4 | 12 | 13 | 14 |
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1 | 3 | 5 | 7 |
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1. | About me |
2. | About Nature |
3. | Skills |
4. | Jungling |
5. | Pushing |
6. | Starting Items |
7. | Early Items |
8. | Finished Build |
9. | Compared Items |
10. | Enemies |
11. | Changes |
Hello my name is Sasha and I want to share my playstyle as Nature's Prophet.
My experience:
I've been playing Dota 2 since 2011.
I was playing support for awhile but I tired of losing because of bad carries.
That's why I started to play carry.
I saw lot of replays and tried to learn what good and bad players do. I learned from my and their mistakes, learned how good players play and what items they use and why. I spent lot of times to adopt their playstyle.
When I play Nature's Prophet I push and kill heroes. Playing as Nature is not hard but very very fun.
Why did I write this guide?
I started to write this guide because I saw lot of Nature's Prophet in my team with bad items or bad playstyle. Nature is my favorite and my best hero ever. I tried many build but this is the best for my playstyle so I want to share it.
Sorry for the accidental grammatical errors but english is not my first language!
What kind of hero?
His short name is "Nature", "np" or the most common is "Furion".
Nature is a pusher, ganker, support, jungler annoying hero :D Annoying because he can teleport almost everywhere on the map and push. You can teleport from lane to lane and push or kill players and teleport away again. Very fun to play with him but hard to push when the enemy is defending.
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This Ability is very good to kill or defend heroes. You can Defend yourself, block the enemy to run away or call Treants. This ability is very annoying for the enemy BUT counterable with Quelling Blade. If I play against Nature's Prophet I always buy Quelling Blade. If you cast it on yourself or on your teammate, the enemy will lose vision of the target but won't save against AOE or point target attacks. |
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My favorite spell ever. This ability is super-mega-double-awesome. You can teleport almost everywhere on the map and do what you want. Very important to always carry at least 1 Town Portal Scroll because this ability has cooldown. Very often you need to teleport somewhere and use the teleport again but you can die if you can't use it. That's why you always need TP scroll. This ability works very well with Shadow Blade because it doesn't break the invisibility. If I need something from the fountain HP, Mana or Item I use TP scroll instead of Teleportation this way you can teleport back without waiting for the Cooldown. In late game you can buy Boots of Travel so you won't need TP scroll anymore. |
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This is your main pushing ability. You can use on trees or on your Sprout. These trees are amazing jungling creatures in early or mid game. Use your treants to push or make vision, pulling enemy creeps while you pushing towers. You can also use them to defend yourself against Meat Hook or Sacred Arrow etc or just block the enemy to run away. Sometimes I still block myself too if I have bad days :D |
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You can farm or kill with this ability. It's a global ability and hit every creep and enemy heroes in vision. It triggers Linken's Sphere also. I use this ability on every CD till late game. In late game I use this in team fight or if I need it to kill someone. Notice if you have Observer Ward somewhere and you can see the enemy and you use your ulti they will know about the observer ward because this ability hit enemies only in vision. Best to use this ability if you can see creeps in every lane. |
Why we need to play in the jungle?
Nature has no harass abilities in early game. Nature and Treants are easy target on lanes. Nature has no escape ability in early game. Teleportation is breakable by many other abilities.
Jungling is easy and you can focus on your items, take runes and gank when you need it.
How to play in the jungle?
When the game starts call Treants and go to the pulling camp because they are weak.
Treants are not too strong in the first stage because you have only 2 of them. When you finished 1 camp go and kill other camps. So easy! Control low HP treants and force creeps to focus on FULL HP treants.
Always watch the minimap and lanes because you can kill heroes and help your team.
in every 2 minutes check the runes.
Watch out!
Sometimes they will gank you and you need to be careful. Always watch the minimap and missing calls. They can block camps with wards and this way will see you. If there are invis heroes and they want to gank you buy sentry and go away if you see them. Very annoying if they slow you down but don't worry. You can farm anywhere. Go to safe camps buy observer or sentry wards and be careful!
Pushing is your JOB. Teleport from lane to lane or push with your team.
Very easy but you need to learn how to push properly.
Always focus on TIER 1 towers first. If you think the enemy will try to gank you teleport to other lane and push.
You need creeps to destroy towers because you don't have crazy damage and backdoor protection is annoying. Use your ulti Wrath of Nature to defend lanes or improve lane pushing. Always carry at least 1 Town Portal Scroll even if you maxed out your Teleportation ability. I prefer to use the TP scroll if I need to go home to pick items or regenerate because this way I can use the Teleportation ability to go back and push or help my team.
