Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-Free

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
A few notes:
-As I said, split the whole guide into multiple builds. Support, Ganker, Semi-Carry, Initiator, etc. Each with their own builds and sections.
-If going full initiator you need a
-
-Missing items that are really good on
Eul's Scepter of Divinity- Solves mana problems, speeds you up, and can dispel silences or save you with the active.
Yasha- Far better than Sange on
Venomancer. Movespeed and attack speed, plus it builds into
Manta Style which is far more useful than
Sange and Yasha.
Pipe of Insight- Protects you (and your team) from spell damage, gives great regen.
Black King Bar and
Linken's Sphere- Spell block. Initiators usually need one of these so they can actually get in and do what they need to. Usually BKB.
Orchid Malevolence- Cheaper than
Scythe of Vyse and is good for ganking. Good counter against heroes who blink away.
Vanguard- just not that great on him. Usually you want to be skirting the edges of the fight after you initiate, not in the middle. Builds into
Crimson Guard, which is good, but it's better on tanks like
Axe or
Bristleback.
-Early levels of525 + 125 + 150 is... 800.
Consider using icons... or see Dr. D's guide to formatting!
Cheers!
TheSofa