Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Lets nerf Void! (Ulti)

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Forum » Hero & Item Ideas » Lets nerf Void! (Ulti) 40 posts - page 3 of 4
Permalink | Quote | PM | +Rep by Krwiozerca » September 2, 2014 9:37am | Report
F.E.A.R.0 wrote:

Absolutely NO. All the nerfs I've read about Chronosphere are stupid. The only reliable nerf is to increase the cooldown from 120/100/80 to constant of 110. It's still 60 seconds with Aghanim's Scepter.


Explain why they are stupid to you.

Krwiozerca

Awards Showcase
Show more awards

Remarkable (34)
Posts: 811
Steam: Krwiozerca
View My Blog
Permalink | Quote | PM | +Rep by F.E.A.R.0 » September 2, 2014 10:06am | Report
Krwiozerca wrote:



Explain why they are stupid to you.

80% slow, not effecting magic immunity, blah blah blah and other stuff.
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base

F.E.A.R.0
<Veteran>

Awards Showcase
Show more awards

Remarkable (38)
Posts: 794
Steam: F.E.A.R.
Permalink | Quote | PM | +Rep by Hamstertamer » September 2, 2014 10:09am | Report
Wulfstan wrote:

Reduce all the magical damage done inside Chronosphere by 50%.


Why only magical? Witch Doctor and Death Prophet ultimates in chrono is what makes me call ******** every time, and it's physical damage.
Why not just "damage from any source not controlled by Void"?
Strategy guide : Anti-pubstomper guide.
Hero guides : Spectre , Windranger and Clinkz
== Broodmother guide out! ==

Hamstertamer
<Editor>

Awards Showcase
Show more awards

Memorable (89)
Posts: 2620
View My Blog
Permalink | Quote | PM | +Rep by Wulfstan » September 4, 2014 5:12am | Report
Hamstertamer wrote:



Why only magical? Witch Doctor and Death Prophet ultimates in chrono is what makes me call ******** every time, and it's physical damage.
Why not just "damage from any source not controlled by Void"?


Because you still need something for it to be effective. And people who actually complain should get a eul's against Void, or blademails.

Wulfstan
<Retired Mod>

Awards Showcase
Show more awards

Memorable (77)
Posts: 2801
Steam: Wulfstant
View My Blog
Permalink | Quote | PM | +Rep by Unscathed » September 4, 2014 5:24am | Report
So... What about "destroys any projectile entering Chronosphere"?
Don't Worry, Be Happy

Late credits to Janitsu for the sig

Unscathed
<Editor>

Awards Showcase
Show more awards

Remarkable (47)
Posts: 3432
View My Blog
Permalink | Quote | PM | +Rep by Krwiozerca » September 4, 2014 5:59am | Report
Unscathed wrote:

So... What about "destroys any projectile entering Chronosphere"?


What do you consider projectile? Mystic Flare is a projectile based ability? Exorcism, Ghost Ship, Fissure?

If we think about projectile based abilites we mean: Chaos Bolt, Poison Touch, Storm Hammer, Wraithfire Blast, Ignite, Death Pulse, Venomous Gale, Viscous Nasal Goo, Homing Missile, etc.

How about orb effects like Impetus, Arcane Orb, Burning Spear, Liquid Fire?

I just want you to explain me this :).

Krwiozerca

Awards Showcase
Show more awards

Remarkable (34)
Posts: 811
Steam: Krwiozerca
View My Blog
Permalink | Quote | PM | +Rep by Unscathed » September 4, 2014 6:17am | Report
Krwiozerca wrote:



What do you consider projectile? Mystic Flare is a projectile based ability? Exorcism, Ghost Ship, Fissure?

If we think about projectile based abilites we mean: Chaos Bolt, Poison Touch, Storm Hammer, Wraithfire Blast, Ignite, Death Pulse, Venomous Gale, Viscous Nasal Goo, Homing Missile, etc.

How about orb effects like Impetus, Arcane Orb, Burning Spear, Liquid Fire?

I just want you to explain me this :).

I was thinking attacks from death wards.

I guess you could say an attack projectile.

But maybe destroys projectiles, but not all of it. Macropyre retains, Chain Frost retains, Ghost ship retains, etc...
Don't Worry, Be Happy

Late credits to Janitsu for the sig

Unscathed
<Editor>

Awards Showcase
Show more awards

Remarkable (47)
Posts: 3432
View My Blog
Permalink | Quote | PM | +Rep by Krwiozerca » September 4, 2014 6:18am | Report
Ok, I have yet another idea.

Some say that we should reduce damage done from sources outside of Chronosphere. How about reducing 100% damage from any ability that is cast outside of Chronosphere (except UAMs), but all the effects will remain - just the initial damage is blocked. Damage over Time will remain. Also, any stun that will occur during Chronosphere will be wasted. So if Ice Path is put on someone 0,5 seconds before the end of Chronosphere, that "stunned" hero will be free once Chrono's duration will end. It works similar to Dark Pact.

That will require teams much better coordination and will make Chronosphere similar to Song of the Siren. Even if whole enemy team is inside the Chronosphere, they can quickly activate their Black King Bars and still have a chance to win a fight - even if they are outpositioned.

Krwiozerca

Awards Showcase
Show more awards

Remarkable (34)
Posts: 811
Steam: Krwiozerca
View My Blog
Permalink | Quote | PM | +Rep by KrDotoBestDoto » September 4, 2014 10:58am | Report
How about allowing usage of items when in chrono?
Midgame it's still the strongest setup for some ults, but lategame when bkbs and euls and ghost scepter are available Chrono does a lot less. And there's still the danger of being damaged by dagon or similar items.

KrDotoBestDoto


Notable (3)
Posts: 543
Permalink | Quote | PM | +Rep by F.E.A.R.0 » September 4, 2014 12:04pm | Report
IceFrog will never touch Chronosphere (only possibility is the cooldown) so you can stop suggesting the nerfs.
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base

F.E.A.R.0
<Veteran>

Awards Showcase
Show more awards

Remarkable (38)
Posts: 794
Steam: F.E.A.R.

Quick Reply

Please log in or sign up to post!

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved