Ring of Regen
Ring of Regen
Ring of Basilius
Vladmir's Offering
Boots of Speed
Phase Boots
Sange
Sange and Yasha
Black King Bar
Blink Dagger
Linken's Sphere
Stout Shield
Tango
Quelling Blade
Vladmir's Offering
Phase Boots
Aegis of the Immortal
Sange and Yasha
Black King Bar
Aegis of the Immortal
Blink Dagger
Linken's Sphere
Aegis of the Immortal
Armlet of Mordiggian
Battle Fury
Boots of Travel
Daedalus
Divine Rapier
Medallion of Courage
Radiance
Orchid Malevolence
Shadow Blade
Heart of Tarrasque
Vanguard
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Your money should be entirely devoted to the improvement of your character, and although it seems selfish it's actually what your teams needs from you to win, this is what It means to be a good carry.
At the start head out to the Easy Creep camp, but don't sit too close in sight of the camp else the creeps will not spawn, this holds true at every new minute which is the neutral creep spawn time.
Once you start attacking the Easy Creep Camp be sure to attack the same monster at all times to stack up the debuff from fury swipes and then when the clock reaches the 53rd second of the minute run away into the fog, This will create a double stack, meaning more easy creeps for you to kill, while fighting them you will likely need to use one of your tangos on a tree to replenish your health.
With Quelling Blade in addition to dealing extra damage to creeps you use it to cut shortcuts into the forrest allowing you to get to other packs at the 53rd second of a minute to double stack them.
Another jungle tip is to pull the creep camp closest to the lane into the friendly creeps in your lane, bringing fights back closer to the safety of your own tower both for your ally and you when you come over to gank.
The closer to your tower they are the further they have to run and the longer you have to kill them with your team.
If you have a skilled teammate taking the solo lane next to your jungle who is backed up and fighting at the friendly tower (thanks to your pulling!) and has good health and mana remaining, signal to him at levels 3-6 that you are coming in for a gank, its very likely that you will get one or two kills as you will have gained a level advantage over the enemies, this can be made even more likely if your mid lane is actively ganking too.
Remember how In the item section I said to get the Morbid Mask Last? Well, even though buying a pattern before you have all the other items is usually considered useless, in this case if you have it in the jungle you can complete Vladamirs at the outpost after a gank or just to free up the courier aslong at its quicker for you.
Once you have atleast your Vladamirs you should start taking out the hard creeps packs, if your team have double stacked them that works out well too, if you're feeling bold you can even try to kill the enemy hard creep packs but you will need good ward coverage and knowledge of roughly where your opponents are. One thing to note about the hard creeps packs if that your fury swipes even works on the magic immune even though alot of debuffs do not.
In early game teamfights let your allies know you are coming over and let them get close enough range and do any slows and stuns they might have just before you reveal yourself, this can make the difference between a kill and the enemy escaping.
In late game this gets even more crucial, but who you are waiting for is any initiator, whether they have a crowd control or not. The reason for this if your effectiveness actually goes down the more damage you take which isnt true for many heroes. Your initiator will coax out alot of the enemy damage and misdirect further damage away from you all the way throughout the fight allowing you to deal the damage that the team need you to deal.
The last but most important thing is to stay humble. Your team is used to provide all the crowd control and you still need to work with them even if it feels like you are indestructable.
The only real differences here is that you may need to buy your own wards for the jungle entrance if the enemy are killing you, which makes it even more important to set aside money for it.
Secondly but similarly, no one on your team may have bought a courier! Buy your starting items as normal and if it doesnt look like anyone is going to do it (they've died and respawned but still no courier) You'll have to make the trip back and do it yourself. You won't need the health potion that I suggested to buy early on but you will need another 70 gold to make the 170 gold courier cost.
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