|Allowed Targets:||Any Unit|
Shadow Fiend steals the soul from units he kills, gaining bonus damage. On death, he releases 30%
of them from bondage.
Damage Per Soul: 1
Max Souls: 11
Scepter Max Souls: 25
Shadow Fiend gains 2 souls per kill. Additionally Shadow Fiend can consume 1 soul per attack to deal a 190% damage crit and fear the target for 0.4s. Cooldown: 3s
Partially usable by illusions. Illusions start with 0 souls and can collect souls of their own by landing last-hits. However, illusions do not benefit from raw +damage, so this mechanic has no practical purpose. Note that these souls are not transferred to the original Shadow Fiend.
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
- Denies, neutral creeps, wards, and buildings also provide bonus damage through Necromastery.
- The soul (with its 500 movement speed) must reach Shadow Fiend before providing its bonus damage.
- The more souls Shadow Fiend has, the more powerful Requiem of Souls will be.