To play Sniper, you also need to know what it means to be Sniper. To understand and respect the power of the instrument of destruction you wield in your hands.
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Deals 30%
damage to buildings.
Damage Per Second: 12
Movement Speed Slow: 15%
Mana Cost: 120
Cooldown Time: 15
A less desirable skill when your opponents have a way to close the gap between you and them but can still be very useful for pushing and slowing in team fights.
Sniper increases his accuracy, giving a chance to deal extra damage and mini-stun.
Mini-stun Duration: 0.25
Damage Bonus: 15
The skill that makes sniper a real pain in the *** to play against, and where much of your damage comes from.
Extends the attack range of Sniper's rifle.
Range Bonus: 75
Allows you to sit even further behind the rest of the team, making it even harder for you to be targeted in an organized team fight
Sniper locks onto a target enemy unit, and after a 1.7 seconds, fires a devastating shot that deals damage at long range.
Mana Cost: 175
Cooldown Time: 20
Pick off a hero from very long range, provided you have vision of them, or simply use it to harass an opposing laner to allow easier farm for yourself.
In this section we will go over items that an armor piercing Sniper will want to choose from.
Active: Eat Tree - Consumes a tree to restore 115 HP over 16 seconds.
This regeneration can not be interrupted. A must have for the early laning phase.
Active: Regenerate Health - Restores 400 HP over 10 seconds. If the user takes any damage, the effect will end prematurely. Does not stack with Urn of Shadows.
This regeneration will be interrupted by any right click damage from an enemy player, enemy creep, or neutral creep, or any spell damage over 20
so be sure to back off before using it, or save it for an emergency where even a fraction of the heal may save your life.
3x Iron Branches
Iron Branches grant +1 to all stats and can be sold later, or upgraded into a magic wand if you so desire.
Boots of Speed
Flat movement speed bonuses from multiple pairs of boots do not stack.
Boots of Speed should be picked up ASAP to help with your pitiful movement speed.
: Energy Charge - Gains a charge whenever a visible enemy hero casts an ability in a 1200 AoE, up to a maximum of 10 charges. Upon activation, all charges are consumed to instantly restore 15 HP and Mana per charge. Item abilities and certain hero abilities will not add a charge.
An excellent, cost effective survivability item. Should be picked up by everyone, and sniper is no exception. A full magic stick restores 150 health and mana instantly, and the upgraded version, the Magic Wand
restores 225 health and mana instantly. Never a bad item to have.
Chainmail will improve your survivability against physical damage and builds into one of your core armor penetration items.
: Switch Attribute - Switches the selected attribute from Strength
, and Agility
Flat movement speed bonuses from multiple pairs of boots do not stack.
Power Treads are your boots of choice, granting much needed attack speed, and 8 of your chosen stat. Tread switching from agility
while farming, to strength
for more survivability, to intelligence
when casting your abilities, an invaluable component for an armor piercing Sniper
Medallion of Courage
Medallion of Courage
% Mana Regeneration
: Valor - Both you and your target lose 6 Armor for 7 seconds.
The beginning of your armor piercing bullets. Cast this on your target and when you right click to attack its like taking 30% off of their maximum health, this armor synergizes with the physical damage bonus from Headshot
, causing it to deal additional damage.
: Corruption - Your attacks reduce the target's armor by 7 for 15 seconds. This effect works on buildings.
Corruption is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
You may wish to pick up a survivability item before or after your Desolator
, depending on how well your performance has been. Be smart about it, don't purchase a Shadow Blade
if the enemy team has a Bounty Hunter
and a Slardar
, while your team has a Clinkz
. So lets go over some of the possible items that can be picked up for survivability.
: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies. The armor bonus from Assault Aura does not stack with other Assault Auras, but does stack with the similar bonus from Aquila Aura, Basilius Aura, or Vladimir's Aura. The attack speed bonus from Assault Aura does not stack with other Assault Auras.
Bonus Attack Speed: 20
Bonus Armor: 5
Armor Reduction: 5
This would be your ideal survivability item, granting you 15 armor and 55 attack speed as well as removing 5 armor from all targets in range, further building on the armor penetration, mini bash style of play.
