinity
								Eul's Scepter of Divinity
							 Aghanim's Scepter
								Aghanim's Scepter
							 Mask of Madness
								Mask of Madness
							 Necronomicon
								Necronomicon
							 Scythe of Vyse
								Scythe of Vyse
							 Rod of Atos
								Rod of Atos
							 Bloodstone
								Bloodstone
							 Blink Dagger
								Blink Dagger
							 Ghost Scepter
								Ghost Scepter
							 Heart of Tarrasque
								Heart of Tarrasque
							 Orchid Malevolence
								Orchid Malevolence
							 Phase Boots
								Phase Boots
							 Pipe of Insight
								Pipe of Insight
							 Shiva's Guard
								Shiva's Guard
							|   | 
|   | 4 | 12 | 13 | 14 |  | 
|   | 1 | 3 | 5 | 7 |  | 
|   | 2 | 8 | 9 | 10 |  | 
|   | 6 | 11 | 16 |  | 
|   | 15 | 17 | 18 | 

Welcome to the NOOBCAKE guide to Aiushtha, the  Enchantress! This is the second guide in my "series" if I can call it that. She is probably in my top 10 favourite heroes, as she is quite versatile (seeing a pattern?) - she plays a very good jungling hard support, but she can also end up doing a lot of damage as she scales very well into the late game. In my view she is the definition of good positioning, as the wrong move can mean instant death where as the perfect one can net you a rampage.
 Enchantress! This is the second guide in my "series" if I can call it that. She is probably in my top 10 favourite heroes, as she is quite versatile (seeing a pattern?) - she plays a very good jungling hard support, but she can also end up doing a lot of damage as she scales very well into the late game. In my view she is the definition of good positioning, as the wrong move can mean instant death where as the perfect one can net you a rampage.
Aiushtha is extremely squishy, so fear heroes such as  Anti-Mage,
 Anti-Mage,  Queen of Pain and
 Queen of Pain and  Phantom Assassin who can close long distances instantly. Her passive comes in handy here, but close quarters combat is not where you want to be!
 Phantom Assassin who can close long distances instantly. Her passive comes in handy here, but close quarters combat is not where you want to be!
Once again, let's get this thing STARTED.
Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
Pros
 Great pusher and ganker
Great pusher and ganker
 High Intelligence gain
High Intelligence gain
 One of the best heals in the game
One of the best heals in the game
 Versatile
Versatile
 Useful all game
Useful all game
 SPROINK!
SPROINK!
Cons
 HP Problems
HP Problems
 Very low Strength gain
Very low Strength gain
 Difficult to play well
Difficult to play well
 SPROINK
SPROINK
When to pick
 Tiny
 Tiny Lina,
 Lina,  Zeus, or
 Zeus, or  Lion
 Lion Enchantress vs
 Enchantress vs  Enigma vs
 Enigma vs  Chen
 Chen Chen if you want midgame teamfight, and a hard support role - mek and arcane boots, and ward *****. He doesn't have a stun, only a partial slow - 8% -> 32% slow, same with bonus damage. I feel he should be picked over
 Chen if you want midgame teamfight, and a hard support role - mek and arcane boots, and ward *****. He doesn't have a stun, only a partial slow - 8% -> 32% slow, same with bonus damage. I feel he should be picked over  Enchantress when you have a solid team that can gank effectively early game, and with decent teamfight and push.
 Enchantress when you have a solid team that can gank effectively early game, and with decent teamfight and push. Enigma is teamfighting all game, but more of a ganker as he has a semi-stun
 Enigma is teamfighting all game, but more of a ganker as he has a semi-stun  Malefice which neither
 Malefice which neither  Chen nor
 Chen nor  Enchantress have. Ultimate teamfight hero -
 Enchantress have. Ultimate teamfight hero -  Black Hole goes through BKB and lasts 4 seconds. Also spawns Eidolons (who we all know are his trailer trash babies) and is the fastest jungler in the game. Also has decent push, from Demonic Conversion and
 Black Hole goes through BKB and lasts 4 seconds. Also spawns Eidolons (who we all know are his trailer trash babies) and is the fastest jungler in the game. Also has decent push, from Demonic Conversion and  Midnight Pulse that damages structures.
