It's generally a few, particular initiation abilities, ( Mirana arrow, Pudge hook), AoE abilities, ( Rot/ Midnight Pulse/Axe taunt/ Ice Blast), things whose main purpose isn't to directly damage you ( Blink Strike, for example), and a few particular ultimates or other abilities (Axe's Culling Blade, for example) get through the sphere, however.
Generally it's click-and-target spells (quick example, Tinker's Laser is blocked but Rockets aren't), and spells that are usually for a single target ( Fissure is blocked), but for a few heroes there are exceptions, as mentioned, Axe's Culling Blade. Generally there aren't really rules for which AREN'T, since Reaper's Scythe, for example, gets blocked.
That's about as much as I know, however. Usually, after a bit, you learn what does and doesn't, such as Mirana's arrow not being blocked.
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