 Stout Shield
Stout Shield 
            	 
								 
								 
								 Stout Shield
Stout Shield Tango
Tango Tango
Tango Iron Branch
Iron Branch Iron Branch
Iron Branch Tranquil Boots
								Tranquil Boots
							 Ring of Basilius
								Ring of Basilius
							 Ring of Health
								Ring of Health
							 Poor Man's Shield
								Poor Man's Shield
							 Vanguard
								Vanguard
							 Hood of Defiance
								Hood of Defiance
							 Ring of Aquila
								Ring of Aquila
							 Blink Dagger
								Blink Dagger
							 Aghanim's Scepter
								Aghanim's Scepter
							 Blade Mail
								Blade Mail
							 Boots of Travel
								Boots of Travel
							 Heart of Tarrasque
								Heart of Tarrasque
							 Medallion of Courage
								Medallion of Courage
							 Shiva's Guard
								Shiva's Guard
							 Pipe of Insight
								Pipe of Insight
							 Bottle
								Bottle
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|   | 10 | 12 | 13 | 14 |  | 
|   | 2 | 3 | 5 | 7 |  | 
|   | 1 | 4 | 8 | 9 |  | 
|   | 6 | 11 | 16 |  | 
|   | 15 | 17 | 18 | 
 Axe is one of the most unique Heroes in Dota who is capable of completely dominating early and mid-game with his hyper aggressive playstyle. He is an extremely powerful laner, counter-pusher, support pusher and ganker.
 Axe is one of the most unique Heroes in Dota who is capable of completely dominating early and mid-game with his hyper aggressive playstyle. He is an extremely powerful laner, counter-pusher, support pusher and ganker.
I wasn't ever thinking I'd write a guide about Axe because, while he's a fun Hero, I don't often get to use him because of his poor position in the metagame... but I checked out the other guides on DotaFire and felt that Axe isn't being represented well enough. Thus, I come here to help out potential Axe players!
Other Guides
If you guys like  Dazzle and
 Dazzle and  Jakiro, then check out my other two guides...
 Jakiro, then check out my other two guides...
 
 Counter Helix triggers from the beginning of an attack targeting Axe, not when the attack hits.
 Counter Helix triggers from the beginning of an attack targeting Axe, not when the attack hits. Counter Helix is a deceptively complex ability. Whenever someone targets Axe for an auto-attack, he has a 17% chance to spin around and deal up to 190 Physical Damage to enemies in a 275 radius of him. Simple, right? Yes... but there are things you need to know and be constantly reminding yourself of...
 Counter Helix is a deceptively complex ability. Whenever someone targets Axe for an auto-attack, he has a 17% chance to spin around and deal up to 190 Physical Damage to enemies in a 275 radius of him. Simple, right? Yes... but there are things you need to know and be constantly reminding yourself of... Stout Shield &
 Stout Shield &  Tangos and constantly draw creep aggro. Whenever an enemy strays too far forward, right click them and gore the bastard. Axe dominates melee lane opponents for this reason.
 Tangos and constantly draw creep aggro. Whenever an enemy strays too far forward, right click them and gore the bastard. Axe dominates melee lane opponents for this reason.
 
 Battle Hunger was considerably buffed recently and the non-Hunger playstyle is outdated.
 Battle Hunger was considerably buffed recently and the non-Hunger playstyle is outdated. Counter Helix. If they run, they take the full damage from
 Counter Helix. If they run, they take the full damage from  Battle Hunger. If they try to last hit, they take the full damage from
 Battle Hunger. If they try to last hit, they take the full damage from  Counter Helix.
 Counter Helix. Counter Helix to force them to run away.
 Counter Helix to force them to run away. Battle Hunger...
 Battle Hunger... Battle Hunger Replays
 Battle Hunger Replays Zeus and
 Zeus and  Lina, two perfect targets for
 Lina, two perfect targets for  Battle Hunger. Early game I was very dominant, and Hunger got me a few kills from behind the fog of war.
 Battle Hunger. Early game I was very dominant, and Hunger got me a few kills from behind the fog of war.
				
 
 Sand King and
 Sand King and  Enigma can jump in and obliterate everyone.
 Enigma can jump in and obliterate everyone. Counter Helix triggers from attacking creeps (so there's no need to taunt them), so it's only worth using offensively if you're with a powerful teammate. You require a
 Counter Helix triggers from attacking creeps (so there's no need to taunt them), so it's only worth using offensively if you're with a powerful teammate. You require a  Blink Dagger to perform any offensive Call tactics.
