Slippers of Agility
Slippers of Agility
Faerie Fire
Circlet
Faerie Fire
Faerie Fire
Observer Ward
Tango (Shared)
Wraith Band
Staff of Wizardry
Wind Lace
Sage's Mask
Faerie Fire
Tranquil Boots
Observer and Sentry Wards
Meteor Hammer
Eul's Scepter of Divinity
Wind Lace
Hand of Midas
Tome of Knowledge
Clarity
Town Portal Scroll
Scythe of Vyse
Manta Style
Butterfly
Aghanim's Scepter
Moon Shard
Dust of Appearance
Sentry Ward
Faded Broach
Grove Bow
Quickening Charm
Illusionist's Cape
Apex
Daedalus
Scythe of Vyse
Butterfly
Tranquil Boots
Manta Style
Eul's Scepter of Divinity
Arcane Rune
Tranquil Bootsallows you to freely harass both of the opponent heroes in the Safe-Lane. The movement speed combined with a 2nd
Wind Laceare enough to both, chase (an opponent hero when is trying to escape) and retreat (as well as maintaining a safe distance to prevent attacks that disable the boots). This is particularly good if either of the opponent heroes relies on long distance spells, such as
Wind Lace's movement speed,
Town Portal Scroll's teleport plus the level 10 Sniper's talent,
Meteor Hammer,
Eul's Scepter of Divinity. In case a team fight pops-up you'll be able to wipe an entire lane, and if the enemy team makes the silly decision of ignoring you while pushing. You'll win the game (this doesn't happen so often because one or two heroes will teleport to defend the towers, specially in the third tower.) With this being said, is easy to understand that even if you can't join a team fight, you can disperse it.
Aghanim's Blessing) & the
Schyte of Vysecombined with the huge ammount of damage dealt by the
Manta Styleillusions with the attack speed and damage of the
Butterflyand the critical damage of
Daedalus, including the
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+6
Shrapnel Charges
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+125 Attack Range
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+30
Shrapnel DPS
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+35 Knockback Distance
Headshot
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+20%
Shrapnel Slow
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+40 Attack Speed
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+20 Damage
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25% Cooldown Reduction
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Notes:
![]() | Ring of Regen:Necessary to exchange hits in the early-game. |
![]() | Tranquil Boots:Use it to tank the damage of the wave creeps and the enemy tower. The creeps in your team will have more life points when they reach the enemy tower, helping a lot while pushing a lane. |
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Staff of Wizardry:The intelligence slightly increases the magical damage dealt with the |
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Sage's Mask:At this point, the mana regen starts to become more important to spam Clarityafter this item. |
![]() | Meteor Hammer:Improves the farming. Cast it on any non-Ancient Camp when you can't use it on the opponent's tower, additionally attack 4 times the biggest creep and let the neutral camp burn. |
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Eul's Scepter of Divinity:Grants a decent amount of mana regen. For some odd reason synergizes well with the Tranquil Boots(movement speed) & with the Meteor Hammer(cyclone to cast it). Making it the best option as a second mid-game item. |
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Scythe of Vyse:As the mana cost scales with the level of |
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Manta Style:Gives movement speed replacing the third Wind Lacein the late-game. Unlike the Eul's Scepter of Divinitydispel, Manta Styleallows you to remove debuffs almost instantly upon cast. The illusions are important for the other two items that will turn the Sniper into a late-game carry. |
![]() | Butterfly:The agility increases the illusion's attack damage and attack speed |
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Daedalus:Most of the items and strategy of this build rely on the magical damage, heroes with a Black King Barcan easily dodge this build. So, when the opponent player activates the magic immunity, they will receive a huge ammount of physical damage. |
![]() | Juggernaut |
![]() | Lifestealer |
![]() | Abaddon |
![]() | Spirit Breaker |
Eul's Scepter of Divinityto repel Spirit Breaker when he charges in with
Meteor Hammer,
![]() | Phantom Assassin |
![]() | Tinker |
![]() | Invoker |
Meteor Hammer,
Eul's Scepter of Divinity,
Schyte of Vyseare perfect setups for all of Invoker's nukes especially for
![]() | Bloodseeker |
![]() | Crystal Maiden |
Meteor Hammerand
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