Azura

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Forum » Hero & Item Ideas » Azura
Permalink | Quote | PM | +Rep by ChunkyMaru » July 16, 2017 10:52am | Report

Azura, the Shadow Ranger




RANGED
500

18 + 2.00
42 - 48

*

22 + 1.80
300

19 + 2.30
1

Shadow Wave


Releases a wave that deals damage to enemy units it travels through and replenishes 1 Bolt Charge for each unit hit.

Shadowform


Azura slips into the Nothl Realm, becoming Ethereal and gain Hasted movement speed for 2/3/4/5 seconds. Any unit she passes through becomes Ethereal for the remaining duration of Shadowform.

N/A


N/A

Multi-shot Crossbow

(innate passive)

Azura's attack animation functions differently from other heroes. Azura has a BAT of 0.5 seconds, but only has a limited amount of Bolt Charges. She has 5 Bolt Charges and generates one Bolt Charge every 2.5 seconds, modified by attack speed. One Bolt Charge is consumed for each attack launched by Azura and she is Disarmed while the number of Bolt Charges is at 0.

Gaze of Exile


Azura's piercing gaze isolates the target, causing it to become Untargetable by its allies for 10 seconds. Any unit gains 100% accuracy and an additional 200/300/400 attack & cast range against the target. If the target dies before the duration ends, all of Azura's Bolt Charges and cooldowns are replenished.
25: +1 Max Bolt Charges or -30s Gaze of Exile Cooldown
20: +10 All Stats or +200 Shadowform MS
15: 15% Lifesteal or +100 Attack Range
10: +25 Damage or +15% Magic Resistance
None.





Shadow Wave


Releases a wave that deals 90/160/230/300 damage to enemy units it travels through and replenishes 1 Bolt Charge for each unit hit.
Mana Cost: 90
Cooldown: 12 / 11 / 10 / 9

Ability: Target Point Damage: 90 / 160 / 230 / 300
Pierces Spell Immunity: No Travel Distance: 900
Affects: Enemy Units Wave Radius: 250
Damage Type: Magical Cast Range: 900

Notes


Shadowform


Azura slips into the Nothl Realm, becoming Ethereal and gain Hasted movement speed for 2/3/4/5 seconds. Any unit she passes through becomes Ethereal for the remaining duration of Shadowform. Shadowform ends early if Azura attacks.
Mana Cost: 120
Cooldown: 24 / 21 / 18 / 15

Ability: No Target Duration: 2 / 3 / 4 / 5
Pierces Spell Immunity: No Allied Magic Resistance Reduction: 25%
Affects: Any Units Enemy Magic Resistance Reduction: 30% / 40% / 50% / 60%
Collision Radius: 200

Notes


N/A


N/A


Notes


Multi-shot Crossbow

(innate passive)

Azura's attack animation functions differently from other heroes. Azura has a BAT of 0.5 seconds, but only has a limited amount of Bolt Charges. She has 5 Bolt Charges and generates one Bolt Charge every 2.5 seconds, modified by attack speed. One Bolt Charge is consumed for each attack launched by Azura and she is Disarmed while the number of Bolt Charges is at 0.

Ability: Innate Passive Max Bolt Charges: 5
Base Attack Time: 0.5
Bolt Charge Replenish Time: 2.5

Notes


Gaze of Exile


Azura's piercing gaze isolates the target, causing it to become Untargetable by its allies for 10 seconds. Any unit gains 100% accuracy and an additional 200/300/400 attack & cast range against the target. If the target dies before the duration ends, all of Azura's Bolt Charges and cooldowns are replenished.
Mana Cost: 200
Cooldown: 80 / 60 / 40

Ability: Target Hero Duration: 10
Pierces Spell Immunity: Yes Bonus Attack & Cast Range: 200 / 300 / 400
Affects: Enemy Heroes Accuracy: 100%
Cast Range: 700

Notes




Hero Introduction


The main mechanic of this concept is her innate passive, Multi-shot Crossbow. It might be hard to understand it at first, so to explain it more intuitively: Practically speaking, Azura has a Base Attack Time of 2.5 seconds (slower than the regular BAT of 1.7) but in turn is allowed to save up attacks over a period of time and then release them all at the same time. The ability description explains the details of how this is accomplished.

