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Wishes for future patches

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Forum » General Discussion » Wishes for future patches 66 posts - page 5 of 7
Permalink | Quote | PM | +Rep by Hamstertamer » March 29, 2016 8:32am | Report
michimatsch wrote:

@Hamstertamer
It's simply amazing how much you despise mobility. XD


Well if you don't despise mobility when thinking about Shadow Demon's viability, then you've never played the hero or something. It makes him completely unplayable. He's one of the extremely few stun-less supports in the game and his anti-carry potential (which is the big selling point of the hero) is completely dependent on the enemy carry not being able to move away.

Even if you go Blink + forcestaff and manage to disrupt that Anti-Mage who keeps ratting you just after his blink, you only have 2.5 seconds of attacking him with illusions before his next blink comes up. There's literally nothing you can do about this ****. So either you do like everyone does and pick a *real* support hero with a stun or at least some actual CC, or you do like me and keep picking SD just to try him out and end up BabyRaging about how worthless he is against some specific heroes.

And don't get me started about the usual offlaners like Timbersaw, Phoenix, Faceless Void or whatever. It's sooo fun to deal with that stuff as a solo support SD. No stun dota...EleGiggle -_-

The big issue I have with SD is about how niche he is. If you want the guy to be viable in ranked pubs, you want him to be able to adapt to a wide range of situations. Right now, he's wayyy too dependent on the enemy lineup having kiteable/low mobility carries and low magic burst...or you pick him as a counter to Omniknight. That's it. Usual supports are good every game, why can't SD be like this as well.
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Permalink | Quote | PM | +Rep by YellulzQuiet » March 29, 2016 8:39am | Report
What about Soul Catcher Stoping all cooldown during its duration like Time Dilation ? It would be OP ?

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Permalink | Quote | PM | +Rep by Yzreel » March 29, 2016 9:30am | Report
Other than those, I think it's possible to make the Demonic Purge stops all kind of mobility while under its duration. Will that be OP? I mean, it's only 5 seconds, and that's his ultimate. Also, that just kinda fit the hero, doesn't it?
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Permalink | Quote | PM | +Rep by Hamstertamer » March 29, 2016 9:32am | Report
Disruption is just 2.5 seconds. soul catcher is 12 seconds, and Demonic Purge is 5 seconds...but 15 seconds with Aghs.

Even on his Q...it's already super good.
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Permalink | Quote | PM | +Rep by ChiChi » March 30, 2016 10:54am | Report
Cuttleboss wrote:

An opportunity to make a wishlog? Alright, I'll go the direction of heroes.


Buffs:
Doom: Doom cooldown reduced from 125 to 120/110/100
Bristleback: Quill Spray AOE from 625 to 800. Aghs Goo aoe from 600 to 800. Bristleback side reduction increased from 8/12/16/20% to 12/18/24/30%.
Pugna: Life Drain will now restore Pugna or his ally’s mana as well if they have over 95% health. Life Drain when used to heal will now do pure damage ignore magic immunity to Pugna, allowing him to heal allies full values regardless of his magic resistance.
Axe: BAT from 1.7 to 1.9 (nerf). Armor increased by 3 from 1.8 to 4.8. Battle Hunger mana cost from 75 to 40. Culling Blade mana cost from 60/120/180 to 60/90/120.
Shadow Demon: Armor increased by 2 to 4.52.
Troll Warlord: Base damage increased by 7. Aghs upgrade, increases battle trance duration from 5 to 9, and grants it to allied units in a 1000 AOE.
Phantom Assassin: No one has any idea what to do with this hero.
Sniper: Headshot slow duration increased from 0.5 to 0.6/0.7/0.8/0.9. Shrapnel charge restoration from 55 to 60/55/50/45.
Techies: Remote mine damage from 300/450/600/750 to 400/550/700/850.
Leshrac: Base strength increased from 16 to 21. Aghs upgrade changed, now granting a second independent pulse nova instead of a stronger one.
Silencer: Aghs upgrade replaced, now adds a 30% slow to Global Silence instead of applying arcane curse.
Phantom Lancer: Doppelganger cooldown rescaled from 25/20/15/10 to 28/21/14/7. Juxtapose illusion chance from 8 to 12%. Illusions now all take 100% damage, but die when a reciprocal percentage of their old “damage taken” is met (like 500% damage illusions dying once they lose 20% of their current hp).
Storm Spirit: Electric Vortex no longer slows Storm. Storm now gains a stacking 10% movespeed buff for each static remnant that is there.
Terrorblade: Aghs upgrade added, upgrades Reflection so that the illusions all gain attack modifiers from passives, items, and orbs (if the caster had them on autocast when reflection was cast). Bonus IAS and Damage from items is not granted to the reflections.
Winter Wyvern: Aghs upgrade added, makes the main target vulnerable to enemies, and increase the attack speed bonus from 100 to 250.
Rubick: Null Field values rescaled from 5/10/15/20 to 8/12/16/20.

