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Lets nerf Void! (Ulti)

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Forum » Hero & Item Ideas » Lets nerf Void! (Ulti) 40 posts - page 2 of 4
Permalink | Quote | PM | +Rep by Zerak Kyria » August 28, 2014 7:14pm | Report
Decrease Chrono radius! There problem solved.
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Permalink | Quote | PM | +Rep by TheSofa » August 28, 2014 8:06pm | Report
Xyrus wrote:

The only problem with Void is that he sets up other Ulties quite well with Chronoshpere, nerfing Time Lock doesn't solve this and making it blockable with BKB removes his effectiveness entirely.

A good nerf would be one that makes Chronosphere less effective as an Initation tool, but still viable.

I repeat, reduce damage taken from sources other than Void while in Chronosphere, about 30 or 40%. 8{D

What about Cast Delay? No reliable initiation?

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Permalink | Quote | PM | +Rep by Cataclysm2146 » August 28, 2014 8:17pm | Report
TheSofa wrote:


What about Cast Delay? No reliable initiation?

You mean like RoS or something?

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Permalink | Quote | PM | +Rep by TheSofa » August 28, 2014 8:21pm | Report


You mean like RoS or something?

What's that?

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Permalink | Quote | PM | +Rep by Terathiel » August 28, 2014 9:50pm | Report
Requiem of Souls, SF's fantabulous seizure ult.

I'd recommend a cast point increase rather than adding a cast time to chronosphere. The problem with Void is, he's very ult-dependant for a hard carry, but his ult synergises so well with other heroes. The IDEAL change would be one that nerfed the synergy, while making Void a more effective carry outside of Chronosphere.
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Permalink | Quote | PM | +Rep by Hamstertamer » August 28, 2014 10:13pm | Report
Xyrus wrote:

The only problem with Void is that he sets up other Ulties quite well with Chronoshpere, nerfing Time Lock doesn't solve this and making it blockable with BKB removes his effectiveness entirely.

A good nerf would be one that makes Chronosphere less effective as an Initation tool, but still viable.

I repeat, reduce damage taken from sources other than Void while in Chronosphere, about 30 or 40%. 8{D


Yes, exactly.
Void is perfectly balanced as a hard carry. The thing is, people don't play him as a hard carry.
It's when people start playing him like an overpowered version of Enigma that I'm starting to call ********.

Chronosphere is basically Black Hole except that :
- 80 second cooldown instead of 180 (60 with Aghs!)
- 5 second duration instead of 4 (6 with Aghs = WTF!)
- Time Walk is a free Blink Dagger = Can initiate with zero farm
- not a channeling spell => cannot be interrupted, cannot be counterpicked like Enigma can. Even if you disable Void inside chrono with Beastmaster or something it doesn't prevent his teammates from dealing damage in chrono.
- Void can still right-click and deal damage in chrono while Enigma can't
- Void is *also* a hard carry, securing your late game.

If Void's teammates are Witch Doctor, Skywrath Mage, Death Prophet and Invoker, then Void is basically a hacked version of Enigma. That's the real issue here. Void's damage is not the issue, the issue is his teamates' damage in chrono that needs a nerf.
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Permalink | Quote | PM | +Rep by TheSofa » August 29, 2014 7:23am | Report
Hamstertamer wrote:



Yes, exactly.
Void is perfectly balanced as a hard carry. The thing is, people don't play him as a hard carry.
It's when people start playing him like an overpowered version of Enigma that I'm starting to call ********.

Chronosphere is basically Black Hole except that :
- 80 second cooldown instead of 180 (60 with Aghs!)
- 5 second duration instead of 4 (6 with Aghs = WTF!)
- Time Walk is a free Blink Dagger = Can initiate with zero farm
- not a channeling spell => cannot be interrupted, cannot be counterpicked like Enigma can. Even if you disable Void inside chrono with Beastmaster or something it doesn't prevent his teammates from dealing damage in chrono.
- Void can still right-click and deal damage in chrono while Enigma can't
- Void is *also* a hard carry, securing your late game.

If Void's teammates are Witch Doctor, Skywrath Mage, Death Prophet and Invoker, then Void is basically a hacked version of Enigma. That's the real issue here. Void's damage is not the issue, the issue is his teamates' damage in chrono that needs a nerf.

Change of tactics, make it like Song of the Siren.

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Permalink | Quote | PM | +Rep by Wulfstan » September 2, 2014 8:45am | Report
Reduce all the magical damage done inside Chronosphere by 50%. With aghs it increases duration, decreaess cooldown and increases magical damage done in chrono by 25% (so that would still leave a 25% gap).


Change Time Lock's damage type to Physical instead of Magical. Done.

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Permalink | Quote | PM | +Rep by F.E.A.R.0 » September 2, 2014 9:28am | Report
Absolutely NO. All the nerfs I've read about Chronosphere are stupid. The only reliable nerf is to increase the cooldown from 120/100/80 to constant of 110. It's still 60 seconds with Aghanim's Scepter.
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Permalink | Quote | PM | +Rep by Krwiozerca » September 2, 2014 9:34am | Report
If we are talking about Time Walk as a free Blink Dagger, then maybe we could nerf Time Walk? Doing that Faceless Void wouldn't be so effective with initiating and player should have better positioning.

I was thinking about increasing mana cost as we upgrade that ability and decreasing range a bit.
Mana cost: 100/110/120/130. Range: 800/900/1000/1100.

This nerf includes nerfing Chronosphere, because Time Walk is a major thing when it comes to landing a perfect Chrono. What do you think about it?

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