Bottle
Bottle
Magic Wand
Power Treads
Ogre Club
Mithril Hammer
Black King Bar
Ultimate Orb
Mystic Staff
Void Stone
Scythe of Vyse
Monkey King Bar
Shiva's Guard
Manta Style
Daedalus
Eye of Skadi
Mjollnir
Desolator
Veil of Discord
Divine Rapier
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Hello everyone, and welcome to my Queen of Pain guide. To start with, this is my second guide on a specific hero on Dota Fire; which the first one covers about the agility hard carry hero Phantom Assassin. If you are interested with the hero, you can check out the guide at any moments given. Without further do, let's get straight into the point regarding to Queen of Pain, the ranged intelligence hero. As usual if there are anything that need to be fix or added, just let me know and I will try to keep the guide updated and relevant as possible for the competitive level. Queen of Pain is infamous for her ability to get up close and deal huge amount of AOE damage to the enemy. Due to this case, her play style can be very aggressive; where she can stand in the middle of a team fight and deal chunks of burst damage in quick succession. She can also hunt down any fleeing heroes with ease due to her Blink ability. As a ganker Queen of Pain is very well adept at nailing kills at the early phase of the game, where if she has a good start she can snowballs hard and transition into semi carry hero later on. |
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Shadow Strike: The first skillset in QoP's arsenal is Shadow Strike, which is a very good skill for harassment. The damage over time is dealt to the affected unit every 3 seconds during the 15 seconds duration. Within that 15 seconds period, the affected unit will slowly regain their original movement speed as every second passes. Plus, if the affected units HP is dropped 25% below their maximum health, they can be deny by their allies at any given time. Shadow Strike is a solid skill overall at level 1 because it dealt 200 damage which is amazing.
Blink: Blink is probably the best escaoe mechanism in DotA; and luckily QoP has this at her disposal. You can use this to dodge projectiles in order to prevent harm or just for the sole of chasing wounded enemy heroes. Note that this skill has 0.33 second teleportation delay before you actually fully reach to the blinked spot. If you click on the spot further than its maximum range, you will only reach 4/5 of the distance.
Scream of Pain: This is the bread and butter skill that defines QoP herself. With a cooldown as low as 7 seconds even at max level with 300 damage, you simply cannot go wrong with its killing power. Scream of Pain has an instant cast time, therefore it is impossible for you to miss those targets around your 475 AOE. Other than that, this skill also can hit invisible units and units inside the fog of war.
Sonic Wave: The most exquisite of all torments, which makes QoP a very dangerous force to reckon with. This ultimate is the heart of a team fight that will put her foes out of their misery. Sonic Wave start with 100 radius, with 800 distance and 300 final radius. Furthermore, it can also hit units up to 1200 range away; which is quite absurd.filler
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Monkey King Bar: Grab an MKB if there are heroes, skills and items that can cause you to miss your right click attack. Notable examples are Rikimaru's Smoke Screen, Brewmaster's Drunken Haze and Drunken Brawler, Tinker's Laser and heroes who have Talisman of Evasion, Butterfly or Heaven's Halberd in their item slot.
Shiva's Guard: QoP can make a very good use of this item by blinking in and cast Artic Blast which will slow the enemy movement and attack speed. QoP is low on armor thus Shiva's Guard can solve the issue quite well. Generally a good anti-carry item to purchase on QoP if you can go for it. In addition, it provides some survivability and extra nuke damage.
Manta Style: Manta Style provides a little bit of defensive mechanism. This item is rarely seen to be build on QoP but it is viable and can be very effective. It provides you some nice stats from the Ultimate Orb. Since QoP has a decent agility gain for an intelligence hero, this item can also enhance your attack speed which subsequently increasing your damage per second if combined with the illusions.
Daedalus: This item provides you with lots of DPS that you neeeded. With Daedalus you can pretty much snipe down the support heroes in the blink of an eye especially when the critical procs. It also works well on tanky carry heroes that are problematic for your team. Daedalus is a good alternative apart from the Monkey King Bar if you does not need the True Strike.
Eye of Skadi: If QoP needs an orb for her right click attack, Eye of Skadi definitely would be the perfect choice. The slow that it provides stack with your Shadow Strike, meaning your enemy will crawl trying to escape from you. It provides you with lots of stats hence boosting your survivability. If you have Scythe of Vyse, you can pretty much take out any melee heroes with no casualty at all.
