Wooden Axe, "Rest is for the dead !"
Valgrim
July 15, 2012
Items
Starting
Starting items are quite conventional: 6
Tangos, 1
Healing Salve, 1
Stout Shield and 1
Iron Branch. They allow you to go into the jungle without difficulty with
Counter Helix at level 1. You're not obligated to buy the
Iron Branch : not taking it can help you to buy the first
Ring of Regen faster but a +1 bonus in all attributes almost for free (27g loss when you sold it) is always nice.
Early game
After the first few minutes of jungling, you can buy the first
Ring of Regen (for the
Tranquil Boots) followed shortly by a second one (for the
Soul Ring) brought to you by your
Animal Courier. These two rings increase your life regeneration to 7hp/s and you can continue to jungle without buying new
Tangos. Finally, buy Boots of speed.
Core
Once you have purchased the Boots of speed, you must rush for the
Ring of Protection to get the
Tranquil Boots through which you will not lose hp in the jungle anymore. Then, order your
Animal Courier to bring you the recipe of
Soul Ring while you're farming in the jungle. Afterwards, try to gank on a lane (bot lane if you're in the Radiant team, top for the Dire team) and take the opportunity to buy the
Sage's Mask and complete your
Soul Ring. It will give you a constant supply of mana because it increases your mana regeneration but also gives you the asset gain 150 mana. The hp cost is quickly filled by either your hp regeneration or your
Tranquil Boots. You will be able to constantly harass the enemy with
Battle Hunger (importance of properly controlling the 'deny' mechanism).
I've choosen to buy the
Tranquil Boots and the
Soul Ring instead of the
Arcane Boots because it costs 325 gold more only (1825 instead of 1500) for a better hp regeneration (more than 15hp/s with
Tranquil Boots,
Soul Ring and
Vanguard) and mana regeneration (potentially 150 mana every 25 seconds + 50% mana regeneration instead of 115 mana every 45 seconds + 250 mana max with the Arcanes Boots). Moreover, you can buy parts of these equipments more faster thanks to their low cost and thus reduce the risk of losing money in a failed gank. The only downside is that you can no longer give mana to allies but in most of the cases
Axe's players use the
Arcane Boots for their own purpose anyway.
Go now for the
Vanguard starting with
Ring of Health then
Vitality Booster. This shield makes
Axe more tanky, able to heal himself when he's 'jungling' (after a teamfight or a gank) and makes the loss of health due to the
Soul Ring insignificant. Finish the core items by buying a
Blink Dagger. It is impossible to do without because it allows you to engage, to catch fleeing enemies and even sometimes to flee your enemies and thus fills the largest gaps of
Axe.
Situational
The
Heart of Tarrasque is almost everytime the best option, especially when your team has the advantage. It is rare to have to buy other situational items without getting it first because once you have it you never need to return to the base anymore and you can keep pushing and harassing the enemies.
If the game lasts too long and you can buy something else after the
Heart of Tarrasque, you should buy either the
Assault Cuirass (if no ally has already bought it (note that the
Assault Cuirass greatly increases your dps, so you can sometimes overcome a fed 'carry' alone) or the
Shiva's Guard (if the opposing team is made up of several (more or less) fed 'carries').
The
Pipe of Insight can sometimes be useful if the support of your team did not buy it and if there is a
Lich, a
Shadow Fiend or other AoE nukers in the opposing team.
When should I pick Axe ?
Should
- If there is no tank in your team
Obviously, no comment.
- If no one wants to jungle and one of your mate has picked a good solo champion (
Lone Druid,
Broodmother,...)
A solo top/bot lane can be a real advantage for your team (by getting more gold and xp) and will allow
Axe to roam more easily but stay alert and don't let your ally alone too long especially if he has trouble to farm and to keep the lane. The use of
Battle Hunger on the opponent support without getting out of the jungle and interrupting your farming (at least every 25 seconds with the
Soul Ring) can help a lot especially since you don't need mana in the woods.
- If there is an invisible character in the enemy team such as
Riki,
Bounty Hunter,
Templar Assassin,
Broodmother or any character who often takes the
Shadow Blade (
Sniper,
Viper,
Gyrocopter,...)
Axe is a good counter to invisible enemies : each one of your skills are effective against those champions.
Berserker's Call can force your foes to attack you and become visible, especially when they use their invisibility as a mean of escape.
Battle Hunger is a real pain too, as they are obligated to make themselves visible to no longer suffer the damages.
Counter Helix, as an AoE skill, can still damage them. And last but not least,
Culling Blade can quickly finish the enemy before he becomes invisible again.
- If
Dazzle or
Omniknight are in the opposite team
Since you're able to finish enemies (especially 'carries') even with
Shallow Grave, or
Repel and
Guardian Angel thanks to your
Culling Blade.
- If
Huskar is in the opposite team
You MUST stop him with your
Culling Blade when his life pool is low otherwise all your teammates will die because of his
Berserker's Blood and lifesteal.
- If
Broodmother is in the opposite team
Because of all the advantages against invisible champions and
Axe's advantage to fight against many units (
Broodmother's spiderlings army) with
Counter Helix.
Shouldn't
- If another player wants to go in the jungle (at least not with this build)
Axe is pretty good on lanes in early game but you may prefer to buy
Arcane Boots to help your lane mate instead of
Tranquil Boots and
Soul Ring, you will have to leave all the gold to your ally unless you're not with a 'carry' (that would be strange) and you won't be able to roam between lanes as effectively as if you were a 'jungler'.
- If
Lifestealer or
Anti-Mage are in the opposite team
You can't taunt
Lifestealer under
Rage. It will leave him enough time to kill one or two teammates (if fed). Furthermore, taunting him after
Rage will heal him most of the time because of
Feast,
Axe's high amount of hp and missing allies.
Anti-Mage is really annoying for most of champions and especially for this build with
Axe. His
Mana Break will quickly destroy your mana pool (which is not high at all) and prevent you to use
Culling Blade or
Battle Hunger. You'll still be able to perform some
Counter Helix but won't be able to support your mates in fights and
Axe's physical dps is low.
- If there are already too many 'strenght' champions in your team OR in the opposite team
Axe's lack of dps made him a bad choice in a team with a lot of champion with 'strenght' for main attribute (thus durable too) and his
Battle Hunger will quickly become less effective against enemies with high amount of hp.
- If you (and your allies) can't 'deny' effectively enough
To keep the pressure with
Battle Hunger, you must 'deny' almost every creeps you can.
Denying against characters like
Sniper or
Gyrocopter is not easy at all.
Conclusion
So this is my personal aggressive and funny (as well as reliable) build with
Axe plus some tips and advices. I certainly will complete this guide if I find gaps or if I want to add some important news.
Thank you very much for reading my first guide. I hope I have not been too incomprehensible and that you enjoyed this build !
- Valgrim
"Cut and run !"
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