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GentleGamer's Guide to Akasha - Queen Of Pain

October 3, 2013 by Wilson65
Comments: 8    |    Views: 35730    |   


Solo Mid

DotA2 Hero: Queen of Pain


Purchase Order

Starting Items

Tango
Iron Branch
Iron Branch
Iron Branch

Early Game

Bottle
Power Treads
Magic Wand
Town Portal Scroll

Choose One

Black King Bar
Linken's Sphere
Orchid Malevolence
Aghanim's Scepter

Mid-Late Game

Scythe of Vyse

Situational

Manta Style
Eul's Scepter of Divinity
Daedalus
Desolator
Monkey King Bar
Shiva's Guard
Mjollnir
Ethereal Blade

Luxuries

Eye of Skadi
Refresher Orb
Divine Rapier

Have this all the time

Town Portal Scroll


Hero Skills

Shadow Strike

1 3 13 14

Blink

2 9 10 12

Scream of Pain

4 5 6 7

Sonic Wave

8 11 16

Talents

15 17 18


GentleGamer's Guide to Akasha - Queen Of Pain

Wilson65
October 3, 2013


Introduction

Welcome to my guide to Akasha - Queen of Pain!
Introduction
Queen of Pain is a ranged solo mid intelligence hero and ganker. She is picked very consistently on the competitive scene. Because of her powerfull skillset with a TON of AoE damage and mobility she is one of the strongest mid heroes in the game.
Lore
The Ecclesiast-King of Elze nursed a desire for painforbidden pain. In a less prominent political figure, such desires might be considered unwise, but in a monarch of his stature, to satisfy such thirsts would have threatened the virtue of the Divine Throne itself. Therefore he turned to his dungeon full of demonologists, promising freedom to whoever could summon a personal succubus of torment and bind it entirely to his service. The creature who arrived, Akasha by name, visited upon him such exquisite torments that he named her his Secret Queen, and he began to spend all his spare moments submitting to her clever tormentseventually abdicating all his responsibilities in his pursuit of the painful pleasures that only she could bring. Queen of Pain could bring him to the brink of death, but she was rune-bound to keep him alive. At last the King's neglect of state brought on an uprising. He was dragged from his chamber and hurled from the Tower of Invocations, and at the moment of death, Queen of Pain was let loose into the world, freed from servitudefreed to visit her sufferings on anyone she deigned to notice.

Pros & Cons

Pros
  • One of the best Solo Mid Heroes in the entire game
  • Teamfight power
  • High mobility and great escape mechanism with Blink
  • Great harassment tool with Shadow Strike
  • Great farming/nuking potential with Scream of Pain
Cons
  • Squishy, Squishy, Squishy
  • Outcarried by "True" carries
  • Countered by Black King Bar
  • She can be insta-nuked(e.g.: Lina)
  • She has some mana problems before Scythe of Vyce

Abillities

(DotaCinema Queen of Pain Spotlight)

Shadow Strike


Type:
Targets:


Active
Enemy Units
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 15 seconds. An instance of damage is dealt every 3 seconds.

Level

1


2


3


4

Mana

80


100


120


140

Cooldown

20


16


12


8

Range

400


400


400


400

AoE

N/A


N/A


N/A


N/A

Duration

15


15


15


15

Effect

200 DoT, 20% slow


275 DoT, 30% slow


350 Dot, 40% slow


425 DoT, 50% slow


Notes:
  • Damage over time is dealt to the affected units every 3 seconds during 15 seconds.
  • Affected units slowly regain their original movement speed every second during the 15 seconds.
  • Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health.
  • This is your main lane dominance skill and one of the best harassment skills in the entire game.

Blink


Type:
Targets:


Active
Self
Short distance teleportation that allows Queen of Pain to move in and out of combat.

Level

1


2


3


4

Mana

60


60


60


60

Cooldown

12


10


8


6

Range

700


850


1000


1150

AoE

N/A


N/A


N/A


N/A

Duration

N/A


N/A


N/A


N/A

Effect

Short distance teleportation.


Short distance teleportation.


Short distance teleportation.


Short distance teleportation.


Notes:
  • It appears that, unlike Blink Dagger, Queen of Pain's Blink remains operational to maximum range regardless of whether or not you attempted to cast beyond it.
  • You can use Blink to dodge incoming projectiles.
  • Blink has a 0.33 seconds teleportation delay.
  • Blink has a minimum range of 200.
  • I reccomend maxing this 2nd as its your mobility spell that allows you to chase or flee the enemy.

Scream of Pain


Type:
Targets:


Active
AoE
The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.

Level

1


2


3


4

Mana

110


120


130


140

Cooldown

7


7


7


7

Range

N/A


N/A


N/A


N/A

AoE

475


475


475


475

Duration

N/A


N/A


N/A


N/A

Effect

85 AoE Magic damage.


165 AoE Magic damage.


225 AoE Magic damage.


300 AoE Magic damage.


Notes:
  • Scream of Pain will hit invisible units.
  • Has an instant cast time.
  • Can hit units inside fog of war.
  • Your bread-and-butter. This skill is amazing. Farm, Harass, Nuke, Everything packed in a 7 second cooldown.
  • You can last hit creeps with this skill if you hit melee creeps 3 times and range creeps 1 time.

Sonic Wave


Type:
Targets:


Active
AoE
Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake.

Level

1


2


3

Mana

250


360


500

Cooldown

135 (100*)


135 (70*)


135 (40*)

Range

700


700


700

AoE

100 (Starting Radius) / 800 (Distance) / 300 (Final Radius)


100 (Starting Radius) / 800 (Distance) / 300 (Final Radius)


100 (Starting Radius) / 800 (Distance) / 300 (Final Radius)

Duration

N/A


N/A


N/A

Effect

350 (350*) AoE Magic damage.


