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3 Votes

Brewmaster - The Drunken Balla

October 23, 2014 by forDafeet
Comments: 7    |    Views: 10265    |   


Drunken Balla

DotA2 Hero: Brewmaster




Hero Skills

Thunder Clap

1 3 5 7

Cinder Brew

10 12 13 14

Drunken Brawler

2 4 8 9

Primal Split

6 11 16

Talents

15 17 18

Introduction/Lore

So I'm finally back for my newest guide and today it's BREEEEEEEEEEEEEWMASTA! Brewmaster is a common site to see nowadays in competitive play so I thought I might as well make a fun guide for those who don't want to use themselves. Thanks and hope you enjoy!

P.S. Listen to this while reading! http://www.youtube.com/watch?v=god7hAPv8f0


Lore:

Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mothers flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmasterthat appellation most honored among the contemplative malt-brewing sect. As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schismhoping to think the single thought that will unite the spirit and physical planes again.

Pros/Cons

Pros:
Big Boi Brew got that sustain
Can fit all those positions that you might need
#swagultimate

Cons:
Has a craving for blue Gatorade
Gotta have that micro on lock
Gotta have those hops (blinky)
Likes to get fouled

Skills - Thunder Clap


Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.

Radius: 400
Attack Speed Slow: 25 / 35 / 45 / 55
Movement Speed Slow: 25 / 35 / 45 / 55%
Damage: 100 / 175 / 250 / 300
Duration: 4.25 seconds on Heroes (8 on creeps)

A slam of Mangix' mighty keg starts the festivities.

Mana Cost: 90 / 105 / 130 / 150 Cooldown Time: 12


Usage:
Smash the ground like your Hulk with this skill! Deals some good damage and should be maxed first so ultimate punishment. This ability has some great move/attack slows in it and should be used early game to harass the opponent away from the creep wave.

Note: AoE Radius is small! Make sure to blink in or Drunken Haze to close the distance.

"First blood! I'll drink to that."

Skills - Drunken Haze

Drunken Haze
Drenches an enemy unit in alcohol, causing all units in a 200 AoE of the initial target movement speeds to be reduced, and causing their attacks to have a chance to miss.

Range: 850
Radius: 10
Duration: 8 seconds on Heroes (12 on creeps)
Movement Speed Slow: 14% / 18% / 22% / 26%
Miss Chance: 45% / 55% / 65% / 75%

The Order of the Oyo's solution to all problems - another round!

Mana Cost: 50 Cooldown Time: 8


Usage:
After drenching your opponents in this stuff they're gonna wish they stayed home! Has a solid move slow and a great miss chance to splash some enemy heroes with (75% at Lvl 4!!). Also with a radius of 200 you have the chance of dousing the entire enemy team in free drinks.

Note: Generally I don't like maxing this skill until late but you can pick up a point in it before level 6 if you feel confident in your abilities to get kills without another point in Thunder Clap or Drunken Brawler.

"Have another, I insist."

Skills - Drunken Brawler


Gives a chance to avoid attacks and to deal double damage as critical.

Dodge Chance: 10 / 15 / 20 / 25%
Critical Chance: 10 / 15 / 20 / 25%
Guaranteed Critical Strike/Evasion Timer: 16/14/12/10

When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.


Usage:
Gives you evasion and a chance for a double damage critical hit(although it can automatically activate after a certain time). This skill makes you cool like Phantom (***)***in and Faceless Void(in my soul) and acts like a #ddrune 25% of the time.

Note: Stacks diminishingly with other sources of evasion so items like Butterfly aren't your number one options on this hero.

"It's brawlin' time."

Skills - Primal Split


Splits the Brewmaster into elements, forming three specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.

Duration: 15 / 17 / 19

SCEPTER UPGRADE: Aghanim's Primal Split grants Thunderclap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire.The skills granted are at the same level as Brewmaster's skills. Cooldowns are independent of the original Brewmaster.

It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor.

- Dodges projectiles while transforming
- All auras that Brewmaster possesses are active on Earth, if he's dead, Storm, and if he's dead, Fire.
- When the duration ends, Brewmaster will take the place in order depending on who is alive, Earth, then Storm then Fire.
- All spirits possess abilities.

