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2 Votes

A pub guide to Doom

October 21, 2013 by Saom
Comments: 8    |    Views: 24149    |   

Jungle all day and night and the next day

DotA2 Hero: Doom

Hero Skills


1 3 5 7

Scorched Earth

2 4 6 8

Infernal Blade

10 12 13 14


9 11 16


15 17 18

Still in work

This is a WiP and I will update more most days (round work, and actually playing)

I am NOT an expert player. Not even a good one. I just like to play for fun and if I am going to have fun I might a well try and win!

So this guide is how I like to play and I could not find a guide on DotAFire that relates that close to my guide, so I decided to make one.

The grammar will be off and some of it won't make sense. This is not because English is not my first language but I am just a typing mong =]

Enjoy the guide as it develops and please comment on your thoughts about it!

Who is this handsome devil?

Lore from ingame and Dota2Wiki

He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.

Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, the Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.

Doombringer (also known as Lucifier) is a Strength carry with great late game potential with an ability to farm incredably fast with both his Q skill, Devour, and Hand of Midas. Once level 11 is reached 2 levels in his ultimate, Doom, is enough to kill most low hp carries and supports with its high DPS and massive silence.

Item Purchase order and reasons

At Fountain

Tango +7.2hp/s regen over 16 seconds
Ring of Protection + 2 armour is needed to help reduce creep damage as Doom now only starts with 1 armour and will help to make a quick Ring of Basilius
Stout Shield 60% chance to block 20 incoming damage, great for small camps and help take medium camps without huge HP loss

Within the first minute

Sage's Mask to build a Ring of Basilius fast to provide 0.65 mana regen in the jungle and help maintain the devour spam to increase your GPM

Within 8-12 minutes

Gloves of Haste You need them for Hand of Midas so you might as well get them in lane (if the lane is pushed get Gloves of Haste and Sage's Mask from the side shop to free up the courier)
Hand of Midas recipe as soon as possible. When using Hand of Midas you have a few options. Using it on a low gold creep (think summoned skeletons) will massively increase your GPM but your exp growth will not be as high. Using it on Mud Golems (not yet fully tested with the new xp levels on them) will grant you massive Exp but reduce your GPM. Never use it on the Satyr Tormenter as it already gives 97-111 gold bounty wasting the GPM boosting potential of the midas.

Boot Choices

They only two boots I entertain on Doom Bringer is Phase Boots and Power Treads

I will list the main advange of each boots, though many will already know.

Phase Boots
- Massive movement speed boost (especially when twinned with Scorched Earth)
- Increases raw damage
- Cheaper than Power Treads by 50g
- Syncs well with Scorched Earth and the Aghanim's Scepture upgrade of Doom

Power Treads
- Better average DPS (when on Str due to +30 attack speed)
- Tread switching to obtain 'free' mana and to help heal faster with Scorched Earth when on agi.
- Incresed survivability (+1 armour from Agi and + 157 HP from Str)

I however go for phase 80% of the time unless I am severly underfarmed and have been ganked hard as the survivability from Treads can make all the difference. Also the Phase Boots Scorched Earth Doom and Radiance combo can be so powerful and destroy to all but the tanky high hp heros (basically everyone but pudge and a fed ursa)

Decision Time

This is where it gets interesting. Normally by this stage you have hit level 6-7 and probally done nothing to help your team but guard your hard support who is warding near your jungle. When this is the case I normally rush a Vanguard then Radiance unless my team is holding their own/winning their lanes, then I grab Radiance first as 3800 gold to save up in a jungle is risky. If this is the case you NEED observer wards to protect you. Worse case scenario is to buy them yourself, that 150 gold spent is less than a death and takes the pressure of your already poor support.

HOWEVER if you have helped to gank on your safe lane (max Scorched Earth is nothing to laugh about, unless you are Lucifer) and got a few kills/***its then rush that Heart of Tarrasque. +40 damage and nearly 2500hp at level 11/12 is damn scary and then you can farm the jungle so fast you WILL run out camps to kill. When this happens start tower diving and right clicking into those 700 hp carries faces. Hard.

I normally go plate mail before the obligitory BKB just because you have so much health with Heart of Tarrasque the armour turns you into a beast and builds into a Shiva's Guard or Assault Cuirass which you will get later on if you get that far.

After either of these route, get that Black King Bar, getting your Doom off is so important you cannot afford to get stunned for 3 seconds and the team fight be underway putting your team at a big disadvantage (think of Dooming carries such as FV, TW, Huskar, PL etc or massively annoying supports such as Lina and Lion). Right click on people's faces again and watch those Red bars go down.

Stop. Dooming Time.

I will break the standard item talk by just explaining why radiance rush on a Doom Bringer is so powerful.

Radiance does 60 Damage per second. Combined with max Scorched Earth equals 90 DPS without even attack. Not a bad passive, while granting you 30 HP regen creating a 120 HP difference PER Second (!!!) to all enemy heros near you. Ouch.

Add a level 2 Doom onto this and you will be doing 160 DPS without any right clicks. and the target can then not use Magic wands, sheep sticks, TPs, blinks etc to get away from you. Combine this with 345 basic movement speed (if you went phase) with a 8% increase (4 seconds on at 16% 4 seconds off while recharging), then another 16% increase in MS you run at an average of 432 and can catch anyone unless they have other % increase to MS. As people only run from Team fights if they are usually low, this equals an easy kill on a carry who is trying to keep their gold. Deny them that and tower dive their proverbial a**es and steal their gold. Who cares if it is a sin, you are the Devil.

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