 Midnight Pulse that damages structures. Enchantress, our gal. Primarily a ganker/pusher. Can gank early game anytime with Ursa or Centaur, and starts to deal huge amounts of damage at level 11 onward. 50% slow for 5.5 seconds is a great ganking tool all game. That, and various things you can do with
 Enchantress, our gal. Primarily a ganker/pusher. Can gank early game anytime with Ursa or Centaur, and starts to deal huge amounts of damage at level 11 onward. 50% slow for 5.5 seconds is a great ganking tool all game. That, and various things you can do with  Impetus mean she can 1v1 some people - especially if you bought Orchid. You know what's funny?
 Impetus mean she can 1v1 some people - especially if you bought Orchid. You know what's funny?  Enchant on three Dark Troll Warlords and an Alpha Wolf. Trolls spawn skeletons. ARMY OF NEUTRALS
 Enchant on three Dark Troll Warlords and an Alpha Wolf. Trolls spawn skeletons. ARMY OF NEUTRALS
				
 Ability: Passive
Ability: Passive Ability: Target Unit
Ability: Target Unit Ability: No Target
Ability: No Target Ability: Auto Cast | Affects: Enemy Units | Damage: Pure
Ability: Auto Cast | Affects: Enemy Units | Damage: PureHow to Jungle Effectively!
Whenever I play  Enchantress, I follow these rules: On the Radiant, go to the middle camp, the one between the stairs; on the dire, go to the camp closest to Mid-Lane T2.
 Enchantress, I follow these rules: On the Radiant, go to the middle camp, the one between the stairs; on the dire, go to the camp closest to Mid-Lane T2.
Forcibly take control of the biggest, toughest creep. Kill the others.
If you have time, stack the small camp while you're killing the large camp and hopefully you manage to get out of the box before it spawns again.
*MEGA TIP ALERT* pray to the gods that you get a Wildwing Chief (formerly known as Wildkin), then send it near the small camp and set up a tornado. Use tornado to kill creeps. Get gold.
Note that this trick doesn't get you any EXP, unless you are within range. Alternatively, send the Wildwing to midlane, and harass the opposite mid with tornado.
After killing both the large and small camps, take the medium camp next to the rune.
Repeat.
On the Radiant, you may also rotate to the Large camp by mid T2 - on dire, it's a bit of a trek to get over there, and it's also risky as it is quite close to the lane.
You may be required to stack and pull.

In this guide, I have not included a lane  Enchantress - because I think that if you pick her, you should definitely jungle. I mean, there are far better lane supports. What's the point of having a jungle hero if you aren't going to jungle?
 Enchantress - because I think that if you pick her, you should definitely jungle. I mean, there are far better lane supports. What's the point of having a jungle hero if you aren't going to jungle?
 Enchant is taken first because IT'S IN HER NAME!
 Enchant is taken first because IT'S IN HER NAME!
No for real though, you need it to jungle.
Use it on the largest creeps in camps, then use that creep to tank for you and kill other creeps. Basically you control them into killing their family and friends.
Wow, I never realised she's such a *****.
When cast on creeps, it joins your team. (yay!) When cast on heroes, it slows them by 20-50% for 5.5 seconds - one of the longest in game. Allows you and your friends to beat the **** out of them, while they diarrhea flowers.
once again, total ***** - but it somehow makes me love her more.
Usually the one you max first, as the slow is increased and the cooldown decreased under the same mana cost - the cooldown decreased to 15 seconds ALSO means that you can have control of 5 creeps at any given time. This is why it is maxed out first - more ganking and pushing power at no mana cost increase!
