Tiny - The monster in the Middle
December 24, 2012
This is my first guide, and I thought I would go with Tiny because I see a lot of people skilling him incorrectly. I'd love it if you gave me some feedback so I could improve with future guides!
Tiny is one of my favorite characters in the game because he combines my two favorite things - one-shotting early and one-shotting late.
Pros / Cons
+Counters melee carries such as Faceless Void and Phantom Assassin
+Can burst heroes to death fairly early
+Not so farm dependent early
+Scales VERY well
+Good stat gain
-VERY mana hungry early on
-Low armor early game - gets harassed easy
-Needs attack speed items to deal much damage late game. (Heroes like Io can be a huge help)
I start with Tango
, Healing Salve
x2 for regen. Tiny has a... tiny mana pool and the Clarity
can help a ton when farming is difficult.
As for the Iron Branch
x3, these not only turn into Magic Wand, but you can cast you combo at level 3 with these stats.
YOU ABSOLUTELY NEED A Bottle!!!
has an AWFUL
mana pool, and a Bottle
helps immensely with farming creeps and heroes. This is the same reason I prefer Mana Boots over Power Treads and Phase Boots.
Blink Dagger is another essential item. With this you can catch up with faster heroes and use the element of surprise on their heroes to one shot them!
Your last core item is Aghanim's Scepter
, which makes you a wrecking ball
- towers die in less than a minute when you have an Aghanim's Scepter
, and it gives you the potential to wipe the enemy team!
What you really want after Aghanim's Scepter is attack speed. This will help your 300+ Base damage seem like quite a bit more. Items like Mjollnir and Assault Cuirass are extremely good at achieving this. Manta Style is also an AMZING choice because of your high base damage, the illusions it creates will do quite a bit of damage as well. Mask of Madness is an ok item choice. Only get it if you are comfortable with taking more damage. Butterfly Can also be alright against heroes like Drow Ranger and Morphling that generally aren't in range for Craggy Exterior and don't buy Monkey King Bar.
is an amazing item on tiny after attack speed.
Your crits will do upwards of 1,000 damage to whoever is in rage of your cleave.
If you feel like you can't out carry their carry - buy a Scythe of Vyse
if they already have a Black King Bar
Speaking of Black King Bar
, get one if you feel you are being stunned, blinded, or disarmed too much. However, because you are usually a giant target and in the middle of the fight, getting a Black King Bar
and Faceless Void
may not be a good idea. Get a Heart of Tarrasque
is an ok item choice if you feel like doing a ton of cleave damage and nothing else. Divine Rapier
is also good if you know there is no way you can die.
Don't be afraid to sell Blink Dagger and Bottle if you run out of inventory space!
NEVER EVER LEAVE BASE(except at the beginning of the game) WITHOUT THIS ITEM IN YOUR INVENTORY! IT CAN SAVE YOUR LIFE, OR END AN OPPONENTS! THIS RULE APPLIES TO EVERY HERO IN THE GAME!
Avalanche (Q) [V]
Bombards an area with rocks, stunning and damaging enemy land units.
This spell is great. It does quite a bit of damage, and stuns in a decent area at a kind of long rage. In a team fight, this spell can be very annoying. It's hard to see and is pretty much instant. Should be used to combo early-mid game and used to stun as many people as possible late game.
Toss (W) [T]
Grabs a random
unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.
Tossed Unit Extra Damage:
Toss is also an amazing skill. It has so many uses. Of course you can use it to combo an opponent, but it can be used on allies too! Tidehunter no longer needs a blink dagger with you on his team! Toss him in and its an easy Ravage! I also max this first because that damage scales way better than Avalanche. It also scales with Grow!
Craggy Exterior (E) [C]
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned for 1.2 seconds.
This is what makes Tiny annoying to play against, especially as a melee carry like Anti Mage and Ursa. A 24% chance to be stunned is pretty huge when you attacking Tiny at the speed of light. The armor is also ok, not a huge amount, but good enough.
Grow! (R) [W]
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
Attack Speed Loss:
Movement Speed Increase:
Toss Bonus Damage:
Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.
This is what makes Tiny a late game monster, especially if he picks up an Aghanim's Scepter. The bonus damage is massive, the bonus movement speed is really nice, the bonus Toss damage is ok, you really aren't using it for damage in the late game.
Your combo is two spells that will kill almost any hero in the game at 10 minutes. It can be executed by using Avalanche and Toss on the same target within quick succession. However, it is not reliable unless a hero is alone - no units at all are near it. Toss picks a random target around you, so it will not do maximum damage unless someone is alone. It will still do a lot of damage if they aren't, just not as much.
Well that's that. It's not 100% done yet, but I'd still love some feed back.
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