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Customising Aghanim's Scepter's upgrades for every hero!

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Forum » Hero & Item Ideas » Customising Aghanim's Scepter's upgrades for every hero! 331 posts - page 23 of 34
Permalink | Quote | PM | +Rep by Unscathed » May 3, 2015 10:32am | Report
Yes, 5.5 seconds. If thats too OP for you how about making it a 60% slow?
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Permalink | Quote | PM | +Rep by MrLocket » May 3, 2015 11:09am | Report
That sounds a lot better, so 1.5 seconds slow is applied when channelling ends?
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Permalink | Quote | PM | +Rep by Unscathed » May 3, 2015 11:29am | Report
Yes. In addition of the current upgrade, of course, so the Black Hole still deals Midnight Pulse damage. Also maybe increase the slow? 80% too much? 65%?
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Permalink | Quote | PM | +Rep by MrLocket » May 3, 2015 11:54am | Report
60% is good enough, enemy with 522 speed will only have 209 movement speed. I'll add it now.
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Permalink | Quote | PM | +Rep by Unscathed » May 3, 2015 12:04pm | Report
Locket, that first Bloodseeker pls. Reliable 750 pure damage with what, a minute cooldown? Nerf that Rupture.

I suggest that Rupture now apply Silence, Break, or Mute.
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Permalink | Quote | PM | +Rep by MrLocket » May 3, 2015 12:40pm | Report
Laguna Blade, but I'll slightly nerf it anyway. I think mute works the best, Town Portal Scroll dammit.
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Permalink | Quote | PM | +Rep by Unscathed » May 3, 2015 2:12pm | Report
The point of Rupture is gving the target a choice. Move and die, or stay and fight back (with odds to still die but still)

Not to mention the utter 12sec duration ********, too.

The point of Rupture is to make the target stay in place. Making it stay in place AND killing him without backup, however, is out of line.

Even if the damage is reduced i still dislike this upgrade because it changes the hero.

Strong enough carries can fight while ruptured.. A PA in my game yesterday proves this right.

A reliable damage from [rupture changes the hero on how it setups a kill 100%. As i said, we should have been able to FIGHT BACK.

Well, we could move 1 dotameter to avoid taking damage.. But nobody cant move just ONE dotameter. We are bound to move like 100 dotameter at least and that is 60 pure damage at level 3.

Rupture is NOT reliable. Laguna Blade, on the other hand, IS.

Besides, Laguna Blade doesnt have (as) ******** cast range (as Rupture) and a ****ing 60 seconds cooldown.
Update:
Death Pact- Finishing an ally/enemy resets its cooldown. However, damage/HP buff from multiple Death Pact do not stack. Threshold increased to 425 HP. Denying allies reduces their death time by 20, but cannot lower below 15.
Hookshot- Can still target ground, but moving cursor to a unit enables point target. (This is because clock cant blind ulti to creeo camps to escape anymore)
Mystic Flare mana absorbed now 15/15/20/20/30% (75/70/60/40/30) for every 5/4/3/2/1 person.
Lone Druid- Reworked since current aghs gave unlimited range: Summon Spirit Bear now has 40% and 60% of Lone Druid's base damage and armor respectively.

More:
Viper- In addition to current upgrades, Nether Strike now applies Mute.
Shadow Fiend- Killing a hero now grants a Hero Soul in addition to the current 12 souls. Hero Souls stole 7% of the killed hero's movement speed and all stats from slain hero. Hero Souls are unique buffs that doesnt stack. Hero souls will only be retrieved if the stolen hero participates in killing Shadow Fiend (kill/assist). (Requires Necromastery to be levelled)
Earth Spirit- Now OP as ****.
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Permalink | Quote | PM | +Rep by Scezory » May 9, 2015 8:50pm | Report
Venomancer

Poison Nova Cooldown reduced like the regular Agh's. Every time enemies take damage from Poison Nova, the duration of any debuff placed by Venomancer's spells are refreshed. Poison Nova stacks with itself and lowers magic resistance to zero.


Updated the upgrade!
Before you ask why, think for a moment, why not.

Scezory


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Permalink | Quote | PM | +Rep by Unscathed » May 10, 2015 2:06am | Report
Scezory wrote:

Poison Nova Every time enemies take damage from Poison Nova, the duration of any debuff placed by Venomancer is refreshed.

My God.. that is painful.

I think you should be more clear. inb4 perma sheep. inb4 perma abyssal. inb4 perma solar crest.

You just mean his spells, right? Because affecting item debuff is complete madness.
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Permalink | Quote | PM | +Rep by Scezory » May 10, 2015 6:49pm | Report
Quoted:

My God.. that is painful.

I think you should be more clear. inb4 perma sheep. inb4 perma abyssal. inb4 perma solar crest.

You just mean his spells, right? Because affecting item debuff is complete madness.


Yeah I meant debuff from his spells....
Before you ask why, think for a moment, why not.

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