 Blink Dagger to perform any offensive Call tactics. Tranquil Boots and Berserker's Call. If Cull is on cooldown though, you're pretty screwed.
 Tranquil Boots and Berserker's Call. If Cull is on cooldown though, you're pretty screwed.
				
 
 Culling Blade rocks. It's probably the most fun of Axe's skills and it has one of the best animations in the game. It's like 90% of the reason I play this guy.
 Culling Blade rocks. It's probably the most fun of Axe's skills and it has one of the best animations in the game. It's like 90% of the reason I play this guy. Aghanim's Scepter is a long time in a team fight) and you should never be wasting it on someone who will be dying anyway. Kill stealing is bad.
 Aghanim's Scepter is a long time in a team fight) and you should never be wasting it on someone who will be dying anyway. Kill stealing is bad. Culling Blade...
 Culling Blade...
 Witch Doctor,
 Witch Doctor,  Storm Spirit,
 Storm Spirit,  Sand King... anyone who can disable during a battle should be culled. Heroes like
 Sand King... anyone who can disable during a battle should be culled. Heroes like  Tidehunter and
 Tidehunter and  Warlock don't count here... unless you somehow managed to jump them before the fight started.
 Warlock don't count here... unless you somehow managed to jump them before the fight started. Mekansm or
 Mekansm or  Pipe of Insight, then you might have just won your team the battle. Anyone with an aura is worth murdering, especially since teams only tend to have one of each aura item (except
 Pipe of Insight, then you might have just won your team the battle. Anyone with an aura is worth murdering, especially since teams only tend to have one of each aura item (except  Drum of Endurance). Early-Mid game you should be charging the Mek carrier.
 Drum of Endurance). Early-Mid game you should be charging the Mek carrier. Lion and
 Lion and  Lina are pretty good targets for Culling Blade. They'll drop below the threshold in milliseconds if they start getting hit, so make sure to cull them before they just ult your carry with their dying breath. Of course, if they've blown their nukes then ignore them.
 Lina are pretty good targets for Culling Blade. They'll drop below the threshold in milliseconds if they start getting hit, so make sure to cull them before they just ult your carry with their dying breath. Of course, if they've blown their nukes then ignore them. Battle Hunger. You can get 2 kills quite easily if you Cull and Hunger the right guys. 2 is always better than 1.
 Battle Hunger. You can get 2 kills quite easily if you Cull and Hunger the right guys. 2 is always better than 1.
				While I love  Battle Hunger, remember this is Dota and everything is situational. Therefore your skill build should be flexible to the situation in game. Remember that every choice you make is a trade off at another point in the battle.
 Battle Hunger, remember this is Dota and everything is situational. Therefore your skill build should be flexible to the situation in game. Remember that every choice you make is a trade off at another point in the battle.
In all builds, you take your Ultimate when you can
The Lane Domination Build
 Blink Dagger extremely quickly.
 Blink Dagger extremely quickly. Blink Dagger. You give up lane domination early game for powerful initiation mid-game.
 Blink Dagger. You give up lane domination early game for powerful initiation mid-game. Berserker's Call, you won't be using your mana much for anything until you get
 Berserker's Call, you won't be using your mana much for anything until you get  Aghanim's Scepter
 Aghanim's Scepter Counter Helix for damage. It's very powerful against Melee laners because they will be forced to take Helix hits if you Hunger them. I wouldn't use it against ranged Heroes because Hunger is your main damage source in that situation (see the first build).
 Counter Helix for damage. It's very powerful against Melee laners because they will be forced to take Helix hits if you Hunger them. I wouldn't use it against ranged Heroes because Hunger is your main damage source in that situation (see the first build). Berserker's Call more than that final level of
 Berserker's Call more than that final level of  Battle Hunger.
 Battle Hunger.
				Starting Items
2x  Iron Branch - Cheap stats, ensures a GG and all that. Great for your
 Iron Branch - Cheap stats, ensures a GG and all that. Great for your  Magic Wand if you want one. I tend to get 2 because I want inventory space for my early
 Magic Wand if you want one. I tend to get 2 because I want inventory space for my early  Ring of Regen
 Ring of Regen
2x  Tango - Cheap healing. You'll need this to offset the damage you take from creep aggro
 Tango - Cheap healing. You'll need this to offset the damage you take from creep aggro
1x  Stout Shield - Absolutely essential. Without Stout Shield you're useless in lane. Allows you to take creep aggro.
