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Customising Aghanim's Scepter's upgrades for every hero!

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Forum » Hero & Item Ideas » Customising Aghanim's Scepter's upgrades for every hero! 331 posts - page 3 of 34
Permalink | Quote | PM | +Rep by Janitsu » February 28, 2015 5:26pm | Report
Spectre: Spectre's ghostthingies don't dispawn when Spectre teleports to them and the ability can be cast on a single target to have 5 haunts haunting that one target.

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Permalink | Quote | PM | +Rep by Swixcap » February 28, 2015 11:35pm | Report
Janitsu wrote:

Spectre: Spectre's ghostthingies don't dispawn when Spectre teleports to them and the ability can be cast on a single target to have 5 haunts haunting that one target.

From Reality's Description: "The other illusions remain for the duration of Haunt." So that's already there ;)
5 haunts on one targeted enemy - this takes away a lot of the great utility that Haunt has and the chaos that it creates. I have two suggestions to follow: a) When using Haunt, the illusions spawn at each enemy, but Spectre can control the illusions as be pleases, like with normal illusions. b) When Spectre jumps to one of the illusions, ALL of the other illusions jumps to it as well and attack the same target as Spectre does.
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Permalink | Quote | PM | +Rep by Swixcap » March 1, 2015 12:24am | Report
MrLocket wrote:

Doom
Oh I see, so no love for mute? Doom is very unique because it is the only skill in DotA that mutes. :|
Well, it would still block item usage but not passives, which in my opinion is just fine.

Dark Seer
I glad you like it, thanks. Why ring-shape is worse is because of most teamfight will be ended within the ring because the radius is too big, I mean, it's big enough for someone to get rampage inside there without moving out from the area. Whoever trapped in the ring will be forced to pass through the ring, yes, but only once. Placing a wall in the center of the teamfight will spawn more illusions than making a ring-shape surrounding the teamfight.
Let's not make the radius that big then! Solves everything ;)
I still think the Silence trait is a better suggestion though - it adds more strategy to the fights, and I'm always positive to that! We do have many "add silence"-suggestions though...


Tidehunter
I will always get Refresher Orb for more stun, the slow is somewhat weak.
Agreed. Like I said, I think a [different and] more situational buff is required - something that would sometimes be more useful than Refresher, but other times not. Adding a 4 second silence is of course an option, albeit very typical.

Meepo
Wow, funny but not viable, it can be very useful to who doesn't used to the game but experienced player will have no problem of dealing with it.
I think I'll leave the Meepo buff for now - he's just too special to change up :)

Puck
So you means those victim will have to break the leashes to end the silence?
Yes, as long as they are coiled they will be silenced. So they get a choice: Remain silenced for the duration of Dream Coil or break the leash and get stunned. Maybe it could be something else than silence though, like Disarm or increased vulnerability to damage?

Rubick
Good idea, but not viable, let's say you now have 2 slots and then you managed to stole 2 big ulties, then you can casts them anytime you want, then refresh and recast again, which is very game breaking. (e.g. Get Rearm and Thundergod's Wrath, now you have wtf mode on.)
As much as I would love that, it is as you say too overpowered.

Clockwerk:
New idea! Enemies caught by the flying Clockwerk are grabbed and flies with him to the hooked target where they are stunned (as of now they are just stunned). Cool-down also reduced to half (35/27/20). This makes Hookshot a linear, harder-to-hit Reverse Polarity type spell, sort of like Skewer, and sets up for great Power Cogs. I would love this.
Cool, is it unit-target or point-target?
Point-target, like before.

Faceless Void:
You forgot Black King Bar :P, only Black Hole and Guardian Angel can stop him now.
Ah, right! I don't think that makes it over powered though - he would have to get a BKB, Aghanim's, MoM and one or two damage items to really do great damage, uninterrupted, in the Sphere. By that time in the game he should be that powerful! It's more of a n00b item as well, because a great Void player would position the Sphere so he won't take heavy damage in it, and will therefore not need this Aghanim's Upgrade.

