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4 Votes

My Ursa Carry Guide.

January 27, 2012 by ixFusion
Comments: 7    |    Views: 29406    |   


Hero Build

DotA2 Hero: Ursa




Hero Skills

Earthshock

8 11 12 13

Overpower

1 3 5 7

Fury Swipes

2 4 6 9

Enrage

10 14

Talents



My Ursa Carry Guide.

ixFusion
January 27, 2012


Introduction

Fusion here! This is my guide on Ursa. Ursa is one of my favourite because he wrecks pretty much every team and he can play into any situation and with any team.

Skills

Earthshock

Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units. Lasts 4 seconds.
Level 1 - 90 damage, 25% slow.
Level 2 - 140 damage, 35% slow.
Level 3 - 190 damage, 45% slow.
Level 4 - 240 damage, 55% slow.
Mana Cost: 75
Cooldown: 7 seconds

Overpower
Sends Ulfsaar into a rage until he can expend his energy on a target. Lasts 15 seconds.
Level 1 - 400% increased attack speed for 3 attacks
Level 2 - 400% increased attack speed for 4 attacks
Level 3 - 400% increased attack speed for 5 attacks
Level 4 - 400% increased attack speed for 6 attacks
It gives the maximum increased attack speed possible.
Overpower is not removed when Black King Bar is activated.
Mana Cost: 45/55/65/75
Cooldown: 10 seconds

Fury Swipes
Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage.
Level 1 - 10 bonus damage per attack.
Level 2 - 15 bonus damage per attack.
Level 3 - 20 bonus damage per attack.
Level 4 - 25 bonus damage per attack.
Orb effects do not stack
Buff placers do not stack
Buff duration: 6 seconds
Passive
Mana Cost: N/A
Cooldown: N/A

Enrage
When activated, greatly increases Ulfsaar's damage based on his current life. Lasts for 15 seconds.
Level 1 - 4% of Ulfsaar`s current life is dealt in damage.
Level 2 - 5% of Ulfsaar`s current life is dealt in damage.
Level 3 - 6% of Ulfsaar`s current life is dealt in damage.
Mana Cost: 0
Cooldown: 25 seconds

My build

Tranquil Boots- My boot for Ursa - Provides an effective heal that can be used in-between ganks - Inexpensive movement speed - Armor.

Vanguard- Survivability nothing more.

Vladmir's Offering- Bread and butter of any Ursa build. Gives you everything that makes Overpower a thousand times better.

Abyssal Blade- Damage - Strength - Amazing Passive - Great active.

Heart of Tarrasque- More survivability.

Aegis of the Immortal- Should be getting this before level 10 and then every 10 minutes after.

Optional:


If you were to take my build and not like one the items then I put some suggestions on what to get. For a brief example of all.

Assault Cuirass for Heart of Tarrasque- Armor plus attack speed? Amazing on Ursa

Battle Fury- Cleave for your Overpower + Regen + Damage? *droll*

Black King Bar- You are focused a lot and you need to get into the rough areas because you are melee.

Daedalus- Damage plus crit opportunity - Amazing

Heavens Halberd- Evasion + Damage + Strength. Again something Ursa can gain from.

As for other guides displaying Ursa's need for Shadow Blade or Blink Dagger.

I beg you not to waste your money on these. If your afraid of not being in position then grab a Black King Bar and ether Tranquil Boots/ Phase Boots (I recommended putting these in your build when playing a heavy stun team and not Lothars Edge/ Blink Dagger) This in my opinion is much better option, but again how you play heroes is your personal preference.

Final Words

This build is the way I play Ursa! If you of opinions please sure them, but bashing me for how I play will not sit right with me. This build is not what you do in competitive this is a strictly pub stomp build. Ursa isn't picked very much in organized matches anyway. If you have a concern with not being able to farm these items then go towards a different build, but I've farmed this build 10 times today in a row tonight alone. The gold you get from creeping/rosh/thrid tire creeps/lane creeps once in awhile will feed you all day.

Credit goes to anyone who had an Ursa guide before as I used theirs as a template.

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