 Stout Shield - Absolutely essential. Without Stout Shield you're useless in lane. Allows you to take creep aggro.
Core
 Boots of Speed
 Boots of Speed
 Ring of Regen into
 Ring of Regen into  Tranquil Boots - Get the Ring first, after your boots. Regen always helps Axe.
 Tranquil Boots - Get the Ring first, after your boots. Regen always helps Axe.
 Tranquil Boots - The best boots on Axe by far. Extremely powerful early game for Chasing and Regeneration (you take a lot of damage). They're the best boots for Roaming which is what you should be doing if you get a level advantage.
 Tranquil Boots - The best boots on Axe by far. Extremely powerful early game for Chasing and Regeneration (you take a lot of damage). They're the best boots for Roaming which is what you should be doing if you get a level advantage.
 Ring of Basilius - The best mana regen item for low intelligence Heroes like Axe. It also provides Armor, which never goes amiss.
 Ring of Basilius - The best mana regen item for low intelligence Heroes like Axe. It also provides Armor, which never goes amiss.
 Ring of Health - You'll most probably need either a
 Ring of Health - You'll most probably need either a  Vanguard or a
 Vanguard or a  Hood of Defiance at some point in the game. The Ring of Health means you can ditch your
 Hood of Defiance at some point in the game. The Ring of Health means you can ditch your  Tango and have the flexibility for later.
 Tango and have the flexibility for later.
 Magic Wand - Optional but always good. Axe has terrible mana regeneration, so 150 burst mana can save your life and guarantee kills.
 Magic Wand - Optional but always good. Axe has terrible mana regeneration, so 150 burst mana can save your life and guarantee kills.
Extension
 Poor Man's Shield - I'm not a huge fan of
 Poor Man's Shield - I'm not a huge fan of  Vanguard on Axe. It's expensive and delays his other items. The level of regen and block often isn't necessary and I'd rather save my
 Vanguard on Axe. It's expensive and delays his other items. The level of regen and block often isn't necessary and I'd rather save my  Ring of Health for a
 Ring of Health for a  Hood of Defiance.
 Hood of Defiance.  Tranquil Boots provides enough regen early game so picking up a cheap PMS gets you 'online' and ready to rock noobs much quicker.
 Tranquil Boots provides enough regen early game so picking up a cheap PMS gets you 'online' and ready to rock noobs much quicker.
 Vanguard - Despite all that I've said, Vanguard is nice on Axe. He needs health, he needs regen and the block helps. BUT, I'd only get it if I'm dominating early game and the enemy has a lot of right-clickers. That's the only time it's really better than a
 Vanguard - Despite all that I've said, Vanguard is nice on Axe. He needs health, he needs regen and the block helps. BUT, I'd only get it if I'm dominating early game and the enemy has a lot of right-clickers. That's the only time it's really better than a  Poor Man's Shield
 Poor Man's Shield
 Hood of Defiance - My preferred
 Hood of Defiance - My preferred  Ring of Health extension. Grants you tons and tons of health regen and some extremely useful Magic Resistance. If you're laning against nukers, Axe has a hard time. An early
 Ring of Health extension. Grants you tons and tons of health regen and some extremely useful Magic Resistance. If you're laning against nukers, Axe has a hard time. An early  Cloak into a Hood can give you the resistance you need to crush them. Later it can be upgraded into a
 Cloak into a Hood can give you the resistance you need to crush them. Later it can be upgraded into a  Pipe of Insight
 Pipe of Insight
 Ring of Aquila - There's no real reason not to get this. You need the
 Ring of Aquila - There's no real reason not to get this. You need the  Ring of Basilius and it gives you some nice stats. Why not?
 Ring of Basilius and it gives you some nice stats. Why not?
Luxury
 Blink Dagger - While I have listed this as Luxury, it's still a pretty core item on Late Game Axe. Once laning and roaming ends, you'll need this to do anything of note (except culling people). Still, I do not recommend rushing it. I classed it as luxury because you should have your Core and main Extension item before this. You're not
 Blink Dagger - While I have listed this as Luxury, it's still a pretty core item on Late Game Axe. Once laning and roaming ends, you'll need this to do anything of note (except culling people). Still, I do not recommend rushing it. I classed it as luxury because you should have your Core and main Extension item before this. You're not  Tidehunter or
 Tidehunter or  Enigma, your disable has tiny range and a medium duration...
