|2.||Pros / Cons|
|5.||Creeping / Jungling|
So you've choosen to play Enigma, the master of the jungle. Here is a guide that will help you not suck with him. Enigma is my favorite hero because he is so independent and can do many different things. He can push, gank, escape, and of course....TEAMFIGHT. Doing all of these things requires decent micro skills so if controlling multiple units or being aware of the map is not your thing Enigma is too awesome for you.
So I've been playing DOTA for a a little over a year now and Enigma is still my favorite hero, so I'm back to share how he has changed for me. For one. Going mid with Enigma is very strong, but only go if no one else on your team will. Don't ever lane him, except maybe with Juggernaut/Ember Spirit vs low escape heroes. And even then its probably best to jungle roam. Enigma still holds the title as the best early jungler in the game. With the new changes to the jungle I out experience mid laners. Sometimes hitting level 6 by as early as 4 minutes.
Many people have critized my use of soo many consumables instead of going soul ring. I'll tell you why. I rush Mekansm, which means I have mek up by atleast 8 minutes into the game. Soul ring slows that down and still doesn't provide enough mana for Enigma, and doesn't make the eidolons tankier, resulting in needing to put more points into that skill, which slows down the ganking. Just try my build soul ring supporters and you will see.
So my new playstyle I feel is the true way he should be played. He is a great split pusher, a great ganker, and an amazing teamfighter. Stay in the jungle, helping out when the oppurtunity arises until Mek is finished. Leave jungle and then begin pushing. Join the most aggresive preferably and don't be afraid to black hole. With your Mek and black hole even 3v5 your team should win the fight.
Your next item to get is up to you. Either Blink Dagger or Eul's Scepter of Divinity. I normally opt for Eul's unless they have a warlock or tide on their team and my poistioning before a teamfight is of upmost importance. During the down time between black holes you should be split pushing, or helping gank. Not babysitting a carry, Enigma is not a support. Buying wards is helpful though for the true supports as you are richer. Once blink and eul's are done feel free to split push deep. When you are attacked by one person, eul's them, run a little and then blink. When attacked by multiple, Eul's yourself and blink as soon as you land. Should be enough to save you. Continue this until Boots of Travel then you can split push and be home in time to blackhole.
+ Jungler - so you get good XP and so does a solo laner
+ Pusher - can push lanes without even being in that lane
+ Can fill a variety of roles
+ BLACK HOLE - a gamebreaking ultimate
+ Somewhat rare pick in pubs
- High cost mana spells
- Somewhat squishy
- Focused down in teamfights
- Takes good micro to be great at
- Long cooldowns on spells
Malefice - Your bread and butter spell. You wanna max this first at all times. It stuns 3x at max level. These stuns, imo are better than a full 3 sec stun at once. This will interrupt a channel, can allow you to escape after being blinked on, and generally mess up the flow of the hero unfortunate enough to be targetted by it. Also nice to use against a fleeing hero because of the amazing cast animation and range it could grant you a free kill with the damage it deals.
Demonic Conversion - This spell spawns 3 eidolons that after they have attacked 6x, they split. They do nice enough damage and take a nice beating as well, from creeps anyway. You can convert any creep on the map except the leader of hard packs or the mud golems. The best things to convert are enemy catapults, for the free gold and the amount of damage they take to kill otherwise. 2 Points in this should be enough to handle all the packs with good micro. I also use these guys to push lanes when otherwise it would be unsafe to do so alone late game.
Midnight Pulse - With the recent buff to Midnight Pulse I now max this spell second, getting the first point at level 8. The damage on this spell is now great and underestimated. Almost makes it worth it to get Aghanim's Scepter when balling outta control, almost....
Black Hole - The spell that makes the entire enemy team fear you. Use your trusty blink dagger to get in the perfect position then unleash the void on the enemy team. This spell goes through magical immunity and catches stealth heroes as well. The hard part of using this spell is learning when to use it. Generally you want to initate every teamfight you can with this, but don't be afraid to use it 2 on 3 as long as you are with someone that has high dps.
This will take some time to master but its pretty easy. Heres a nice map of jungle location, thanks to another guide here.
With Enigma, the master of the jungle there is never any need to pull into a lane or avoid the hard camps. You want to wait till the jungle spawns at 30 seconds then proceed to clear the medium camp. You should be able to clear this camp before the 1 minute mark. Once cleared, head to the hard camp or medium camp. You might not have enough time to clear the hard camp below it but that's fine. Once your eidlons go away head back to medium camp and clear that. Then head to hard camp to the right if dire, or back to the hard camp below if radiant. You just pretty much wanna rinse and repeat being sure you hit the a camp every minute.
Clarity potion use is key to your staying power in the jungle. You don't want to use your first clarity potion until after you have spawned eidolons twice. Use it as soon as you spawn them the second time and don't let yourself get hit and waste your clairty. As soon as you acquire 200g, which should be really soon, just go ahread and purchase 4 more claritys and let the courier bring them to you. These should last you until you are level 6 or 1450g, which means should be able to go get your Arcane Boots which solves all your mana problems.
Feel free to stay in the jungle as long as you like. I like to leave around level 6 if my team is being aggresive or whenever I get blink dagger if not.
Heres a video of me jungling as Enigma, level 7 before 6 mins in!
With Enigma you are the iniator, unless there is like a Tidehunter on your team. Use best judgmenet and advise your team you are going to ultimate. Then blink in and proceed to dominate. Be sure to target their highest dps target with your malefice once black hole complete and then throw down midnight pulse. You can use midnight pulse before you blink in and black hole as well but in my experiences it causes the team to unclump and that's not what you want.
And that's my guide for Enigma, will be updating frequently and improving its format and making it look fancier. Hope you enjoyed, please leave feedback.
2/22/13 - Fancified some
3/7/13 - Added luxury item section
3/23/13 - Added Jungling Vid
11/27/13 - Updated guide to current META
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