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The Competitive Hero Tier List for October is a special one as it marks the end of v7.06. The Dueling Fates updates will be released on November 1st.
Every month, the tier list distributes the Dota 2 heroes in five different groups according to their total pick and ban rate. The requisites for each tier never change - the goal is offering a neutral comparison that shows how the meta evolves over time. The tiers depend only on drafts, and aren’t influenced neither by the win rate of a hero, or by their performance in pub matches.
Starting from this month, I will introduce a small adjustment on how the tier 1 and 2 heroes are determined - thanks to Reddit user goatlicue for the suggestion.
We will consider the top two tiers as clusters of data that are closer to each other than they are to the next cluster of data. This system will prevent weird situations such as the Bloodseeker’s placement in September. The boundaries of the remaining three tiers won’t change, and those will continue having a smooth distribution.
I also want to point out that you should always look at the top and bottom heroes of each tier as a grey area.
The following tiers contain the data of all pro games played in October up to the 28th. We couldn’t include the final two days of the month, and thus also the remaining playoff matches of ESL One Hamburg 2017, due to the time required for the formatting. Missing some matches doesn’t influence such a huge amount of data.
Nightstalker maintained a solid tier 1 placement also in the past months. One of the reasoning behind his popularity is the ability to severely influence the map vision of both teams. He has two tools at his disposal to achieve it:
Limiting the enemy vision through Darkness. Nightstalker’s ultimate, Darkness, limits the enemy maximum vision range to 675. It affects any enemy unit, including buildings and wards. Note that this effect takes place only when Darkness is activated - regular nights aren’t affected.
Providing unobstructed vision to the team with the Aghanim’s Scepter. The unobstructed vision requires the Aghanim’s Scepter upgrade, and works also during regular nights. It is extremely powerful if paired with a Gem of True Sight: for example, your team will be able to detect wards and sentries while executing a smoke gank in the enemy jungle.
Honestly, the Aghanim is an exceptional item on Nightstalker, but you won’t always get one. In the competitive games played during October, the average purchase time was 31:53, the quickest one was bought at 22:36.
Finally, you must recognize that if playing in a pub environment, a low ranked team could not have the required knowledge to take advantage of the extra intelligence provided by your vision.
Countering Darkness
The best way to counter the effect of Darkness is by being prepared to sudden ganks and teamfight. You must have a team that understands when it is better avoiding the jungle or a certain area of the map, and always have teleport scrolls in your backpacks. That said, these tips will give you a hand:
Lycan’s Howl is empowered at night, increasing the damage and health points of heroes and friendly units. It isn’t a direct vision counter, but your opponents will have to face a stronger team.
Heroes with scouting capabilities will help preventing sudden ganks. Lycan is yet again another great example because his Wolves are fast and invisible.
Darkness doesn’t limit the night vision bonus provided by the Moon Shard.
Picking a team with optimal teamfight abilities will discourage 5-men ganks, or at least give you an edge even if you have the vision disadvantage.
Of course, proper warding helps, but at higher ranks the teams will often catch you off guard with a smoke. Also, remember that wards with only a 675 vision must be placed directly on the path you want to cover, such as the jungle’s entrances.
Treant Protector with an Aghanim’s Scepter will give all the vision required in the late game. Thanks to Eyes in the Forest you will plant all the wards needed to detect almost any incoming gank.
Do not pick Keeper of the Light! Many players believe that selecting KotL, farming an Aghanim’s Scepter, and engaging in a fight during the day is a smart option. Nightstalker will just use Darkness and cancel all your lead.
I resolved to include Mirana and Pugna in tier 2 as there is a noticeable 5.2% draft rate gap if compared to tier 3 heroes.
In the past month we discussed about a very interesting topic regarding Bloodseeker: how Bloodrage interacts with the Blade Mail, and pros/cons on using it over rushing a Radiance. If you missed it, I suggest you take a quick look.
Ancient Apparition boosts your teamfights
A common mistake that many pub players do is picking Ancient Apparition just for his ultimate. It is strong and lets you contribute to the teamfight even from a distance, but that shouldn’t be your main focus. All AA’s abilities can interact with your team and boost their strength.
For 16 seconds Ice Vortex provides up to 38% (with talent) magic resistance reduction and movement speed slow to the enemies affected. With a cooldown of only 4 seconds, you should always use at least two instances of it in the teamfight area.
I will use as example some of the top picks of the month: Venomancer, Lich, Batrider, and Earthshaker. All these heroes have strong AoE magic damage via ultimate or other skills. Your 38% magic damage boost is literally a game-changer in this situation, and the slow will also limit the enemy’s chances to escape from Lich’s Chain Frost, or from a terrain engulfed in Batrider’s Firefly flames.
Cold Feet is basically a delayed stun, and if the opponent moves out of the area it won’t trigger. If possible, always use it in combination with a stuns or slow provided by your teammates.
Never forget to use Chilling Touch in lane, or prior a gank and teamfight. Up to 80 damage (180 with the talent) is a big increase during the early and mid game. I love to maximize it in lane when playing with a ranged hero, such as Drow Ranger: she can keep hitting the opponent while slowing them with Frost Arrows.
Ice Blast effects
Ice Blast has multiple effects, and we will review them soon. First, I want to talk about the importance of the damage over time.
Ice Blast has a 10 seconds duration, 17 with the Aghanim’s Scepter, and during all this time the DoT will block the use of Blink Daggers. Don’t underestimate this effect as often many casters and supports must rely on mobility to survive and properly play their hero. A well-timed Ice Blast could transform your gank attempts in a flawless massacre.
Ice blast is a solid nuke, but it also places a debuff with multiple effects:
It prevents healing, regeneration, and lifesteal.
Inflicts damage over time.
Instantly kills the enemies that drop below a certain health percentage.
Note that the Armlet of Mordiggian will become useless and extremely harmful for the user, but the following skills will still affect your health points:
A while ago, I read a discussion among some players about Weaver’s placement: some of them didn’t dare to play him in any place but the off lane because often the pub teams would just complain.
This month, Weaver boasted a 57.5% win rate in pro games, the highest in tier 3. I manually checked the stats provided by OpenDota, and found out that during October he was played in the following lanes:
Safe lane: 52 games
Off lane: 18 games
Mid lane: 2 game
Note: OpenDota doesn’t include data from amateur leagues, but there is still a discrepancy if compared to DatDota, which leads to a higher number of games.
Certainly, Weaver has a great survivability thanks to the invisibility and speed burst dispensed by Shukuchi, and in the past he was largely used as an offlaner, but he shouldn’t be relegated only to that role. He is a versatile hero that can adapt to almost any placement, and pro players are already preferring him as a safe lane core.
In my opinion, Weaver’s off lane potential is also partially hindered by the current meta: he really has a hard time when facing heroes such as Necrophos, Bloodseeker, or poison users like Viper or Venomancer. The Linken’s Sphere will help against some of their skills, but he will still need a support to win the lane phase.
In tier 4 and 5 we find all the situational heroes. They are strong when paired with others, or against specific lineups. These heroes aren’t bad, they just don’t work in every game, so the pick and ban rates aren’t stellar.
In a few days Valve will drop a bomb, the Dueling Fates update, which could drastically change the Dota 2 world. I am sure that the “green heroes” will receive some nerfs, but honestly I love the actual meta! Some fixes could make the game enjoyable for many months more
What do you expect from the 7.07 update? Broken new heroes? Only balances, or even hero reworks and new mechanics?
Credit: Statistics gathered from DatDota, thank you for your wonderful DotA 2 stats!
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