Mjollnir: This is an alternative item if you does not want to go with Manta Style in order to increase your attack speed. Since Mjollnir provides you with the highest attack speed in the game, this will abuse your above average attack speed that you get from the Agility gain to increase your DPS. It is also a very rare situation to see a QoP bulding a Mjollnir but if you want some utility against illusion or summoned based heroes, you cannot go wrong with it.
Desolator: Another great DPS item choice for QoP to purchase for dishing that extra damage. If you does not have the luxury to get Eye of Skadi, this will be a viable choice as well. The armor reduction that it provides will help you take down high priority targets faster in team fights or simply bringing down Roshan. The little downside is that it gives you raw damage without any stats; meaning less survivability.
Veil of Discord: Basically this item is best carried by heroes that can initiate (or support heroes) without dying along the way. In my opinion, you can build this if you really want to tack up your magical damage but it is not recommended due to QoP fragility. Usually QoP is not an initiator for team fights. It is a high risk for her to blink in and cast Veil of Discord (unless you have BKB). This item is acceptable but not too important.
Divine Rapier: The most excellent cost effective damage item in the game, plus the highest as well. Generally it is a very risky item to purchase especially for a squishy intelligence hero like QoP. However, if you have some sort of survivability items and very confident that you can use your blink properly to escape from harm, by all means go for it. In high level competitive games, it is not recommended because the enemy will definitely hunt you down for the free rapier.
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Linken's Sphere: The spell blocks every 20 seconds is nice but the problem with Linken's Sphere build on QoP is that the build up for this is quite terrible in my opinion. Even if you get an early Perseverance, it offers inadequate regeneration for your HP and mana for nearly a 2000 gold item. You can obtain better regeneration from proper rune controls plus the Ultimate Orb can be build into the much higher impact Scythe of Vyse instead. Linken Sphere rush is viable but just do not do it too often.
Ethereal Blade: Since this item has been reworked which now deal damage based on your primary attribute instead of just Agility, it is now viable on another heroes but highly situational. Ethereal Blade will increase your nuke damage potential which is useful to take down enemy heroes with high DPS but in a long term run you have to take concern about the Black King Bar. By the time you have this in your inventory, the enemy might already have their BKB up and running. Unless the DPS hero does not purchase the BKB 30-40 minutes in, then this item might be the way to go.
Eul's Scepter of Divinity: Another highly situational item for QoP. It provides movement speed, mana regeneration and most importantly the active ability 'Cyclone'. Cyclone can be very useful as an offensive or defensive maneuver. If your Blink is on cooldown while trying to flee from the enemies, just Cyclone yourself to buy a few seconds. This can (and will) save you from dying better than you could have imagined.
Bloodstone: Not a very common choice item for QoP to purchase but it definitely has its use. It provides significant durability plus a fast Soul Booster will give her a very strong early to mid game. In my opinion, you can go for Bloodstone if you build Arcane Boots in the early game which you can disassembled later on to get the Energy Booster. If your team snowball, you can get nearly endless mana regeneration from the Bloodpact.
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Power Treads: This is the most common boots of choice for QoP. With Power Treads, you can switch it to Strength to provide some nice HP pool while laning. You can switch around betwen Strength or Intelligence if you want HP or mana respectively. Other than that, you can temporarily switch it to Agility to make a full use of your bottle charges; and then switching it back again.
Phase Boots: So far I never seen people build this boots on QoP. Generally, QoP does not need the 'Phase' active ability to escape because she has Blink which is superior. The +24 damage provides an easier last hitting capability overall but her Scream of Pain is much better and deal damage around her AOE too. Not a very common boots on QoP.
Tranquil Boots: This boots is the cheapest compared to all other boots available. To be honest, QoP does not need the HP regeneration from 'Rejuvenate' active ability. With Blink, she can easily control the rune spots which bottle charges deserved as the better candidate that restores HP and mana simultaneously. Probably the worst boots of choice on QoP.
Arcane Boots: This boots can provide you with extra mana that you needed in the early stage of the game. The combination of mana cost for all her skills is quite high in order for you to execute something and Arcane Boots can solve the problem temporarily. You can also disassemble the boots later on to build a Power Treads or even going for a Bloodstone. Overall the second boots of choice for QoP.
Boots of Travel: Simply the late game boots of choice. If the game drags longer than you have expected, then it will be the best scenario to replace your current boots with Boots of Travel instead. It helps you to farm, push the map or join team fights as soon as possible. Basically this boots will help you to teleport to the right place whenever you needed to. It also will free a slot in your inventory; which will allow you to get another items.
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