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Counter Picking.

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Forum » Theory Crafting » Counter Picking. 121 posts - page 9 of 13
Permalink | Quote | PM | +Rep by Seagull » November 7, 2014 12:22am | Report
Phantom Assassin thanks you for the free damage.
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Permalink | Quote | PM | +Rep by ElDiablo » November 7, 2014 12:39am | Report
Seagull wrote:

Phantom Assassin thanks you for the free damage.


I pick Spectre
She's tanky and Desolate can't miss
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Master of the hidden art of typoing and the greatest enemy of RNGesus

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Permalink | Quote | PM | +Rep by Unscathed » November 7, 2014 12:50am | Report
ElDiablo wrote:



I pick Spectre
She's tanky and Desolate can't miss


This is when the thread goes confusing.

Lifestealer late game.

Skywrath Mage early game.
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Permalink | Quote | PM | +Rep by MrLocket » November 7, 2014 1:50am | Report
Level 25 without any items of course, so heroes are at their full strength without items.
My face -> ( / *3*)/

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Permalink | Quote | PM | +Rep by Izzet Cthulu » November 7, 2014 9:14am | Report
In that case, I restate to counter the late game Lifestealer:
Quote | PM | +Rep by Eightfold » November 6, 2014 12:38pm | Report
Windranger(runner) Is a decent counter to him. 100% evasion, not too much fat for Lifestealer to nom on, a good stun (assuming Rage isn't up), and a decent nuke.
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Permalink | Quote | PM | +Rep by Eightfold » November 7, 2014 9:47am | Report
Windrunner counter: Tiny. His combo can easily kill her and if it doesn't, a single autoattack while she's stunned will finish her.

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There's no earthy way of knowing which direction we are going. There's no knowing where we're rowing, or which way the river's flowing. Is it raining, is it snowing? Is a hurricane a-blowing? Not a speck of light is showing, so the danger must be growing. Are the fires of Hell a-glowing? Is the grisly Reaper mowing?! YES! The danger must be growing! For the rowers keep on rowing! And there's certainly not showing ANY SIGNS THAT THEY ARE SLOWING!

Hit that Rep button, you know you want to.

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Permalink | Quote | PM | +Rep by Unscathed » November 7, 2014 3:48pm | Report
Lifestealer to Tiny
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Late credits to Janitsu for the sig

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Permalink | Quote | PM | +Rep by Ninecent » November 9, 2014 12:13pm | Report

Sadly, can't reuse LS. I would say... Juggernaut
Tiny's stun has a delay, Blade Fury is instant. Craggy Exterior doesn't work against Omnislash. Juggernaut's full combo would take Tiny down to well below half health, granted the fight takes place away from Tiny's creeps.

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Permalink | Quote | PM | +Rep by Eightfold » November 9, 2014 12:35pm | Report
Pugna. Nether Ward makes it hard to use your spells. Since you're a farm-dependent melee hero, Nether Blast will make farming hard, and Decrepify renders your ultimate invalid.
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There's no earthy way of knowing which direction we are going. There's no knowing where we're rowing, or which way the river's flowing. Is it raining, is it snowing? Is a hurricane a-blowing? Not a speck of light is showing, so the danger must be growing. Are the fires of Hell a-glowing? Is the grisly Reaper mowing?! YES! The danger must be growing! For the rowers keep on rowing! And there's certainly not showing ANY SIGNS THAT THEY ARE SLOWING!

Hit that Rep button, you know you want to.

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Permalink | Quote | PM | +Rep by KrDotoBestDoto » November 9, 2014 3:19pm | Report
Centaur Warrunner can burst down Pugna without using much mana and tank through both Nether Ward and a couple Nether Blasts. Stampede closes the distance and prevents Pugna from running.
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