Disruptor:
Not so OP, the actual upgrade includes silence on item as well. Trading extra 2 seconds and 727.25 damage for slow are sounds alright to me.
Yeah, that's true.



@Unscathed: Basing the bonuses on max HP would give him around 250 damage and 2500 HP from an average late game strength hero. I think that's a bit much - maybe 50%?
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Permalink | Quote | PM | +Rep by porygon361 » March 1, 2015 1:13am | Report
Weaver -- using Time Lapse will create small time disruptions in a 400 radius around the start and end location, slowing enemies by 30% for 5 seconds. Each attack on affected enemies will deal 50 bonus damage.

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Permalink | Quote | PM | +Rep by KoDyAbAbA » March 1, 2015 3:43am | Report
^attack speed + aghs weaver incoming.

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Permalink | Quote | PM | +Rep by MrLocket » March 1, 2015 5:03am | Report
Unscathed wrote:

@locket
weaver: well aghs does give good stats and with the durability increase i say it could be first item instead of linkens (and this one is less situational)

clinkz: 4200 gold for that? lol lemme get aghs and invis-cent stun you :) dont worth the price

p.s Doom isnt the only thing that mutes. Static Storm with Aghanim's Scepter will mute too.


Weaver:Yes it is comparable with linken but it doesn't provides the sustainability it offers, and it doesn't fit his playstyle. Usually Time Lapse is used to remove some nasty buffs especially Dust of Appearance, or semi-resurrection when Lina has just put her Laguna Blade on your face. 4-seconds of grace AFTER using Time Lapse doesn't help him much and instead getting Aghanim's Scepter will actually make this skill an initiation skill.

Clinkz:It is in addition to your upgrade, because the effects on eating a creep remains unchanged.

P.S.:Silence on item and mute are different.

Janitsu wrote:

Spectre: Spectre's ghostthingies don't dispawn when Spectre teleports to them and the ability can be cast on a single target to have 5 haunts haunting that one target.


Could be useful but Haunt was meant to create chaos that is why Spectre are very terrifying because everyone just can't think when there are so many illusions walking around.

porygon361 wrote:

Weaver -- using Time Lapse will create small time disruptions in a 400 radius around the start and end location, slowing enemies by 30% for 5 seconds. Each attack on affected enemies will deal 50 bonus damage.


That's very interesting, it's defensive and offensive in one, does the bonus damage applies to everyone?

Swixcap wrote:

Doom
Oh I see, so no love for mute? Doom is very unique because it is the only skill in DotA that mutes. :|
Well, it would still block item usage but not passives, which in my opinion is just fine.
Well it can makes a lot of differents between mute and silence on item. Mute will prevents Borrowed Time, Dispersion, turn Phantom Assassin into a creep since all evasion, critical, bash, cleave and most source of lifesteal are disabled.

Dark Seer
I glad you like it, thanks. Why ring-shape is worse is because of most teamfight will be ended within the ring because the radius is too big, I mean, it's big enough for someone to get rampage inside there without moving out from the area. Whoever trapped in the ring will be forced to pass through the ring, yes, but only once. Placing a wall in the center of the teamfight will spawn more illusions than making a ring-shape surrounding the teamfight.
Let's not make the radius that big then! Solves everything ;)
I still think the Silence trait is a better suggestion though - it adds more strategy to the fights, and I'm always positive to that! We do have many "add silence"-suggestions though...

Thanks, there is only 1 silence suggestion taken, which is Dark Seer's.

