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16 Votes

Better than your average catapult!

March 16, 2013 by TheOrcy
Comments: 11    |    Views: 100833    |   


Hero Build

DotA2 Hero: Tiny




Hero Skills

Avalanche

1 3 5 9

Toss

2 4 7 8

Tree Grab

10 12 13 14

Tree Throw

10 12 13 14

Grow

6 11 16

Talents

15 17 18


Better than your average catapult!

TheOrcy
March 16, 2013


Introduction

This guide is far from completion, feel free to suggest or correct anything I've said.



Although his name seems fitting at first, over time Tiny the Stone Giant will grow both in size and strength. His immense strength allows him to grab the closest enemy and toss them through the air towards a target unit. Combining this with Tiny's Avalanche spell gives him incredible area of effect damage. However, Tiny is also extremely dangerous in one on one situations. With proper timing Tiny can Toss an enemy who is taking damage from Avalanche, and if the target lands back in the Avalanche they will take double damage. This is often enough to instantly kill more fragile heroes, although tougher heroes should be wary of engaging the Stone Giant as well. Tiny's Craggy Exterior can occasionally stun close range attackers, giving him time to escape or punish them with his crushing blows. If possible, it's best to keep this mobile mountain at arm's length.

Background Story

Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.

Pros / Cons

Pros:


Fun to play
Deadly combo for squishy heroes
High movement speed
High Attack damage



Cons:


Melee
low mana pool
Slow attack speed

Skills

Everything seems fine till level 5, but the first question that comes to mind is why Grow! at level 6? with The damage output from this and the quelling blade you will hardly miss a creep.
You need as much gold as you can at this stage of the game, with the aid of Grow! you can.
2 levels in Toss because of the 35% additional damage from your ultimate. After that it is pretty self-explanatory.

Items justification

Quelling Blade it makes your life easier as you last hit.

3 GG branches!the most efficient item +3 stats early game for 159 gold! you can upgrade them into a Magic Wand later.

Tango I guess you don't need justification on this :)

2 Clarity , Tiny has mana problems early game and you'll definitely need them.

why Arcane Boots and not Phase Boots?! as I've said before Tiny has mana problems early game you don't really wanna go to base after each time you cast your combo. I usually disassemble it and buy Boots of Travel later in the game.

Drum of Endurance This item is perfect for tiny! +9 All Attributes
, additional movement speed and the active attack speed! What would you want more for 1725 gold?

Yasha as Peppo_oPaccio suggested, you may want to replace Drum of Endurance or buy them both for bonus attack speed and MS. Complete it into Manta Style against heroes with buffs Lifestealer or Queen of Pain or Venomancer

Aghanim's Scepter This is the most important item for this build which makes you really dangerous. you can destroy a tower in a matter of seconds, thanks to the 175% damage to buildings. You will kill creep waves in a blink of an eye. your farming capabilities will increase dramatically with the cleave attack.

Hyperstone After level 16 your attack will be slower we need something to make them fast again.


At this point your core items are ready and you need to analyze the situation and then decide what will be your next item.




If the game is going well for you then buy Mjollnir with the active buff and your 3rd skill who will want to attack you?

If you are being focused and your opponents got many right clickers go for Assault Cuirass

If the opponent team got those nasty stunners and they prevent you from your only goal which is destroying towers and buildings. Black King Bar is the solution for this.

Manta Style one tiny is a pain in the ***. What do you think about 3 of them? :) It also works well against right clickers.

Daedalus This items makes you really deadly! buy this if your team needs more damage during clashes. 1 crit could really turn the tide.

Mask of Madness with your huge damage, life steal is a good option . BKB and activate this in battle and watch the enemy heroes die. Using attacking speed against towers is good too, if no one is around or you will fly your way to the base :D

Blink Dagger Personally I don't buy blink dagger. in this build you are not an initiator, also your MS is quite high you can cast your avalanche without problems. Feel free to buy it if your team lacks initiation.

Gameplay

First of all, you need to realize that you are not support, you are pusher and you can carry the game if there is no hard carry in your team. Lanning with a stunner is a plus. Try to go to a lane where you can last hit, stay away from your hard carry, try to last hit as much as you can, the faster you get your arcane boots the better. Try to kill your opponents with your team mate go for the squishy hero. If the enemy heroes are dead, push the lane with your skills and remember Toss damage the tower.

After you get level 9, go for ganks and remember that your combo is deadly now for squishy heroes. Your gold flow should be good now. If you had troubles ganking the enemy team. Power farm till you get your scepter, don't hesitate to use your combo on neutrals and large creep waves.

After you get your scepter, you have 2 options:
1- Go for any unguarded towers. you can take tier 2 towers easily now if they are unguarded. 2- If you can't and they carry tp's a lot. Continue farming your hyperstone and you will farm it really short time thanks to the cleave attack.

Tips and Tricks

If an annoying hero is chasing you, Toss him away to the farthest unit in your sight.

Toss deals damage to towers.

Avalanche then tossing the enemy unit quickly, it will take twice the damage. dealing huge amount of burst damage.

Use Toss to throw heroes like Slardar, Magnus, Shadow Fiend . Enigma , Tidehunter to do their famous spells.

With your high MS, you can chase running heroes and Toss them back to your slower teammates.

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