Mana Cost: 125 / 150 / 175 Cooldown Time: 140 / 120 / 100


Usage:
Hopefully you can micro! This ult is like a million items in one ability, and each spirit has it's own unique set of stats and abilities (which I'll explain further in just a second). Use this to initiate teamfights, push towers, or escape a gank.

Note: Each spirit is worth EXP and Gold so make sure to be aware of their health bars and where they are located (you will be taking the place of one of these spirits depending on who is alive when the ultimate ends).

"You guys go get more booze."

Earth, Wind & Fire - Boogie Wonderland

(Anyone know icon codes for the spirits?)
Earth Spirit

Hit Points: 1500 / 2250 / 3000
Mana: 400 / 500 / 600
Damage: 37-43 / 75-84 / 159-171 (Piercing damage)
Armor: 5 (Heavy Armor)
Movement Speed: 325
Sight Range: 1800/800 (Day/Night)
Base Attack Time: 1.35
Bounty: 11-15/11-15/31-35
Experience: 196/242/242


Hurl Boulder

Throws a boulder at a unit, doing damage and stunning it.

Range: 800
Duration: 2
Damage: 100 (Magical)

Mana Cost: 100 Cooldown: 7


Spell Immunity



Pulverize

Provides a chance to do damage in a small radius.

Radius: 150 / 250
Damage: 20 / 40 (Universal)
Chance: 20%


Notes: This spirit carries your aura's and is your default spirit for Brewmaster after Primal Split finishes. Make sure the Earth Spirit doesn't get left behind if you are leaving or entering a fight, both can be devastating for you!

Aghanim's Scepter: Adds Thunder Clap to your Earth Spirit allowing him to deal massive damage by his lonesome.

Storm Spirit

Duration: 15/17/19
Hit Points: 1000 / 1500 / 1900
Mana: 500 / 750 / 750
Damage: 37-43 / 75-84 / 159-171 (Piercing damage)
Armor: 2 (Heavy Armor)
Movement Speed: 350
Sight Range: 1800/800 (Day/Night)
Missile Speed: 1200
Base Attack Time: 1.5
Bounty: 11-15/11-15/31-35
Experience: 196/242/242


Dispel Magic

Damages summoned units in a small radius and purges most buffs or debuffs.

Range: 500
Area: 200
Damage to summons: 200

Mana Cost: 75 Cooldown: 8


Cyclone

Encloses a unit in a tornado, removing it from the battlefield.

Range: 600
Duration: 6 on heroes, 20 on creeps

Mana Cost: 150 Cooldown: 8


Wind Walk

Provides temporary invisibility. Gives bonus movement speed and attack damage when invisible.

Duration: 20
Bonus damage: 100
Bonus movement speed: 50%

Mana Cost: 75 Cooldown: 7
Notes: This spirit is the second to carry your aura's and is your second spirit for Brewmaster after Primal Split finishes. This is the most difficult spirit to master due to all of it's abilities being actives and mainly useful in every fight. For the most part you now have a Eul's Scepter of Divinity and a Shadow Blade plus an ability that purges buffs and debuffs.

Aghanim's Scepter: Adds Drunken Haze, but make sure to use Dispel Magic before Thunder Clap or Drunken Haze

Fire Spirit

Duration: 15/17/19
Hit Points: 1200 / 1200 / 1200
Damage: 72-82 / 115-130 / 144-164 (Hero damage)
Armor: 0
Movement Speed: 522
Sight Range: 1800/800 (Day/Night)
Base Attack Time: 1.35
Bounty: 11-15/11-15/31-35
Experience: 196/242/242


Permanent Immolation

Burns nearby enemy units.

Damage per second: 15/30/45 (Magical) Area: 220
Notes:Well, at least you don't need to worry about micro with this spirit. Although this spirit does Hero damage (100% regardless of other factors), he is quite squishy with the lowest health and armor. Thankfully, Aghanim's Scepter can help with this. :D

Aghanim's Scepter: Add Drunken Brawler to the Fire Spirit, another sweet passive! Now your Fire Spirit gets evasion and deals some nice damage with the crit chance.

