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Your new diet for heroes; You will need 4 wards (cuz wards taste better), 1 set of tangoes, 1 mango, 1 cheese.
With this you can make a nice Tango Mango Cheese platter. You can wash this all down with a nice bottle of water, Can be flavoured with red, green, yellow, blue, purple AND GOLD!
Caution: Taking roshan 3 times is required.
The only problem with Void is that he sets up other Ulties quite well with Chronoshpere, nerfing Time Lock doesn't solve this and making it blockable with BKB removes his effectiveness entirely.
A good nerf would be one that makes Chronosphere less effective as an Initation tool, but still viable.
I repeat, reduce damage taken from sources other than Void while in Chronosphere, about 30 or 40%. 8{D
I'd recommend a cast point increase rather than adding a cast time to chronosphere. The problem with Void is, he's very ult-dependant for a hard carry, but his ult synergises so well with other heroes. The IDEAL change would be one that nerfed the synergy, while making Void a more effective carry outside of Chronosphere.
There are two kinds of people in the world; those who can count, and those who can't.
The only problem with Void is that he sets up other Ulties quite well with Chronoshpere, nerfing Time Lock doesn't solve this and making it blockable with BKB removes his effectiveness entirely.
A good nerf would be one that makes Chronosphere less effective as an Initation tool, but still viable.
I repeat, reduce damage taken from sources other than Void while in Chronosphere, about 30 or 40%. 8{D
Yes, exactly.
Void is perfectly balanced as a hard carry. The thing is, people don't play him as a hard carry.
It's when people start playing him like an overpowered version of Enigma that I'm starting to call ********.
Chronosphere is basically Black Hole except that :
- 80 second cooldown instead of 180 (60 with Aghs!)
- 5 second duration instead of 4 (6 with Aghs = WTF!)
- Time Walk is a free Blink Dagger = Can initiate with zero farm
- not a channeling spell => cannot be interrupted, cannot be counterpicked like Enigma can. Even if you disable Void inside chrono with Beastmaster or something it doesn't prevent his teammates from dealing damage in chrono.
- Void can still right-click and deal damage in chrono while Enigma can't
- Void is *also* a hard carry, securing your late game.
If Void's teammates are Witch Doctor, Skywrath Mage, Death Prophet and Invoker, then Void is basically a hacked version of Enigma. That's the real issue here. Void's damage is not the issue, the issue is his teamates' damage in chrono that needs a nerf.
Yes, exactly.
Void is perfectly balanced as a hard carry. The thing is, people don't play him as a hard carry.
It's when people start playing him like an overpowered version of Enigma that I'm starting to call ********.
Chronosphere is basically Black Hole except that :
- 80 second cooldown instead of 180 (60 with Aghs!)
- 5 second duration instead of 4 (6 with Aghs = WTF!)
- Time Walk is a free Blink Dagger = Can initiate with zero farm
- not a channeling spell => cannot be interrupted, cannot be counterpicked like Enigma can. Even if you disable Void inside chrono with Beastmaster or something it doesn't prevent his teammates from dealing damage in chrono.
- Void can still right-click and deal damage in chrono while Enigma can't
- Void is *also* a hard carry, securing your late game.
If Void's teammates are Witch Doctor, Skywrath Mage, Death Prophet and Invoker, then Void is basically a hacked version of Enigma. That's the real issue here. Void's damage is not the issue, the issue is his teamates' damage in chrono that needs a nerf.
Reduce all the magical damage done inside Chronosphere by 50%. With aghs it increases duration, decreaess cooldown and increases magical damage done in chrono by 25% (so that would still leave a 25% gap).
Change Time Lock's damage type to Physical instead of Magical. Done.
Absolutely NO. All the nerfs I've read about Chronosphere are stupid. The only reliable nerf is to increase the cooldown from 120/100/80 to constant of 110. It's still 60 seconds with Aghanim's Scepter.
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If we are talking about Time Walk as a free Blink Dagger, then maybe we could nerf Time Walk? Doing that Faceless Void wouldn't be so effective with initiating and player should have better positioning.
I was thinking about increasing mana cost as we upgrade that ability and decreasing range a bit.
Mana cost: 100/110/120/130. Range: 800/900/1000/1100.
This nerf includes nerfing Chronosphere, because Time Walk is a major thing when it comes to landing a perfect Chrono. What do you think about it?
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With this you can make a nice Tango Mango Cheese platter. You can wash this all down with a nice bottle of water, Can be flavoured with red, green, yellow, blue, purple AND GOLD!
Caution: Taking roshan 3 times is required.
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