Queen of Pain is a ranged solo mid intelligence hero and ganker. She is picked very consistently on the competitive scene. Because of her powerfull skillset with a TON of AoE damage and mobility she is one of the strongest mid heroes in the game.
The Ecclesiast-King of Elze nursed a desire for painforbidden pain. In a less prominent political figure, such desires might be considered unwise, but in a monarch of his stature, to satisfy such thirsts would have threatened the virtue of the Divine Throne itself. Therefore he turned to his dungeon full of demonologists, promising freedom to whoever could summon a personal succubus of torment and bind it entirely to his service. The creature who arrived, Akasha by name, visited upon him such exquisite torments that he named her his Secret Queen, and he began to spend all his spare moments submitting to her clever tormentseventually abdicating all his responsibilities in his pursuit of the painful pleasures that only she could bring. Queen of Pain could bring him to the brink of death, but she was rune-bound to keep him alive. At last the King's neglect of state brought on an uprising. He was dragged from his chamber and hurled from the Tower of Invocations, and at the moment of death, Queen of Pain was let loose into the world, freed from servitudefreed to visit her sufferings on anyone she deigned to notice.
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 15 seconds. An instance of damage is dealt every 3 seconds.
200 DoT, 20% slow
275 DoT, 30% slow
350 Dot, 40% slow
425 DoT, 50% slow
Damage over time is dealt to the affected units every 3 seconds during 15 seconds.
Affected units slowly regain their original movement speed every second during the 15 seconds.
Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health.
This is your main lane dominance skill and one of the best harassment skills in the entire game.
Short distance teleportation that allows Queen of Pain to move in and out of combat.
I suggest going for this build against magical damage foes (e.g.: Lina, Lion...)
This build will give you a lot of survivalability in team fights because of the Black King Bar and argueably the best disable in the game with Scythe of Vyse
The damage from the Scythe of Vyse it's really good too.
Linken's Sphere Build
Cost: 7 684 gold
This build is good agains enemies with a lot of single target spells.(e.g.: Bane)
A special mention goes to Doombringer. Because his ultimate, Doom, will go thru magic immunity.
BUT Linken's Spehre will block it. SO it's better to go for Linken's Spehre agains a Doombringer.
It gives you some nice hp and mana regeneration with some really good stats for a squishy hero like Queen of Pain
Cost: 7 634 gold
This build will give you a helpfull silence + mana regeneration, attack speed, attack damage, and mana.
The downside is that you get no stats. So that's why I like to buy a Ogre Club with a orchid. Later you can build that Ogre Club either in a Black King Bar or Aghanim's Scepter
Aghanim's Scepter Build
Cost: 6 709 gold
This build is for a better team fight power. Aghanim's Scepter will let you use your ulti 3 times more often.
The downside is that you dont have any mana regeneration.
This item is a defensive or offensive item for Queen of Pain. If used defensively u can cyclone yourself into the air and buy 2.5 second for you blink to come off cooldown. If used offensive you can cyclone enemies to catch them. A special mention goes to Spirit Breaker He is a counter to you and the only way i see to dodge his stuns is Eul's Scepter of Divinity.
Not much to say about these itmes. Good late game DPS.
Queen of Pain is already in the middle of the fight
and by using Shiva's Guard will ensure noone escapes from you and your team. This item give you good survivalability, mana and damage with a good active.
Mjollnir is a highly situational item. You should only get this item if you need to split-push or you're the team's carry. Highest flat attack speed in the entire game + some damage.
Ethereal Blade can be bought in late late game and only if you're overfarmed. You dont need this to be effective but it can help with that annoying enemy carry.
Manta Style can be bought, again, if you're the team's carry.
You will get some nice attack speed from the agility. The stats are nice too.
dagon I dont find dagon really usefull on Queen of Pain since you want to deal as much AoE damage as possible not single target. And it's a "KS" item, thus stealing farm from your carry. But if you are the team's carry you should focus on damage and survavibility items. You can get it if you're not playing carry but keep it at level 1. Otherwise you will be a squishy Queen of Pain jumping around with 900 hp and no disables/magic immunity.
Eye of Skadi will stack with Shadow Strike slowing enemies to a crawl. Amazing stats and tankiness.
Refresher Orb will let you deal 1200 AoE magical damage in a teamfight. This will most likely give you a rampage. You get some nice attack damage, regen and the amazing active.
Its the biggest damage item in the game. If you fell confident enough you can get one. But be carefull the enemy team will want the free Divine Rapier.
Early game Queen of Pain should harass her mid opponent as much as possible, make him regret any mistake. But in the same time you need those last hits. If you can get 50 last hits by minute 10 you're doing a great job. After you reached lvl 6 you can start looking for ganks. I said "looking" with a reason. You need to look on each lane and see if you can gank safety. Ask youself some questions:
Is someone missing?If yes it might be dangerous to gank.
You can gank that lane?(if they have wards for example)
You have enough resources?(enough levels, enough gold, runes...etc.)
If you answered with yes at 1 question you should stay a little bit in lane. Farming a bit and waiting for a good oportunity to gank.Many new players read in guides to gank at lvl 6 and they just choose a lane randomly, go there and hide in trees and wait like 3 mins and go back in mid, loosing a lot of gold and exp. this leading to your mid enemy being more farmed than you and you loosing mid.
Mid game you should gank
Gank, Gank, Gank. The rule still aplies. DO NOT GANK IF IT'S TOO DANGEROUS! You don't need to put yourself in bad positions. When ganking, Hide in a good spot and wait for your team mates initiate. You can't initiate, you're too squishy. After that you need to blink in and spam all your abilities really fast. When using Sonic Wave try to position yourself with Blink so you can hit as many enemies as possible. Mid game if everything went well, yous hould have your core item and a part from your Scythe of Vyse.
Late game, You finished your core items and Scythe of Vyse. Team fights are everywhere
Try to help your team with your powerfull skillset and do as much damage as possible in a teamfight. Do NOT initiate! You are too squishy!
So this is the end of my in-depth guide to Queen of Pain
This was my first ever guide on Dotafire :D I hope i will get comments with recommandations :)
English is not my language so please tell me if you find some grammar problems :D