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It also prevents life steal regen which is invaluable in a fight against hereos like lifestealer, and the extra duration stops him from doing open wounds once it's finished and his health rocketing back up. Aghs can also be justified if your team has lots of aoe damage such as ultimates from
Also, you could talk about his viability in a dual mid lane. If he's with someone with a guaranteed stun, such as
Finally, you could say how ice vortex can be used to scout out high ground due to its large casting range, this can help your team from walking into big trouble.
I've added a mid semicarry item selection based on your suggestions. I had ghost scepter in a situational item section earlier but rearranged it and missed it off! Thanks for the reminder.
No probs bro :D
You could also consider getting treads instead of arcanes. With some points in touch u have massive right click early on.
Also ghost sceptor is a great pick for a squishy support.
I mostly play AA as a mid role with loads of impact on the game.
He can ruin a 5 man fight for your enemies with 1 ulti.
SAY NO TO HUSKAR!!!!!
I've added a mid semicarry item selection based on your suggestions. I had ghost scepter in a situational item section earlier but rearranged it and missed it off! Thanks for the reminder.
I'm not saying that
Ah I see what you mean :)
Also ghost sceptor is a great pick for a squishy support.
I mostly play AA as a mid role with loads of impact on the game.
He can ruin a 5 man fight for your enemies with 1 ulti.
SAY NO TO HUSKAR!!!!!
I think we'll have to agree to disagree :D The heal from a
I don't dispute that the extra duration on the
I'm not saying that
I'm gonna have to disagree with you on this one. At level 3, the duration goes up from 10 to 17 seconds. That's a whole extra seven seconds of no regeneration! I don't think that is very "slight" at all. Though I think you are right, that an AA playing the 5 role shouldn't get it until very late in the game.
I think we'll have to agree to disagree :D The heal from a
I don't dispute that the extra duration on the
I would rather have the heal/regen/armour buff on my entire team than a slightly longer duration ont he debuff from
I'm gonna have to disagree with you on this one. At level 3, the duration goes up from 10 to 17 seconds. That's a whole extra seven seconds of no regeneration! I don't think that is very "slight" at all. Though I think you are right, that an AA playing the 5 role shouldn't get it until very late in the game.
An Aghanim's would be better for your team than a mech.
Try max touch build. Its ridiculously strong when paired with a beastmaster with points in his aura. Or you could consider a necrobook. All the stats are usefull plus everyone gets more attack speed.
Personally I would disagree. I think that a
As for maxing
I've added necrobook to the situational team benefiting items as I'll admit I forgot it earlier. It's not actually an item I build very often, although perhaps I should!
Though I see you explain why you left it blank, some people could downvote just because of that. I suggest you make 2 seperate build, one maxing his W second and the other maxing his E second, then explain the characteristics, pros and cons of each skill build in the guide.
You may have to mid depending on the game, a
Also, have you ever considered
If people downvote because I said that they should adapt to a situation then I'm not hugely bothered, although I appreciate the feedback.
While AA used to be a viable mid I really don't think he is any more. It is too easy to run away from
As for
Try max touch build. Its ridiculously strong when paired with a beastmaster with points in his aura. Or you could consider a necrobook. All the stats are usefull plus everyone gets more attack speed.