 Untouchable is extremely useful under certain circumstances. It slows enemy attack speed by 20 up to 110! That's more than enough to cancel
 Untouchable is extremely useful under certain circumstances. It slows enemy attack speed by 20 up to 110! That's more than enough to cancel  Fervor from
 Fervor from  Troll Warlord, almost enough to
 Troll Warlord, almost enough to  Strafe from
 Strafe from  Clinkz, and will reduce
 Clinkz, and will reduce  Tiny to literal stone. Not moving stone, frozen stone. Heh.
 Tiny to literal stone. Not moving stone, frozen stone. Heh.
 Nature's Attendants is an AMAZING heal - if you or a friend are in dire need, pop this and heal for a total of 900. Yeah, 900. Just to enforce how big of a deal that is, at level 16,
 Nature's Attendants is an AMAZING heal - if you or a friend are in dire need, pop this and heal for a total of 900. Yeah, 900. Just to enforce how big of a deal that is, at level 16,  Enchantress has 777 base HP.
 Enchantress has 777 base HP.
You may argue that  Untouchable is better or
 Untouchable is better or  Nature's Attendants is better, it is really up to you. I put the early points into heal because of my starting regen - one tango.
 Nature's Attendants is better, it is really up to you. I put the early points into heal because of my starting regen - one tango.  Nature's Attendants at level 2 will give me the heal approximately equal to a salve, and it means I can buy more clarities to ensure that I can gank.
 Nature's Attendants at level 2 will give me the heal approximately equal to a salve, and it means I can buy more clarities to ensure that I can gank.
OMG NOOB Y U GET STATS
I've included stat points because it gives you more health and mana. This is only for the carry build, as you need all the mana you can get for farming non-stop.
Now for the fun skill -  Impetus.
 Impetus.
It deals a percentage of the distance traveled as damage. Not just any damage, though - PURE damage.
If you followed the link, you will now know that PURE DAMAGE SOUNDS AWESOME - and it IS.
The range without  Aghanim's Scepter is only 550 - so the additional damage you get, assuming the distance traveled stays 550, would be 87-135. 5 of those will be enough to kill just about any support in the mid game, and it just gets better from there - will discuss it in the items section.
 Aghanim's Scepter is only 550 - so the additional damage you get, assuming the distance traveled stays 550, would be 87-135. 5 of those will be enough to kill just about any support in the mid game, and it just gets better from there - will discuss it in the items section.
Get this whenever possible, cos it's just freaking awesome.
 Nature's Attendants > Salve.
 Nature's Attendants > Salve. Sage's Mask isn't really necessary, as percentage based mana regen items are only effective once you get them after your Int hits 33. It's about numbers and that.
 Sage's Mask isn't really necessary, as percentage based mana regen items are only effective once you get them after your Int hits 33. It's about numbers and that. Ring of Protection, probably into
 Ring of Protection, probably into  Ring of Basilius yes? I much prefer getting
 Ring of Basilius yes? I much prefer getting  Urn of Shadows on
 Urn of Shadows on  Enchantress, as it gives mana regen as well as a handy active that heals or nukes.
 Enchantress, as it gives mana regen as well as a handy active that heals or nukes. Enchantress's health is so bad, you will want
 Enchantress's health is so bad, you will want  Power Treads.
 Power Treads. Mekansm if noone else in your team is a suitable carrier for it. It's good, you can push even harder now, and save your teammates so they love you.
 Mekansm if noone else in your team is a suitable carrier for it. It's good, you can push even harder now, and save your teammates so they love you. Force Staff is a really cheap way to increase damage on
 Force Staff is a really cheap way to increase damage on  Impetus. Chuck one, force the enemy away, laugh as it hits them for ~300 extra pure damage. Can also be used defensively, to run away or juke over cliffs.
 Impetus. Chuck one, force the enemy away, laugh as it hits them for ~300 extra pure damage. Can also be used defensively, to run away or juke over cliffs. Eul's Scepter of Divinity also comes in here - cheap disable, and you can save yourself too. Just make sure your teammates will be arriving in time for you to come down.