Drum of Endurance
: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies. Multiple instances of Swiftness Aura do not stack.
Bonus Attack Speed: 5
Bonus Movement Speed: 5%
: Endurance - Starts with 4 charges. Using a charge gives bonus attack and movement speed to surrounding allies. Charges can be refreshed by purchasing the recipe for Drum of Endurance again.
Bonus Attack Speed: 10
Bonus Movement Speed: 10%
This is a decent option which gives almost as many stats as an Ultimate Orb
, but also gives you a movement and attack speed aura and active effect. A good mid game item.
Black King Bar
: Avatar - Gives Magic Immunity. Duration and cooldown decrease with each use.
When you find yourself the target of many of the spells, Black King Bar
is the answer. Also gives a nice bonus of 10 strength for more health.
: Mirror Image - Creates two illusions that last for 20 seconds, deal reduced damage, and take increased damage. Upon activation, there is a 0.1 second animation delay for which you are invulnerable.
Damage Dealt: 33%
(melee) / 28%
Damage Taken: 350%
(melee) / 400%
The movement speed bonus from Manta Style does not stack with the movement speed bonuses from Yasha, Sange and Yasha, or other Manta Styles.
Great for pushing, using the active effect can remove some spell effects such as Track
, Dust of Appearance
, and Silence
. Great when paired with Shadow Blade
Shadow Walk - Makes you invisible for 9 seconds, or until you attack or use an ability. While invisible, you move 20% faster and can move through units. The invisibility has a 0.3 second fade time. If you break the invisibility with an attack, you will deal 150 bonus Physical damage.
A commonly picked up, but easily countered item. Can allow you to snowball if left unchecked as an invisible hero is very difficult, but not impossible to kill without Dust of Appearance
or Sentry Ward
When you have to stand toe to toe with the opposing carry, theres nothing quite like the Butterfly
. Evasion, damage, attack speed, agility, what more can you ask for.
Late Game Options
When it comes to late game items, you don't have to look far. Below are two great items.
Monkey King Bar
: True Strike - Prevents your attacks from missing.
: Mini-Bash - Gives a 35% chance to stun the target for 0.01 seconds and deal 100 bonus Magical damage on attack.
If there is an opposing Butterfly
carrier, you will want to pick this up to prevent misses, as a nice bonus it also grants a lot of damage. The mini-bash however is magical damage, so it will not benefit as much from your armor penetration build.
: Critical Strike - Gives a 25% chance to deal 2.7x normal damage on an attack.
The best non Rapier damage item after Desolator
. If you get this in an armor piercing build, expect to 1 shot most heroes on a crit.
Friends and Foes
Sniper is level dependent so he usually prefers to solo a safe lane against a solo offlane or take mid, however he can make good use of a friendly disabler in lane, giving him more time to proc Headshots. Heroes that lower armor also benefit this build.
: With her ranged stun and wave of terror which reduces armor, she is a big friend.
: A strong stunner, who can also greatly improve your attack speed and movement speed. Helping with positioning and damage output.
: Stacking armor reduction and slow, giving more opportunities to attack with improved damage.
The more important thing to note is his foes. Anyone who has a way to close the gap between themselves and Sniper
or have high powered nukes can put him in a world of hurt. Notable foes include:
: He loves squishies for breakfast, lunch, and dinner.
: One Phantom Strike
with a lucky Coup de Grace
can send Sniper
to an early grave.
: Due to his low health pool, these high powered nukers can spell death for our little Dwarven friend. The opposite can also be true however thanks to Sniper's high damage output, and how relatively squishy they tend to be. Just don't let them get the jump on you.
: Foe to all, the only hero that can pause time to wail on whoever he wants.
: Absolutely decimates Sniper, charging him from anywhere on the map, and bashing you to death.
: Prevents sniper from being an extremely effective Shadow Blade
And many more
: He WILL steal your Assassinate
if you don't put at least 1 level in Shrapnel and use it after every ult.