Shadow Wave is a regular aoe nuke which all carries need and also replenishes Bolt Charges. Her ultimate is actually quite punishing for her in the early game and Shadow Wave helps to alleviate that by providing another source of Bolt Charges.

Shadowform is an obvious addition to the concept as Ethereal Form simply works so well with it. It acts as both protection and mobility at the same time, but comes at the cost of taking amplified magical damage. While it does synergise with other magic damage dealing heroes, it doesn't work too well with other right-click cores.

N/A

Gaze of Exile makes a target very vulnerable in a unique way. Since it becomes untargetable by its allies, it can no longer receive heals or protection (unless it's untargeted, like Mekansm). It makes for a proactive counter towards abilities such as Shallow Grave and False Promise. It also increases the attack range of anyone attacking the target, making it hard to avoid taking damage.

Gameplay


I imagine her being played in the mid lane. She can efficiently double-hit creeps for easy last hits and denies, though limited by her bolt replenish rate. She has an aoe nuke to clear creep-waves and generate more bolt charges, better allowing her to contest the runes and continue to last hit. When in trouble she can make herself immune to physical damage, making her resistant to gank attempts. In the general case she's undoubtedly a carry and should be played as such.

In team fights she'll alternate between Shadowform and attacking her target, making her slippery and threatens to pick of squishy supports. When using Shadowform, make sure to run over the enemy right-click heroes in order to prevent them from attacking. Alternatively, you can use it to make allies ethereal instead. The obvious weakness of this hero are tanky heroes and supports. If she can't bring a hero down with the initial burst she's just kind of left hanging, allowing for Mekansm and other sustain items to kick in for her opponents. This is unless her ultimate is up, which allows her to isolate a target for 10 seconds preventing any help from reaching it.

Items


In the Early Game the most important thing for you is to maximize per attack damage. Increasing attack speed does increase the rate of which bolts replenish, but it's simply more efficient to let your abilities generate bolts instead.

Phase Boots compensates for her low base damage.
Ring of Aquila gives overall good stats and mana regeneration.
Bottle if you're going to the mid lane. Allows you to farm more efficiently by spamming Shadow Wave.
Infused Raindrops protects you against magical damage, something you are susceptible to when ganked.

In the Mid Game you need to have some more impact with a more serious damage item. You also need to address your weakness to magical damage if needed.

Black King Bar What can I say? It's a BKB!
Maelstrom is amazing for farming. 6-7 bolts and a Shadow Wave clears most camps instantly.

In the Late Game your item build will start to look like that of most other carry builds. Let the game decide what's necessary.

Balance


The very nature of her innate passive makes any small changes to numbers have a huge impact on the effectiveness of the hero. So much so that it's pretty much impossible to balance on paper alone, it has to be tested in practice. I've designed the concept to be balanced easily in both the early and late game by changing the value of two variables: Shadow Wave and Multi-shot Crossbow. Bolt Charges generated from Shadow Wave is always constant throughout the game thus impacting the early game most, whereas changing the Bolt Charge Replenish Time of Multi-shot Crossbow has a huge impact on late game performance. By changing these two variables you can modify the power-curve of the hero to be on par with other heroes throughout the game.

Credits


Template images such as for the attributes, movement speed, mana cost, etc, as well as the layout of the page comes from / is inspired by:
http://www.dota2.com/heroes/

The talent tree image is from:
https://play.google.com/store/apps/details?id=com.trenchwarfaredota.talenttreefordota

The Aghanim's upgrade image is from:
http://wiki.teamliquid.net/dota2/Aghanim%27s_Scepter

The hero portrait is that of Sylvanas Windrunner from the warcraft universe:
http://pointinsertion.deviantart.com/art/Reader-x-Sylvanas-Windrunner-Alive-540265439

The ability icon for Gaze of Exile is from the game Guild Wars:
https://wiki.guildwars.com/wiki/Critical_Eye
My Hero Concepts: Azura, La'thaal, Mhenlo

ChunkyMaru


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Posts: 10

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