 Enigma, your disable has tiny range and a medium duration...  Berserker's Call is not good enough to warrant a rushed Blink Dagger.
 Berserker's Call is not good enough to warrant a rushed Blink Dagger.
 Aghanim's Scepter - I love this item. The mana and health increases are excellent for Axe (armor too!) and the ultimate improvement is the icing on the cake. You won't likely be culling enemies every 6 seconds, but it does mean that you can be a little more liberal with your executes. When you have Scepter you can use the principle "If in doubt, cull". Without it, you need to take smart gambles.
 Aghanim's Scepter - I love this item. The mana and health increases are excellent for Axe (armor too!) and the ultimate improvement is the icing on the cake. You won't likely be culling enemies every 6 seconds, but it does mean that you can be a little more liberal with your executes. When you have Scepter you can use the principle "If in doubt, cull". Without it, you need to take smart gambles.
Situational
 Blade Mail - Blade Mail isn't a great item on Axe but it does have its uses. Using
 Blade Mail - Blade Mail isn't a great item on Axe but it does have its uses. Using  Berserker's Call +
 Berserker's Call +  Blade Mail is NOT a good combo. Blade Mail deals back the damage dealt to you, which will be very little because of the +30 armor. You use Blademail when you're not taunting, when enemies have no choice but to attack you or get helixed. It's a great anti-caster item in small skirmishes. The stats are pretty meh. Armor is useful, as is Mana, but the damage is wasted.
 Blade Mail is NOT a good combo. Blade Mail deals back the damage dealt to you, which will be very little because of the +30 armor. You use Blademail when you're not taunting, when enemies have no choice but to attack you or get helixed. It's a great anti-caster item in small skirmishes. The stats are pretty meh. Armor is useful, as is Mana, but the damage is wasted.
One occasion when  Blade Mail is a great item is if you're snowballing out of control. If you have a level advantage, and 4 seconds of Blade Mail, then that's 4 seconds of Helixes on top of your Call, on top of Hunger. Nothing is going to survive that. If the enemy retaliates, they take a nuke (unless they're Rhasta) which makes them even easier to Cull.
 Blade Mail is a great item is if you're snowballing out of control. If you have a level advantage, and 4 seconds of Blade Mail, then that's 4 seconds of Helixes on top of your Call, on top of Hunger. Nothing is going to survive that. If the enemy retaliates, they take a nuke (unless they're Rhasta) which makes them even easier to Cull.
 Boots of Travel - Late game, when you have all your items, you might as well trade in your
 Boots of Travel - Late game, when you have all your items, you might as well trade in your  Tranquil Boots and upgrade them to Travels. Great for defending towers.
 Tranquil Boots and upgrade them to Travels. Great for defending towers.
 Heart of Tarrasque - If you need to be even more tanky, this is the item for you. Unfortunately it's so expensive that you're unlikely to get the gold for it... and by the time you do, you should have won the game already.
 Heart of Tarrasque - If you need to be even more tanky, this is the item for you. Unfortunately it's so expensive that you're unlikely to get the gold for it... and by the time you do, you should have won the game already.
 Medallion of Courage - I'm surprised you don't see this more on Axe. Armor is great in laning, Mana Regen is nice too (although the effective mana regen is pretty bad with his low intelligence). The active is great though. If you manage to catch the enemy with
 Medallion of Courage - I'm surprised you don't see this more on Axe. Armor is great in laning, Mana Regen is nice too (although the effective mana regen is pretty bad with his low intelligence). The active is great though. If you manage to catch the enemy with  Berserker's Call in a packed creep wave, the -6 Armor will make short work of the enemy when you start
 Berserker's Call in a packed creep wave, the -6 Armor will make short work of the enemy when you start  Counter Helixing
 Counter Helixing
 Shiva's Guard - Great for your late game mana troubles and the armor and active are awesome. It's just so damned expensive.
 Shiva's Guard - Great for your late game mana troubles and the armor and active are awesome. It's just so damned expensive.
 Pipe of Insight - If you picked up
 Pipe of Insight - If you picked up  Hood of Defiance, you should probably upgrade it. Just make sure you have enough mana to use it! I usually pick this up after my
 Hood of Defiance, you should probably upgrade it. Just make sure you have enough mana to use it! I usually pick this up after my  Aghanim's Scepter.
