Tango
Tango
Healing Salve
Iron Branch
Iron Branch
Iron Branch
Animal Courier
Clarity
Arcane Boots
Flying Courier
Ring of Basilius
Staff of Wizardry
Rod of Atos
Force Staff
Pipe of Insight
Veil of Discord
Magic Wand
Boots of Travel
Mekansm
Medallion of Courage
Bloodstone
Shiva's Guard
Scythe of Vyse
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4 | 8 | 9 | 10 | ![]() |
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2 | 12 | 13 | 14 | ![]() |
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1 | 3 | 5 | 7 | ![]() |
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6 | 11 | 16 | ![]() |
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15 | 17 | 18 |
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Dota class information: Nuker / Support |
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Favourite lane: Mid-lane / Tri-lane Role: Early game Ganking/Harassing. Later on you will have to switch to full Support. Additionally: The Note: Eventhough you have got the power to nuke your enemies to the ground, do let your carries get the kills. Use your skills to set-up ganks for them. This because the |
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PROS
CONS
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Signature items
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The order in which you purchase these two items varies per game.
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Mekansm
If your team is under heavy fire, you might want to consider purchasing the |
Rod of Atos
The |
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Item: Goal: Basic item |
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A stack of |
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Item: Goal: Basic item |
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Some emergency |
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Item: Goal: Basic item |
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Three |
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Item: Goal: Basic item |
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Could be useful if you have some early harassing/ganking using your spells. Trust me, you will not like to continue fighting without mana. So just say, Thank You, |
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Item: Goal: Basic item |
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Always get an |
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Item: Goal: Ganking/Support |
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Ganking: It gives you the opportunity to actually cast Support: Use your Additionally: Get your |
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Item: Goal: Basic item |
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I'm not quite sure if I'd put the Additionally: Do switch it off once you've bought it. Otherwise you'll be pushing your lane like a crazy monkey. |
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Item: Goal: Basic item |
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Again, for the love of god, get the courier already. This time a |
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Item: Goal: Basic item |
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The purchase of the |
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Item: Goal: Ganking/Support |
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Ganking: Pop a combo: This combination will slow the **** out of your opponent, and deal a huge amount of damage due to the Magic damage amplification of your Support: Keep in mind that you will be focusing on support later on in the game. This means that you Rod of Atos wil be put to good use to let your carry kill off the enemy, with the nice slow it provides your team with. Additionally: The |
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Item: Goal: Ganking/Support |
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Ganking: The I sometimes use the Support: Well, obviously to save your allies from a certain death, by pushing them forward. Additionally: A nice +10 intelligence bonus to get your |
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Item: Goal: Ganking/Support |
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Ganking: The Support: Once you get this item, you will be in a later stadium of the game. This means you have shifted to play way more support then you would have at the beginning of your game. Support your team mates by using your bottomless health and mana pool to the fullest. Get them the kills they deserve. Additionally: The new "active" for the |
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Skill: Goal: Nuking |
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Extra effect: Increase of damage by increasing your intelligence stats. Intelligence * 1.6 + [60/80/100/120] = your damage The In early game this skill can be a real good harassing tool. Just frustrate your enemy with it's pretty good damage, real low cooldown, and real low mana cost. |
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Skill: Goal: Ganking / Support |
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Extra effect: 4 Seconds 40% slowdown at a 200 radius around the hit. The Later on in the game you might find a perfect shot in a five man encounter, in which you slow multiple enemies. Additionally: This skill has got a huge casting radius. You can use this skill on enemies in a radius of 1600. You obviously will need vision over the enemy. |
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Skill: Goal: Ganking / Support |
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Extra effect: Silence + magic damage increase bonus. Scaling per level: 18% . 3s / 24% . 4s / 30% . 5s / 36% . 6s The A downside of this skill being the first skill in your combo is that it's the skill with the lowest casting radius (700). In some situations you might want to start off with your |
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Skill: Goal: Nuking |
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Extra effect: None, just it's super duper doopa damage. On a 1vs1 encounter, or with a big tanker, I think this skill will do fine using it on one hero. Do mind that you can help your team out quite a bit by using it on two to three heroes at the same time. This hugely depending on the entirety of the HP pool you are aiming on. A tank will not feel much when you are dividing 1200 damage over three heroes. |
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With thanks, and credits to the comment of - Paperbags - Note: Check the second build tab for a mid-lane item-, and skill build. The When you are playing the As mid-lane hero you can play pretty much agressive, and have a huge damage output to keep your enemy mid-lane hero out of his lane. Do keep in mind that your HP pool is not that big, and that you will also need to pick your skills in a different order. |
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Starting items
As mentioned, the starting items will be a bit different. Don't get an Instead of an I'm always a bit... cautious.. when thinking about the
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~possibly~>
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*3Dear community/reader: I'd really like your opinion on the |
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Skill order
In order to function well in the mid-lane, you will have to change to switch the order you will get your skills in. Using the This means you will get your |
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(Mid-)Laning phase
In the laning phase, as a mid-lane If your opponent is stupid enough to return to the mid-lane with low hp, use your -- for the fun of it; I might add a small video to show you what it looks, and feels like to ***** up an opponent like that -- At level six you can engage on helping your team mates gank in other lanes. You will have your Do stay logic, and keep on making sense. If the lanes of your team mates is pushed all the way to the enemy tower, you will not find your gank, and you'd better stay in your mid-lane. Wait until you see an oppertunity rise, and use a TP-scroll, or move behind the enemies in a side-lane. Additionally: If you are trying to set up a gank, be sure your team mates are informed and ready to jump in. Eventhough you do have a level advantage (if played well), your HP is not sky-rocketing high, always keep that in mind. |
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