Pro TIP:
Using Sprout on yourself is great but the enemy will know you are behind the trees. I use this tactic very often.
If the enemy has no vision on you use Sprout on empty location then walk away a bit and use Teleportation. This way you can avoid to the enemy break your teleport. Better with Blink Dagger but you can use Sprout on yourself then blink away then use Teleport.
This is part of the Dagon and gives you some good stat in early game. I played a lot with 3 Null Talisman in early game and it's a common build, so you can buy 2 or 3 of them. It's up to you. |
If you don't have enough mana to call Treants. Use this iinstead of Teleportation to go home and regenerate, so you can use the Teleportation to farm again. In the early game the farm is everything. |
Dagon |
This is your main item. I always on TOP K:D:A with Dagon (not really hard) because this item is very strong. You can kill heroes with your Teleportation + Sprout + Dagon combo and teleport back by TP scroll before they realize what happened. Max out this item ASAP! |
I always forget to buy Boots because I use Teleportation but I recommend to buy it. It gives you good escape and damage but don't focus on this item in the early game because the dagon is more important! The Power Treads is also good but I found the escape more useful than little HP boost. |
Cheap Build
Dagon
Priority
Dagon>
>
>
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This build is cheap and gives you good boost for dagon. Use this build if you can't farm very well. The Veil of Discord is good, so don't underestimate this item. Later if you want the Ethereal Blade you can sell or keep the Veil of Discord.
Expensive Build
Dagon
Priority
Dagon>
>
>
>
>
If you can farm fast this build is your friend. The Ethereal Blade is epic with dagon but the Eaglesong is expensive.
I really recommend this item after the level 5 dagon because the play style is something like this; Teleportation + Sprout + dagon ESCAPE! It doesn't break your Teleportation and vica versa. |
This item is really good with dagon. I prefer this one after the Shadow Blade because this is kinda cheap. The Ethereal Blade is better but also expensive. Use this item before the dagon. |
Gives you damage and magic resistance reduction bonus, so the dagon hits really hard. Expensive item but worth it. Use it before the Dagon to maximize the damage. |
Part of the Ethereal Blade. The Ghost Scepter is good to avoid damage if you want to escape with Teleportation but be careful because you also take 40% extra magic damage. Good to use against non-magic heroes but really bad against Queen of Pain for example. |
This item is good combination with Dagon. Kinda cheap and gives you armor reduction bonus + good damage but you can win the game without this item. One of the best item for pushing towers. |
Starting With
VERSUS
The Ring of Basilius gives you and your treants bonus armor so you can keep them alive a LITTLE bit longer. The problem is the cost 525 gold right now. It's not part of anything in this guide and too expensive for farming in the early game. We have TP scroll and 1 Clarity, so we have no problem with mana. The treants are still good without the armor bonus and can farm very well.
The Null Talisman is part of the dagon and Veil of Discord and gives you bonus damage, mana, HP, attack speed etc. This way your damage and agility can compensate the armor bonus of the Ring of Basilius. Every Intell bonus gives bonus damage.
Again: the Null Talisman is part of the dagon and that's why you save gold.
Spirit Breaker I hate to play against bara because he can block my farm and the pushing. His Charge of Darkness is very good counter against nature. Blade Mail works very well against him but you need to be fat and your Blade Mail won't save your life if you are not fat enough. I would say DON'T PICK NATURE IF THERE IS A Spirit Breaker ! |
Tinker If you pick Nature's Prophet first, you will see Tinker in the enemy team very often. Hard to push against tinker because his March of the Machines can Destroy the treants. Tinker is faster and stronger than Nature's Prophet and can defend better. I would say if you wanna fight against Tinker use this Build: Click Here |
Huskar He has huge amount of magic resistance, so very hard to kill him. |
Medusa She has Mana Shield and Linken's Sphere and 5 sec silence is not enough to kill her because she will use her ulti after the silence and kill you. |
2014.11.11 Changed Starting Items - Thanks to jamesShajam
2014.12.03 Added some situational item and description.
2015.02.08 Reworked the Whole Guide. Now it's easy and simple to use it.
Bounty Hunter Guide
http://www.dotafire.com/dota-2/guide/sasha-the-bounty-hunter-10780
Carry Nature's Prophet
http://www.dotafire.com/dota-2/guide/carry-prophet-by-sasha-10777#chapter10
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