Nerfs:
Invoker: Tornado no longer purges, EMP no longer steals mana, only destroys it. Cast point on all spells increased from 0 to 0.05.
Zeus: Static Field now deals reduced damage to illusions, no longer exposing them instantly. Thundergod’s Wrath cast point from 0.4 to 0.7.
Outworld Devourer: Arcane Orb no longer deals bonus damage to units, INT steal reduced from 2/3/4/5 to 1/2/3/4.
Chaos Knight: Chaos Strike armor reduction rescaled from 5 to 3/4/5/6.
Spectre: Haunt illusions are now visibly different. Dispersion no longer interacts with pure damage, not reducing or reflecting it at all.
Enchantress: Impetus mana cost from 55/60/65 to 60/80/100.
Sven: Storm Hammer stun now scales from 2 to 1/1.5/2/2.5
Omniknight: Repel cooldown from 14 to 20. Fortune’s End can now target Repelled units directly.
Faceless Void: Time Dilation no longer has an attack speed slow, and cast point increased from 0.1 to 0.3.
Lone Druid: AGI gain from 2.7 to 2.3.


Tweaks:
Kunkka: Armor increased by 3 to 4.96, base damage increased by 8. X marks the spot and the rum buff from Ghost ship are now purgable.
Lifestealer: Rage reworked, but attack speed is still present. No longer grants magic immunity, instead grants 70/80/90/100 magic resist, and applies a strong dispel on Naix every 0.1 seconds for its duration. He gains magic immunity if he channels however.
Arc Warden: Divine Rapier and Gem of True Sight are no longer copied by Tempest Double. Base armor increased from 0 to 2. Base damage increased by 10. AGI gain from 1.5 to 2.5. Spark Wraith activation delay from 3 to 2 and mana cost from 100/110/120/130 to 60/70/80/90. Magnetic Field cooldown from 50 to 30.


I had missed this, basically the best list of suggestions that I've seen so far, addressing the heroes that are too weak and too strong right now, and even with some tweaks like I mentioned earlier today in a comment. Nice Cuttle! It seems pretty balanced and suble changes to me, even things like the Aghs to Winter Wyvern - only thing I don't agree completely is the buff to Bristleback, because for me he is kinda of fine right now, with a good pick/success rate, but even that is maybe not that much of a big deal and can turn him again into a tier 1 offlaner. I would very much like to see changes along the lines of this.

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Permalink | Quote | PM | +Rep by Cuttleboss » March 30, 2016 11:35am | Report
Thanks Chichi! That was just my heroes changes I had in mind, because this patch is pretty satisfying overall, though I might amend it. I didn't even start on any item changes.

I just had a bunch of Aghs ideas, I had the lifestealer idea for a while, and I think the nerfs can be pretty light on the meta heroes because they're not cancer, just hard to scrub off. The only hard nerf I think was to Omni and (rat) Arc Warden (though he got way buffed in his fighting and laning).

As for Bristle, I just wanted to make his offlaning great again. I thought some bonus reduction and range on his aoe spells makes him much more dangerous towards ranged heroes in general, and also less vulnerable to being zoned out early on if his spray can actually hit the person who's zoning him while he runs.

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Permalink | Quote | PM | +Rep by ChiChi » March 30, 2016 11:42am | Report
Cuttleboss wrote:

Thanks Chichi! That was just my heroes changes I had in mind, because this patch is pretty satisfying overall, though I might amend it. I didn't even start on any item changes.

I just had a bunch of Aghs ideas, I had the lifestealer idea for a while, and I think the nerfs can be pretty light on the meta heroes because they're not cancer, just hard to scrub off. The only hard nerf I think was to Omni and (rat) Arc Warden (though he got way buffed in his fighting and laning).

As for Bristle, I just wanted to make his offlaning great again. I thought some bonus reduction and range on his aoe spells makes him much more dangerous towards ranged heroes in general, and also less vulnerable to being zoned out early on if his spray can actually hit the person who's zoning him while he runs.


Yea, I think you're into something. The changes you suggested won't make the heroes unplayable at all, and Arc Warden deserves a chance to be more than just a stay-in-base-cheesy-strat kind of thing. I will be interested on the item changes, bring those on too!

Credits to Janitsu!

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Permalink | Quote | PM | +Rep by michimatsch » March 30, 2016 2:44pm | Report
Could U tell me how Lifestealer would be affected by this?

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Permalink | Quote | PM | +Rep by Krwiozerca » March 31, 2016 12:28pm | Report
+5 movement speed for Jakiro

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Permalink | Quote | PM | +Rep by KrDotoBestDoto » March 31, 2016 12:56pm | Report
Krwiozerca wrote:

+5 movement speed for Jakiro

Improve turnrate

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