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DotA2 Skill: Eyes in the Forest




Eyes in the Forest


Casting Method:Active
Targetting Method:Target Unit
Allowed Targets:Trees
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within an 800 radius of an enchanted tree will be entangled and damaged.

Cast Range: 160
Overgrowth Radius: 700
Overgrowth Damage per Second: 175
Mana Cost: 100 Cooldown Time: 35
Additional Information
One can never be too certain who, or what, might need protecting.

Notes:
  • Requires Aghanim's Scepter to be unlocked.
  • Eyes in the Forest has a cast time of 0.2 seconds.
  • There is no limit on how many enchanted trees can be up at one time.
  • An enchanted tree has no expire time; it lasts until destroyed.
  • Enchanted trees have distinct icons (a small leaf) on the minimap.
  • Enchanted trees have 800 range flying vision.
  • If the enemy has True Sight, they will be able to see visual the effects on both the affected tree and the 800 radius around it.
  • Only units which are affected by Overgrowth within 800 radius of an enchanted tree will take the Overgrowth damage.
  • Eyes in the Forest Overgrowth damage only affects heroes once (i.e. it does not stack multiple times with multiple trees in the same area).
  • Deals damage in 1 second intervals, starting immediatly upon cast, resulting in 3 / 4 / 5 instances.
  • Eyes in the Forest Overgrowth deals a total of 525/700/875 damage (before reductions).
  • The sound effect upon cast is audible to allies only.


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