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Pudge's guide to dum-dee-dum-OGODPLZNO

August 8, 2015 by gear4
Comments: 0    |    Views: 1873    |   

Mid/Hard lane

DotA2 Hero: Pudge

Purchase Order

Starting off

Healing Salve
Iron Branch
Gauntlets of Strength
Gauntlets of Strength

Early to Mid

Boots of Speed
Urn of Shadows
Tranquil Boots

Mid rush

Aghanim's Scepter
Blade Mail
Crimson Guard
Assault Cuirass

End game

Heart of Tarrasque
Shiva's Guard

Full end build

Urn of Shadows
Tranquil Boots
Shiva's Guard
Aghanim's Scepter
Heart of Tarrasque

Hero Skills

Meat Hook

1 3 5 7


2 4 8 9

Flesh Heap

10 12 13 14


6 11 16


15 17 18

Pudge's guide to dum-dee-dum-OGODPLZNO

August 8, 2015

About geary

Hey guys, this is Aaron "gear4" Lee ;D My second guide on DotA Fire so please bear with me if I mess up something ^^ Quick intro: I'm a 17 y/o programmer-in-training, who spends his days walking along the Cape beaches in VR and playing games. Now enough about me, let's hook some voids ;D

Personal intro to Pudge

Pudge is imo one of the easiest heroes to both play well and terribly. He is very dependent on the skill-level of the player. You could say this about every hero, but Pudge needs a player who can predict enemy movement very well and land skillshots with a very small "AoE"-Hitbox at long range. You can either achieve or become first blood, and your skillshot is what makes your games. It took me a while to even be close to good as Pudge and I'm here to say how I play the sidewalk hooker.

Pros / Cons

Some pros:

- Easy kills early-game with Hook
- He has good disables/crowd control
- Initiator for your team (and lifesaver)
- Self-denying ??? Like is this real life right now ???

Some cons about this fat boy:

- His main skill is a skill shot
- Slow as hell
- His mana pool is horrendous
- His ult gets countered by CC
- People target you if they see you're a good pudge
- Land 5 good hooks, get unstoppable, no one cares. Miss 1 hook and suddenly you're gonna blow the Earth up


Starting items I think are pretty nice; Gauntlets of Strength for some HP with Tango and Healing Salve for regen. I stuck an Iron Branch in there too for some stats (quicker last hitting/denying)

When in lane, I love to get my Bottle first (with starting gold of 40 it would take some time :P) and get Boots of Speed at ~ 7 mins. After getting first blood at ~ 3 mins, I would rush Urn of Shadows for extra strength, mana regen and damage, and Tranquil Boots for the armor and speed.

When it gets to mid-game, I usually rush my Aghanim's Scepter to kill easier and be more tank. Immediately after I build either Blade Mail, Crimson Guard or Assault Cuirass, depending on what the other team and my team has.

For example, if my team has a few agility carries, I get Assault Cuirass to help them with attack speed, extra and negative armor. If their team has many agility carries I choose between Blade Mail and Crimson Guard, and if my team has a mix of tanks/carries, I go either Assault Cuirass or Crimson Guard.

Once it hits end-game, I start building personal tank items, like Heart of Tarrasque or Shiva's Garuard. Usually I build Heart of Tarrasque for the extra strength on my ult, and then sell the second item I rushed in mid-game, then get a Shiva's Guard, but I suppose selling your Bottle works too, since it doesn't really help at the end-game.


The build I used it known by pretty much every Pudge player, but I'll say it anyway :D

I'll start of with Meat Hook for securing and initiating fights, and then Rot for your CC ability (slow + damage)

Meat Hook is your bread and butter skillshot moneymaker honeytaker ability. It's an amazing initiation skill and even better securing skill (KSKSKSKSKS). Get that bloodseeker! I get my Meat Hook at 1, 3, 5 and 7/

Rot should immediately follow your
Meat Hook. It is your second most important ability and you should use it whenever you can to deny yourself, slow or kill enemies. some people are even crazy enough to use it to get last hits! I get my Rot at 2, 4, 8 and 9

Flesh Heap. I don't even know what to say about it xD Basically, what it does is gives you more strength and magic damage reduction based on how many kills happened within the range of it. It's a passive so it can't be toggled, and since it's "active" since level 1, I leave it for last, leveling it at 10, 12, 13 and 14.

Dismember is another good disable spell. It stuns an enemy, holding th em in place the duration of the cast (3 seconds), but you can't move either. They damage effect is increased with Aghanim's Scepter, which increases the amount of damage based on how much strength you have. This ability's stun goes through BKB, but the damage doesn't. I get this skill at the normal 6, 11 and 16.

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