 Aghanim's Scepter.
 Bottle - If you're going mid, Bottle is a nice pickup on Axe. You have very low mana regen and Bottle will help you spam
 Bottle - If you're going mid, Bottle is a nice pickup on Axe. You have very low mana regen and Bottle will help you spam  Battle Hunger once you hit level 3+. For a slow melee Hero, you actually have quite good rune control. If the enemy leaves the lane,
 Battle Hunger once you hit level 3+. For a slow melee Hero, you actually have quite good rune control. If the enemy leaves the lane,  Battle Hunger will deal a lot of damage. You're a natural pusher with
 Battle Hunger will deal a lot of damage. You're a natural pusher with  Counter Helix so you can often keep your opponent's back against the tower, giving you free runes. If you get
 Counter Helix so you can often keep your opponent's back against the tower, giving you free runes. If you get  Bottle, there isn't much need for
 Bottle, there isn't much need for  Ring of Basilius.
 Ring of Basilius.
Unlike  Dazzle, who can play a multitude of roles (and was the Hero in my last guide), Axe has a pretty simple playstyle.
 Dazzle, who can play a multitude of roles (and was the Hero in my last guide), Axe has a pretty simple playstyle.
Laning
When laning as Axe, you just have to be super aggressive. If you get unlucky, you can do pretty badly but don't let that deter you. Axe can only be effective if he's aggressive. If you cannot threaten the enemy with  Counter Helix,
 Counter Helix,  Battle Hunger will be ineffective and you're a glorified creep. You have to take your chances and scare enemies.
 Battle Hunger will be ineffective and you're a glorified creep. You have to take your chances and scare enemies.
So remember the lessons...
 Counter Helix damage.
 Counter Helix damage. Battle Hunger them.
 Battle Hunger them. Battle Hunger is active, make sure you stay ahead of the creep wave. Try to push them out of attack range
 Battle Hunger is active, make sure you stay ahead of the creep wave. Try to push them out of attack range Battle Hunger can completely cripple an enemy opponent. Weak use of
 Battle Hunger can completely cripple an enemy opponent. Weak use of  Battle Hunger will result in the enemy mid getting very very fat. Keep the lane pushed, control the runes and cast
 Battle Hunger will result in the enemy mid getting very very fat. Keep the lane pushed, control the runes and cast  Battle Hunger at smart times.
 Battle Hunger at smart times. Battle Hunger and transition to a
 Battle Hunger and transition to a  Berserker's Call +
 Berserker's Call +  Counter Helix build.
 Counter Helix build. Tranquil Boots to intelligently crush lanes. If an enemy is over extended in lane, run around the back (you're tanky enough to take hits) and draw creep aggro. Even if you don't get a kill, you'll have dealt around 200-300 damage with your
 Tranquil Boots to intelligently crush lanes. If an enemy is over extended in lane, run around the back (you're tanky enough to take hits) and draw creep aggro. Even if you don't get a kill, you'll have dealt around 200-300 damage with your  Counter Helix and you can leave the lane by dropping
 Counter Helix and you can leave the lane by dropping  Battle Hunger on your target. A kill doesn't matter, the enemy will have taken a significant chunk of damage with the 600+ magic damage of Battle Hunger. They might cancel
 Battle Hunger on your target. A kill doesn't matter, the enemy will have taken a significant chunk of damage with the 600+ magic damage of Battle Hunger. They might cancel  Battle Hunger with a last hit but if you time your ambush properly, and scare them enough, you'll be too much of a threat that no smart carry will risk it. If they do, use
 Battle Hunger with a last hit but if you time your ambush properly, and scare them enough, you'll be too much of a threat that no smart carry will risk it. If they do, use  Culling Blade.
 Culling Blade. Blink Dagger and help you transition into an initiator.
 Blink Dagger and help you transition into an initiator. Counter Helix does nothing to Heroes and his
 Counter Helix does nothing to Heroes and his  Battle Hunger is pointless. By late game, Axe is a
 Battle Hunger is pointless. By late game, Axe is a  Blink Dagger +
 Blink Dagger +  Berserker's Call bot.
 Berserker's Call bot. Culling Blade. You deal no damage and have little mana, once you've initiated you just run around executing people (this is why
 Culling Blade. You deal no damage and have little mana, once you've initiated you just run around executing people (this is why  Aghanim's Scepter is so good on Axe late-game).
 Aghanim's Scepter is so good on Axe late-game).
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