So I'm finally back for my newest guide and today it's BREEEEEEEEEEEEEWMASTA! Brewmaster is a common site to see nowadays in competitive play so I thought I might as well make a fun guide for those who don't want to use themselves. Thanks and hope you enjoy!
P.S. Listen to this while reading! http://www.youtube.com/watch?v=god7hAPv8f0
Big Boi Brew got that sustain
Can fit all those positions that you might need
Has a craving for blue Gatorade
Gotta have that micro on lock
Gotta have those hops (blinky)
Likes to get fouled
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
Attack Speed Slow: 25 / 35 / 45 / 55
Movement Speed Slow: 25 / 35 / 45 / 55%
Damage: 100 / 175 / 250 / 300
Duration: 4.25 seconds on Heroes (8 on creeps)
A slam of Mangix' mighty keg starts the festivities.
Mana Cost: 90 / 105 / 130 / 150 Cooldown Time: 12
Drenches an enemy unit in alcohol, causing all units in a 200 AoE of the initial target movement speeds to be reduced, and causing their attacks to have a chance to miss.
Duration: 8 seconds on Heroes (12 on creeps)
Movement Speed Slow: 14% / 18% / 22% / 26%
Miss Chance: 45% / 55% / 65% / 75%
The Order of the Oyo's solution to all problems - another round!
Mana Cost: 50 Cooldown Time: 8
Gives a chance to avoid attacks and to deal double damage as critical.
Dodge Chance: 10 / 15 / 20 / 25%
Critical Chance: 10 / 15 / 20 / 25%
Guaranteed Critical Strike/Evasion Timer: 16/14/12/10
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.
Splits the Brewmaster into elements, forming three specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
Duration: 15 / 17 / 19
SCEPTER UPGRADE: Aghanim's Primal Split grants Thunderclap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire.The skills granted are at the same level as Brewmaster's skills. Cooldowns are independent of the original Brewmaster.
It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor.
- Dodges projectiles while transforming
- All auras that Brewmaster possesses are active on Earth, if he's dead, Storm, and if he's dead, Fire.
- When the duration ends, Brewmaster will take the place in order depending on who is alive, Earth, then Storm then Fire.
- All spirits possess abilities.
Mana Cost: 125 / 150 / 175 Cooldown Time: 140 / 120 / 100
(Anyone know icon codes for the spirits?)
Hit Points: 1500 / 2250 / 3000
Mana: 400 / 500 / 600
Damage: 37-43 / 75-84 / 159-171 (Piercing damage)
Armor: 5 (Heavy Armor)
Movement Speed: 325
Sight Range: 1800/800 (Day/Night)
Base Attack Time: 1.35
Throws a boulder at a unit, doing damage and stunning it.
Damage: 100 (Magical)
Mana Cost: 100 Cooldown: 7
Provides a chance to do damage in a small radius.
Radius: 150 / 250
Damage: 20 / 40 (Universal)
These default items are tailored for a Brewmaster in the offlane, but consider dropping the Stout Shield for a Circlet and Gauntlets of Strength if playing in the safelane.
Iron Branches: Picked up for stats and to build a Magic Wand.
Tango: Gives good regen early game, and better imho than Healing Salve. If you need more regen, ask a support to share Tangos.
Stout Shield: Built for the offlane to give you more sustain. Works well with Drunken Brawler and can be built further if you feel necessary.
Circlet: More attributes and builds into the Drum of Endurance you should be buying if playing as a safelane core.
Gauntlets of Strength: High amount of stats in Strength to start the game. Built into Drum of Endurance.
Note: If going for Drum of Endurance, you can decide to skip Circlet or Gauntlets of Strength to buy a Clarity or Healing Salve
Arcane Boots: The boots of choice in this build, gives Brewmaster the chance to utilize Thunder Clap without needing a Bottle. After picking these bad boys up you should begin ganking ASAP. You need money to pay for items later don't you?
Phase Boots: If you decide to get a Bottle, then lace up in these shoes. Will help you farm and phase will allow you to move through units if you get ganked.
Magic Wand: Should be the first item on your list. Purchase after Boots of Speed but before Arcane Boots or Phase Boots.
Blink Dagger: Your first real item after completed boots. Gives you the opportunity to initiate or escape ganks with ease. Use it to blink into the enemy team, Thunder Clap and then Primal Split (Your spirits have separate cooldowns and mana pools by the way).
Aghanim's Scepter: A great item to buy on Brewmaster, splits Thunder Clap, Drunken Haze, and Drunken Brawler between your spirits and also makes your ultimate have an increased duration.
Drum of Endurance: If you really want to buy this (it does give good stats), then you will want to buy it right before or directly after you purchase Blink Dagger.
Assault Cuirass: A great item to pick up, and generally gotten instead of Aghanim's Scepter. The speed and armor allow Brewmaster to become more useful outside and inside of his ultimate (the aura carries when you use Primal Split).
Boots of Travel: A good pick up on most heroes, allowing you to get into better positioning and teleport to a creep wave or back to base to defend.
Heart of Tarrasque: Gives a lot of raw health and damage on Brewmaster. Although the regen isn't that helpful outside of battle, Brewmaster still heals when in Primal Split. And the best part of that is that even if Brewmaster's spirits take damage it doesn't affect his health regen from Heart of Tarrasque.
Shiva's Guard: Gives you more tank, solves your mana issues, and gives you another high damage ability for initiating. Plus the aura carries to your spirits :)
Radiance: Deals 50 dps, allows you farm easier, and carries into your ultimate. HoT is better with this than Assault Cuirass.
Black King Bar: Although not the most ideal item to buy, if the item team is swimming in mad stuns then you will need a way to initiate and get Primal Split off without dying first.
Just in case you weren't feeling any of the items I already listed ...
Linken's Sphere: A very pricey item that mostly serves the same purpose as BKB, but would ultimately be better use on your team's main core instead of yourself.
Vladmir's Offering: Another item that isn't really for Brewmaster but for your team's main core. Additional lifesteal, damage, and armor on your main core can save your team from a big disaster in the late game.
Heaven's Halberd: Despite the evasion, this item is bought for it's strong active. Using Drunken Haze on someone like Sniper and then using Heaven's Halberd on Phantom Assassin can destroy the enemy team's chance of winning any fights.
Eul's Scepter of Divinity: If you are suffering from major mana problems early game then consider picking up this item. Cyclone is a good active and Eul's Scepter of Divinity gives you +40 movement speed to help position and chase heroes. Can be used in tangent with Heaven's Halberd and Drunken Haze.
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