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DotA2 Skill: Nature's Attendants




Nature's Attendants


Casting Method:Active
Targetting Method:Instant
Allowed Targets:Allied Units / Self
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 11 seconds.

Heal Per Second: 7 / 9 / 11 / 13
Radius: 275
Duration: 11
Wisps: 4 / 6 / 8 / 10

Adds 3 permanent Nature’s Attendants that follow you around.
Mana Cost: 170 / 160 / 150 / 140 Cooldown Time: 35
Additional Information
Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers.

Notes:
  • Each second, each wisp chooses a random allied unit to heal.
  • Units with full HP will not be selected for the heal.
  • Can heal units that are invulnerable or spell immune, but not hidden units.
  • Even when Enchantress dies, Nature's Attendants will still heal Allies for the rest of the duration.
  • Cannot heal ancient creeps, buildings, wards, Warlock's Golem or the Primal Split spirits.


Skill Discussion

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1
[-]
wilddeonpwn (102) | August 15, 2012 12:55am
why do you spam the lore of every spell? me no get
1
[-]
Donk_illMe (6) | October 31, 2011 8:43am
Releases a swarm of wisps to heal nearby allies in a 275 radius. Each wisp lasts 10 seconds and heals 10hp/sec.
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