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DotA2 Skill: Necromastery




Necromastery


Casting Method:Passive
Allowed Targets:Any Unit
Shadow Fiend steals the soul from units he kills, gaining bonus damage. On death, he releases 30% of them from bondage.

Damage Per Soul: 1 / 2 / 3 / 4
Max Souls: 11 / 14 / 17 / 20
Scepter Max Souls: 25

Shadow Fiend gains 2 souls per kill. Additionally Shadow Fiend can consume 1 soul per attack to deal a 190% damage crit and fear the target for 0.4s. Cooldown: 3s
Additional Information
Partially usable by illusions. Illusions start with 0 souls and can collect souls of their own by landing last-hits. However, illusions do not benefit from raw +damage, so this mechanic has no practical purpose. Note that these souls are not transferred to the original Shadow Fiend.

Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.

Notes:


Skill Discussion

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Donk_illMe (6) | October 31, 2011 8:34am
Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.
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