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If I can count right, this is the 10th discussion that I've started! Yay!
Everyone know Windru- uh, Windranger.
What do you think?
What items do you build and when?
What skill build do you use?
Who are your favourite allies?
Windranger to me, is a very flexible hero that I spam in pubs, because it doesn't really matter which heroes are picked on my team, I can support and carry.
I mainly go for cheap items (since I end up supporting most of the time).
Note that BKB is completely situation since no one at my level picks anyone with stuns. (Honestly, the last stun I've seen in a pub game on the opposite team was Reaper's Scythe.) But I do pick it up if there's a single stun on the other team.
Skill build:
2-4-1-0
4-4-1-2
Favourite allies: Drow Ranger. so much damage.... :D
Offlane Windranger is a thing to consider too.
I don't really get the Vladimir's Offering in my opinion there are other items that offer more than an offering. Excpet if you have a lot of melee carries.
I sometimes go Slasher's way which is ridiculous if you can pull it off
Aghanims Scepter into Critalus.
Slasher's way all day.
Favourite ally: Natures Prophet so many stuns....(without fancy italics)
Windranger is a totally viable single target DPS-er, aghs with a crit stick/deso/mkb hurts a LOT. I like giving her mid or offlane farm for that reason, I think it's been buffed enough that dps WR is better than blink/force/utility stuff
She's just a versatile hero. Like, she does nothing exceptionally well, but nothing bad really either (Except being tanky to magic damage, but hey, can't have everything), like;
She's a strong laner and really be in any kind of lane without difficulty.
She has a lot of versatility in role, being able to go anywhere from 1-4, and be a comfrotable in all those positions
She's can push and split push really well.
She's has an amazing stun.
She can have a really high damage out-put without requiring a huge amount of farm, and thus has the ability to man-fight carries even into the late game.
She's a core that synergies extremely well with utility items.
I actually don't like the Maelstrom build as much anymore except in very specific games (Like against PL say), I prefer going Ag's MKB or Ag's Crit-stick, and just bursting you down with physical damage. Because the crit is really scary amounts of damage with the amount of procs you get).
I like that you've got your maths hat on :-{), however it does lead to a special part of pedantry corner my young padawan...
Such as, the Maelstrom would average out at about 426 against a single target, so it's lower, and costs about 500 gold more. It also doesn't scale with your damage like a Crystalys. But it's horses for courses, 'strom is better for farming and varying your damage type, Cryst is better late game.
WR very flexible hero, she can do almost anything, and is great against any team which relies heavily on auto-attacks to damage. Bad against magic damage though, and blocking spells like Fissure which her escape can't bypass.
I kinda hate how people build her with no HP against magic heavy teams, you really need a Rod of Atos or something there.
Wind major weakness is magical damage, and we are in the middle of the patch of magical damage, and i think she needs a new damage item, maelstorm is nerfed hard, orchid always sucks ( noob build), and Daedalus only worth late game
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