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Safecyn's Blog
Blog Posts: 31     Views: 74435     Comments: 290
Safecyn
Show "Mathematics" From:
DotA 2
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June 20, 2014

Safecyn's Math Corner

Views: 2054 Safecyn
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Math  |  Mathematics  |  Some  |  Idiot  |  Idiot's  |  Safecyn
No. No no no. Don't. Please don't.

I haven't even said anything yet.

You don't need to. The fact that this is a blog with your name on it speaks volumes already. Why would you do this? To me? To the people of Dotafire? TO THE HUMAN RACE?

Because sometime's there are mathematical curiosities that don't fit neatly into a guide, and need separate posts to delve into?

You're sure it's not because you're a sadistic bastard?

Well. That too.

At least you're honest about it.

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June 20, 2014

On Magic Amplification

Views: 2826 Safecyn
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Safecyn  |  Some  |  Idiot  |  Idiot's  |  Math  |  Mathematics  |  Magic Amp  |  Magic Resistance  |  Magic
To start off, I'd like to crunch some numbers related to a subject I covered in the Zeus guide: magic amplification.

You mean what you got called out on for calculating incorrectly?

Yeah. That one. I put some thought into it to make sure my numbers were 100% right after that, and the research gave me some pretty interesting ideas that I'd like to share. The main question we'll be asking today is... well, ok there are two. The first is: what is the maximum amount of magic amplification you can apply on a hero? The second, and arguably most important is: is the team composition required to make such a thing happen viable at all?

Prooobably not, just from what I'm doing in my head.

I'm inclined to agree with you, but I haven't crunched the numbers just yet, so let's see what we've got. For starters, it's best we lay bare some of the basic mechanics of magic amplification and resistance in Dota 2.

1)All heroes start off with a base magic resistance of 25%. There are, of course,…
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July 05, 2014

A Dream of Earthshaker

Views: 2984 Safecyn
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Some  |  Idiot  |  Idiot's  |  Earthshaker  |  Echo Slam  |  Math  |  Mathematics  |  Dream  |  Ultimate
Most of us, those of us who have played the game for any appreciable amount of time, anyways, have what I like to call an " Earthshaker Story." One of those rare, beautiful instances where the stars align just right, where your reflexes allow you to blink in at that perfect moment. You press R, and carnage ensues, your announcer of choice screaming TRIPLE KILL, ULTRA KILL or, perhaps, if the moment is just beautiful enough... RAMPAGE.

And you want us to believe that you have such a story?

Oh, I could spend all day spinning yarns about the Phantom Lancer's I've wrecked with a well placed Echo Slam and an Aghanim's Scepter, but this blog isn't about bragging, you know?

I was under the impression this blog wasn't about anything.

Shush. No today, as I do most every day, I would like to take you on a journey through absurd mathematics, to try and see just how powerful we can get Raigor Stonehoof to be. This will require far more estimation than I typically like to employ in our …
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July 19, 2014
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Some  |  Idiot  |  Idiot's  |  Lich  |  Ultimate  |  Stuns  |  Math  |  Mathematics  |  Permastun  |  Safecyn
In my previous blog entry, I tried to figure out the maximum amount of units you could cram into a single team, in order to maximize the damage of Earthshaker's Echo Slam. It was a lot of fun! Dealing with numbers that don't technically have a cap and seeing what their actual limits are is cool to me, so when I saw a comment about Lich's ult, I immediately knew the next question I had to ask.

What's the maximum amount of damage you can force out of Chain Frost?

Um... is this a serious question? If you get an Aghanim's Scepter it bounces an infinite amount of times, so you get an infinite amount of damage. Boom. Blog post done. Thank goodness.

Not so fast, buddy. It's all well and good to say that an ability with an infinite damage cap does infinite damage, but that's just on paper. We're better than that here, man. We want to figure out how much damage you could ACTUALLY get from it, not just theoretically.

I don't follow.

Any team worth its salt is going to Delta Sp…
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October 15, 2014
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Safecyn  |  Some  |  Idiot  |  Idiot's  |  Math  |  Mathematics  |  Clinkz  |  Death Pact
Stiiiill waiting on that part two to the Lich post man.

Look, there's a LOT of math to sort through on that one, ok? Plus, I have the sneaking suspicion that the answer might actually be infinity like you said. With a Pudge that has enough stacks of Flesh Heap, an Anti-Mage, a Rubick, and the now-stacking Pipe of Insight on everyone, I think... I think you can just tank it forever, like Ancient Creeps. But I'll have to triple-check.

So what's this for then?

Boredom! I thought I'd pay tribute to the first hero I ever attempted to write a guide on, and give Clinkz and his Death Pact a shake-down.

You... tried to do a Clinkz guide? Really? I mean... you just get Orchid/MKB and win, right?

Dota is COMPLICATED. There are times you might want to get a Blink Dagger, or maybe an Assault Cuirass, to say nothing of the potential windfalls of a Refresher Orb but... that's... yeah, that's not what we're here for. We're here for math, and Death Pact! So let's dive in, sha…
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