475 (530*) AoE Magic damage.


600 (725*) AoE Magic damage.


Notes:
  • Sonic Wave can hit units up to 1200 units away.
  • Try to hit as many enemies as possible in a teamfight.
  • If you can get a kill dont hesitate to use Sonic Wave, the cooldown is not that big.

Items

Original Build







Cost: 12 084 gold

I suggest going for this build against magical damage foes (e.g.: Lina, Lion...)
This build will give you a lot of survivalability in team fights because of the Black King Bar and argueably the best disable in the game with Scythe of Vyse
The damage from the Scythe of Vyse it's really good too.

Linken's Sphere Build




Cost: 7 684 gold

This build is good agains enemies with a lot of single target spells.(e.g.: Bane)
A special mention goes to Doombringer. Because his ultimate, Doom, will go thru magic immunity.
BUT Linken's Spehre will block it. SO it's better to go for Linken's Spehre agains a Doombringer.
It gives you some nice hp and mana regeneration with some really good stats for a squishy hero like Queen of Pain
Orchid Build





Cost: 7 634 gold

This build will give you a helpfull silence + mana regeneration, attack speed, attack damage, and mana.
The downside is that you get no stats. So that's why I like to buy a Ogre Club with a orchid. Later you can build that Ogre Club either in a Black King Bar or Aghanim's Scepter

Aghanim's Scepter Build




Cost: 6 709 gold

This build is for a better team fight power. Aghanim's Scepter will let you use your ulti 3 times more often.
The downside is that you dont have any mana regeneration.

Situational Items

On Queen of Pain Blink Dagger is a situational defensive item that lets you Blink Dagger in, cast your spells and then Blink out to safety.


This item is a defensive or offensive item for Queen of Pain. If used defensively u can cyclone yourself into the air and buy 2.5 second for you blink to come off cooldown. If used offensive you can cyclone enemies to catch them. A special mention goes to Spirit Breaker He is a counter to you and the only way i see to dodge his stuns is Eul's Scepter of Divinity.
Not much to say about these itmes. Good late game DPS.
Queen of Pain is already in the middle of the fight
and by using Shiva's Guard will ensure noone escapes from you and your team. This item give you good survivalability, mana and damage with a good active.
Mjollnir is a highly situational item. You should only get this item if you need to split-push or you're the team's carry. Highest flat attack speed in the entire game + some damage.
Ethereal Blade can be bought in late late game and only if you're overfarmed. You dont need this to be effective but it can help with that annoying enemy carry.
Manta Style can be bought, again, if you're the team's carry.
You will get some nice attack speed from the agility. The stats are nice too.
dagon I dont find dagon really usefull on Queen of Pain since you want to deal as much AoE damage as possible not single target. And it's a "KS" item, thus stealing farm from your carry. But if you are the team's carry you should focus on damage and survavibility items. You can get it if you're not playing carry but keep it at level 1. Otherwise you will be a squishy Queen of Pain jumping around with 900 hp and no disables/magic immunity.

LUXURIES


Eye of Skadi will stack with Shadow Strike slowing enemies to a crawl. Amazing stats and tankiness.
Refresher Orb will let you deal 1200 AoE magical damage in a teamfight. This will most likely give you a rampage. You get some nice attack damage, regen and the amazing active.
Its the biggest damage item in the game. If you fell confident enough you can get one. But be carefull the enemy team will want the free Divine Rapier.

Gameplay

Early Game



Early game Queen of Pain should harass her mid opponent as much as possible, make him regret any mistake. But in the same time you need those last hits. If you can get 50 last hits by minute 10 you're doing a great job. After you reached lvl 6 you can start looking for ganks. I said "looking" with a reason. You need to look on each lane and see if you can gank safety. Ask youself some questions:
  • Is someone missing?If yes it might be dangerous to gank.
  • You can gank that lane?(if they have wards for example)
  • You have enough resources?(enough levels, enough gold, runes...etc.)
    If you answered with yes at 1 question you should stay a little bit in lane. Farming a bit and waiting for a good oportunity to gank.Many new players read in guides to gank at lvl 6 and they just choose a lane randomly, go there and hide in trees and wait like 3 mins and go back in mid, loosing a lot of gold and exp. this leading to your mid enemy being more farmed than you and you loosing mid.

    Mid Game



    Mid game you should gank
    Gank, Gank, Gank. The rule still aplies. DO NOT GANK IF IT'S TOO DANGEROUS! You don't need to put yourself in bad positions. When ganking, Hide in a good spot and wait for your team mates initiate. You can't initiate, you're too squishy. After that you need to blink in and spam all your abilities really fast. When using Sonic Wave try to position yourself with Blink so you can hit as many enemies as possible. Mid game if everything went well, yous hould have your core item and a part from your Scythe of Vyse.

    Late Game



    Late game, You finished your core items and Scythe of Vyse. Team fights are everywhere
    Try to help your team with your powerfull skillset and do as much damage as possible in a teamfight. Do NOT initiate! You are too squishy!

Friends & Foes

Queen of Pain's friends are those who can set up a good ult for her!




Queen of Pain's foes are those who can silence her or burst down her low hp pool!


Summary

So this is the end of my in-depth guide to Queen of Pain
This was my first ever guide on Dotafire :D I hope i will get comments with recommandations :)
English is not my language so please tell me if you find some grammar problems :D

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