Tidehunter
I will always get Refresher Orb for more stun, the slow is somewhat weak.
Agreed. Like I said, I think a [different and] more situational buff is required - something that would sometimes be more useful than Refresher, but other times not. Adding a 4 second silence is of course an option, albeit very typical.
Yes it is too typical and lack of creativity. I have a funny idea, hexing every enemy hero within the AoE, which can be hilarious. :)

Puck
So you means those victim will have to break the leashes to end the silence?
Yes, as long as they are coiled they will be silenced. So they get a choice: Remain silenced for the duration of Dream Coil or break the leash and get stunned. Maybe it could be something else than silence though, like Disarm or increased vulnerability to damage?
Disarm works better way I think, since Puck can silences with Waning Rift

Clockwerk:
New idea! Enemies caught by the flying Clockwerk are grabbed and flies with him to the hooked target where they are stunned (as of now they are just stunned). Cool-down also reduced to half (35/27/20). This makes Hookshot a linear, harder-to-hit Reverse Polarity type spell, sort of like Skewer, and sets up for great Power Cogs. I would love this.
Cool, is it unit-target or point-target?
Point-target, like before.
Ok, creative and useful, will be added.

Faceless Void:
You forgot Black King Bar :P, only Black Hole and Guardian Angel can stop him now.
Ah, right! I don't think that makes it over powered though - he would have to get a BKB, Aghanim's, MoM and one or two damage items to really do great damage, uninterrupted, in the Sphere. By that time in the game he should be that powerful! It's more of a n00b item as well, because a great Void player would position the Sphere so he won't take heavy damage in it, and will therefore not need this Aghanim's Upgrade.
Yes he will have to take more time to come online but in late game he is just unstoppable.
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Permalink | Quote | PM | +Rep by porygon361 » March 1, 2015 5:18am | Report
The bonus damage only applies to Weaver himself, but the strong 30% slow helps his team catch up to the action if he almost gets picked off in a gank. Also, I'd to make the damage bonus scale (30/50/70?).

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Permalink | Quote | PM | +Rep by Unscathed » March 1, 2015 5:49am | Report
@swix

suure. 50% sounds nice. clinkz can now pickoff heroes before fighting. he can even chase and assassinate fleeing heroes.
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Permalink | Quote | PM | +Rep by Swixcap » March 1, 2015 12:38pm | Report
MrLocket wrote:

Clinkz: It is in addition to your upgrade, because the effects on eating a creep remains unchanged.
Unscathed wrote:

suure. 50% sounds nice. clinkz can now pickoff heroes before fighting. he can even chase and assassinate fleeing heroes.

I have a suggestion which I think would be cool: Clinkz gains another ability - Sacrifice - which can be used to assassinate an enemy below 100/150/200 HP. It has no cool down but cannot be used above that HP level and does not pierce magic immunity. If you Sacrifice an enemy, you gain an additional "charge" of the Death Pact bonuses. The duration of the bonuses is decided by when you used Death Pact on a creep (and it might be longer with Agh's).
It would go like this: Use Death Pact on a creep before fight and get +8% of its remaining HP as damage and 80% as HP - for 35 seconds, like before. However, if within that duration you assassinate an enemy with Sacrifice, you gain an extra charge of Death Pact's buff, doubling the bonus you got from the initial creep. Sacrifice one more enemy within those 35 seconds and and you get a third charge and so on.
If you assassinate two enemies in a fight (which is a good but realistic case) you gain maximally:
Damage: 1100 (Max creep HP) x 8% x 3 = +264 dmg
Health: 1100 (Max creep HP) x 80% x 3 = +2640 HP
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Permalink | Quote | PM | +Rep by Unscathed » March 1, 2015 1:21pm | Report
@locket
initiation? hmm, not really. well, people used Time Lapse at fights to regain lost health and not just to escape.

linkens is a defensive item anyways so its not much different. the 4 seconds grace ensure he gets a safe escape or a won fight. this item is also better than linkens for its cheaper price and less situational bonus.

@porygon (the obviously Weaver player)
hey, that sounds really nice. he get some control out of it. but still, wont it be too strong? i mean, weaver already has a very strong damage output, and giving him a control item THAT MIGHT BE CORE..

but still maybe yea since we need to basically yolo style them for the slow.

@swixcap
so.. a spell focused on assasinations? no cooldown? thats sort of like a ranged level 2 Culling Blade.

about the "charge" system. If i manage to teamswipe them and got 2-3 assassinate, then there is no chance on earth that their base is going to survive.

but still, i think you're on to something.
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