 Eul's Scepter of Divinity also comes in here - cheap disable, and you can save yourself too. Just make sure your teammates will be arriving in time for you to come down. Hand of Midas, GOTTA MEET THE QUOTA
 Hand of Midas, GOTTA MEET THE QUOTA Power Treads and
 Power Treads and  Aghanim's Scepter BY 20 MINUTES
 Aghanim's Scepter BY 20 MINUTES Mask of Madness Maximum Sproinkage
 Mask of Madness Maximum Sproinkage Orchid Malevolence SILENCE, FOOL! Also gives really good mana regen AND a 25% damage increase. All very good for a killing machine.
 Orchid Malevolence SILENCE, FOOL! Also gives really good mana regen AND a 25% damage increase. All very good for a killing machine. Aghanim's Scepter isn't really necessary here. It's just a fun item to consider, as it gives a lot of stats as well as boosting your ultimate.
 Aghanim's Scepter isn't really necessary here. It's just a fun item to consider, as it gives a lot of stats as well as boosting your ultimate. Scythe of Vyse or
 Scythe of Vyse or  Necronomicon, maybe a
 Necronomicon, maybe a  Rod of Atos for another slow - as always, consider what the enemy have.
 Rod of Atos for another slow - as always, consider what the enemy have. Assault Cuirass for IMBA Sproinkage.
 Assault Cuirass for IMBA Sproinkage. Smoke of Deceit is really handy here, so your enemy doesn't see you coming.
 Smoke of Deceit is really handy here, so your enemy doesn't see you coming. Enchant to slow the enemy, and get your Centaur in position to stun. With follow up from lane partners, you should be able to net the kill. Keep in mind you should do you best to NOT take the kill, as the laners need the advantage more. There's no point in you getting gold and exp when you'll be hiding in the jungle!
 Enchant to slow the enemy, and get your Centaur in position to stun. With follow up from lane partners, you should be able to net the kill. Keep in mind you should do you best to NOT take the kill, as the laners need the advantage more. There's no point in you getting gold and exp when you'll be hiding in the jungle! Gloves of Haste first. Save for recipe, get it sent to you on courier, and buy the gloves from the side shop. That'll cut at least 20 seconds as the courier needs to travel to you with the midas recipe, where as if you complete midas by buying glove from the sideshop you can use it on the way back to jungle.
 Gloves of Haste first. Save for recipe, get it sent to you on courier, and buy the gloves from the side shop. That'll cut at least 20 seconds as the courier needs to travel to you with the midas recipe, where as if you complete midas by buying glove from the sideshop you can use it on the way back to jungle. Impetus.
 Impetus. Impetus, cast it directly.
 Impetus, cast it directly.
 Crystal Maiden and Windrunner come to mind.
 Crystal Maiden and Windrunner come to mind. Lion,
 Lion,  Rubick.. list goes on.
 Rubick.. list goes on. Black King Bar
 Black King Bar Impetus is magic damage.
 Impetus is magic damage. Tidehunter,
 Tidehunter,  Earthshaker,
 Earthshaker,  Sand King to name but a few.
 Sand King to name but a few. Phantom Lancer. Enchant an illusion, then laugh as it spawns an entire army.
 Phantom Lancer. Enchant an illusion, then laugh as it spawns an entire army.
 Impetus hurts more at range, you want them to be far away - and you can't fight what you can't see. Even with dust or sentries, invisibility usually gives them bonus move speed.
 Impetus hurts more at range, you want them to be far away - and you can't fight what you can't see. Even with dust or sentries, invisibility usually gives them bonus move speed. Pudge
 PudgeThanks to IceFrog and Valve, along with the good half of the Dota Community. Thanks for the images too - I used the wiki page again, but a few are from the nice people over at 'playdota'. Thanks to you readers also, the feedback on my  Troll Warlord guide helped motivate me to write another. :D
 Troll Warlord guide helped motivate me to write another. :D
I will be adding replays and screenshots to better explain this guide soon, I hope. Please don't be disappointed yet! There are still many things to I want to improve on!
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Quick Comment (3) View Comments
You need to log in before commenting.