Pre-Game Warm-up



These default items are tailored for a Brewmaster in the offlane, but consider dropping the Stout Shield for a Circlet and Gauntlets of Strength if playing in the safelane.

Iron Branches: Picked up for stats and to build a Magic Wand.

Tango: Gives good regen early game, and better imho than Healing Salve. If you need more regen, ask a support to share Tangos.

Stout Shield: Built for the offlane to give you more sustain. Works well with Drunken Brawler and can be built further if you feel necessary.

or

Circlet: More attributes and builds into the Drum of Endurance you should be buying if playing as a safelane core.

Gauntlets of Strength: High amount of stats in Strength to start the game. Built into Drum of Endurance.

Note: If going for Drum of Endurance, you can decide to skip Circlet or Gauntlets of Strength to buy a Clarity or Healing Salve


->

Tango: Gives good regen early game, and better imho than Healing Salve. If you need more regen, ask a support to share Tangos.

Iron Branches: Picked up for stats and to build a Magic Wand.

Bottle: Allows you to utilize runes and spam Thunder Clap.

Air Jordan 1s/Chuck Taylor All-Stars

or ?

Arcane Boots: The boots of choice in this build, gives Brewmaster the chance to utilize Thunder Clap without needing a Bottle. After picking these bad boys up you should begin ganking ASAP. You need money to pay for items later don't you?

Phase Boots: If you decide to get a Bottle, then lace up in these shoes. Will help you farm and phase will allow you to move through units if you get ganked.

First Half Starter

and maybe

Magic Wand: Should be the first item on your list. Purchase after Boots of Speed but before Arcane Boots or Phase Boots.

Blink Dagger: Your first real item after completed boots. Gives you the opportunity to initiate or escape ganks with ease. Use it to blink into the enemy team, Thunder Clap and then Primal Split (Your spirits have separate cooldowns and mana pools by the way).

Aghanim's Scepter: A great item to buy on Brewmaster, splits Thunder Clap, Drunken Haze, and Drunken Brawler between your spirits and also makes your ultimate have an increased duration.

MAYBE

Drum of Endurance: If you really want to buy this (it does give good stats), then you will want to buy it right before or directly after you purchase Blink Dagger.

Second Half Comeback



Assault Cuirass: A great item to pick up, and generally gotten instead of Aghanim's Scepter. The speed and armor allow Brewmaster to become more useful outside and inside of his ultimate (the aura carries when you use Primal Split).

Boots of Travel: A good pick up on most heroes, allowing you to get into better positioning and teleport to a creep wave or back to base to defend.

Heart of Tarrasque: Gives a lot of raw health and damage on Brewmaster. Although the regen isn't that helpful outside of battle, Brewmaster still heals when in Primal Split. And the best part of that is that even if Brewmaster's spirits take damage it doesn't affect his health regen from Heart of Tarrasque.

Shiva's Guard: Gives you more tank, solves your mana issues, and gives you another high damage ability for initiating. Plus the aura carries to your spirits :)

Radiance: Deals 50 dps, allows you farm easier, and carries into your ultimate. HoT is better with this than Assault Cuirass.

Black King Bar: Although not the most ideal item to buy, if the item team is swimming in mad stuns then you will need a way to initiate and get Primal Split off without dying first.

Overtime



Just in case you weren't feeling any of the items I already listed ...

Linken's Sphere: A very pricey item that mostly serves the same purpose as BKB, but would ultimately be better use on your team's main core instead of yourself.

Vladmir's Offering: Another item that isn't really for Brewmaster but for your team's main core. Additional lifesteal, damage, and armor on your main core can save your team from a big disaster in the late game.

Heaven's Halberd: Despite the evasion, this item is bought for it's strong active. Using Drunken Haze on someone like Sniper and then using Heaven's Halberd on Phantom Assassin can destroy the enemy team's chance of winning any fights.

Eul's Scepter of Divinity: If you are suffering from major mana problems early game then consider picking up this item. Cyclone is a good active and Eul's Scepter of Divinity gives you +40 movement speed to help position and chase heroes. Can be used in tangent with Heaven's Halberd and Drunken Haze.

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