Azura

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Forum » Hero & Item Ideas » Azura
Permalink | Quote | PM | +Rep by ChunkyMaru » July 16, 2017 10:52am | Report

Azura, the Shadow Ranger




RANGED
500

18 + 2.00
42 - 48

*

22 + 2.20
300

19 + 2.30
1

Shadow Wave


Releases a wave that deals damage to enemy units it travels through and replenishes 1 Bolt Charge for each unit hit.

Shadowform


Azura slips into the Nothl Realm, becoming Ethereal and gain Hasted movement speed for 4 seconds. You take extra magical damage.

Gaze of Exile


Removes Evasion and Armor from target hero and makes it Untargetable by its allies. Replenishes all Bolt Charges if the target dies before the duration ends.

Multi-shot Crossbow (innate passive)


Gives Azura a BAT of 0.5, but with a limited amount of Bolt Charges. Has 4/5/6/7 Bolt Charges and generates one Bolt Charge every 2.5 seconds, modified by attack speed.
25: +2 Max Bolt Charges or 20% Cooldown Reduction
20: +15 Agility or +6s Shadowform Duration
15: 15% Lifesteal or +100 Attack Range
10: +20 Damage or +12% Magic Resistance
Generates 1 Bolt Charge every time a unit dies within a 900 radius around you.
Bolt Charges generated may now temporarily exceed the maximum amount.

Notes





Shadow Wave


Releases a wave that deals 90/160/230/300 damage to enemy units it travels through and replenishes 1 Bolt Charge for each unit hit.
Mana Cost: 90
Cooldown: 13 / 12 / 11 / 10

Ability: Target Point Damage: 90 / 160 / 230 / 300
Pierces Spell Immunity: No Travel Distance: 900
Affects: Enemy Units Wave Radius: 250
Damage Type: Magical Cast Range: 900

Notes


Shadowform


Azura slips into the Nothl Realm, becoming Ethereal and gain Hasted movement speed for 4 seconds. You take 40%/35%/30%/25% extra magical damage.
Mana Cost: 60
Cooldown: 12 / 10 / 8 / 6

Ability: No Target Duration: 4
Affects: Self Magic Amplification: 40% / 35% / 30% / 25%

Notes


Gaze of Exile


Removes Evasion and 3/4/5/6 armor from target hero and makes it Untargetable by its allies for 5/6/7/8 seconds. Replenishes all Bolt Charges if the target dies before the duration ends.
Mana Cost: 120
Cooldown: 24 / 21 / 18 / 15

Ability: Target Hero Accuracy: 100%
Pierces Spell Immunity: No Armor Reduction: 3 / 4 / 5 / 6
Affects: Enemy Heroes Duration: 5 / 6 / 7 / 8
Cast Range: 900

Notes


Multi-shot Crossbow


Gives Azura a BAT of 0.5, but with a limited amount of Bolt Charges. Has 4/5/6/7 Bolt Charges and generates one Bolt Charge every 2.5 seconds, modified by attack speed. Each attack launched by Azura removes a Bolt Charge and she is unable to attack without Bolt Charges.

Ability: Passive Max Bolt Charges: 4 / 5 / 6 / 7
Base Attack Time: 0.5
Bolt Charge Replenish Time: 2.5

Notes




Hero Introduction


The main mechanic of this concept is her ultimate, Multi-shot Crossbow. It might be hard to understand it at first, so to explain it more intuitively: Practically speaking, Azura has a Base Attack Time of 2.5 seconds (slower than the regular BAT of 1.7) but in turn is allowed to save up attacks over a period of time and then release them all at the same time. The ability description explains the details of how this is accomplished. No note that Azura starts with Multi-shot Crossbow at Level 1 at the beginning of the game.

Shadow Wave is a regular aoe nuke which all carries need and also replenishes Bolt Charges. Her ultimate is actually quite punishing for her in the early game and Shadow Wave helps to alleviate that by providing another source of Bolt Charges.

Shadowform is an obvious addition to the concept as Ethereal Form simply works so well with it. It acts as both protection and mobility at the same time, but comes at the cost of taking amplified magical damage.

Gaze of Exile was added because she needs a source of accuracy. When one has a limited amount of available attacks evasion introduces a huge unpredictive element to worry about. Unlike someone like Ursa with Overpower, missed attacks still consume Bolt Charges ( Overpower attack counter does not decrement for missed attacks). Gaze of Exile also introduces a new type of debuff: Untargetabe.

Gameplay


I imagine her being played in the mid lane. She can efficiently double-hit creeps for easy last hits and denies, though limited by her bolt replenish rate. She has an aoe nuke to clear creep-waves and generate more bolt charges, better allowing her to contest the runes and continue to last hit. When in trouble she can make herself immune to physical damage, making her resistant to gank attempts. In the general case she's undoubtedly a carry and should be played as such.

In team fights she'll alternate between Shadowform and attacking her target, making her slippery and threatens to pick of squishy supports. If she uses her Gaze of Exile correctly, the Bolt Charge restock mechanic allows her to potentially pick of more than one target at a time. This being said, the obvious weakness of this hero are tanky heroes and supports. If she can't bring a hero down with the initial burst she's just kind of left hanging, allowing for Mekansm and other sustain items to kick in for her opponents.

Items


In the Early Game the most important thing for you is to maximize per attack damage. Increasing attack speed does increase the rate of which bolts replenish, but it's simply more efficient to let your abilities generate bolts instead.

Phase Boots compensates for her low base damage.
Blight Stone stacks with the minus armor from Gaze of Exile and builds into Desolator in the mid game.
Ring of Aquila gives overall good stats and mana regeneration.
Bottle if you're going to the mid lane. Allows you to farm more efficiently by spamming Shadow Wave.
Infused Raindrops protects you against magical damage, something you are susceptible to when ganked.

In the Mid Game you need to have some more impact with a more serious damage item. You also need to address your weakness to magical damage if needed.

Black King Bar What can I say? It's a BKB!
Desolator stacks with the minus armor from Gaze of Exile and gives +50 damage. Simply amazing value for money.
Maelstrom is amazing for farming. 6-7 bolts and a Shadow Wave clears most camps instantly.
Dragon Lance as her range may be a little limiting and this definitely helps with that. Not essential though, need more damage and the upgrade to Hurricane Pike gives her mobility which she doesn't need.

In the Late Game your item build will start to look like that of most other carry builds. Let the game decide what's necessary.

Balance


The very nature of her ultimate makes any small changes to numbers have a huge impact on the effectiveness of the hero. So much so that it's pretty much impossible to balance on paper alone, It has to be tested in practice. I've designed the concept to be balanced easily in both the early and late game by changing the value of two variables: Shadow Wave and Multi-shot Crossbow. Bolt Charges generated from Shadow Wave is always constant throughout the game thus impacting the early game most, whereas changing the Bolt Charge Replenish Time of Multi-shot Crossbow has a huge impact on late game performance. By changing these two variables you can modify the power-curve of the hero to be on par with other heroes throughout the game.

Credits


Template images such as for the attributes, movement speed, mana cost, etc, as well as the layout of the page comes from / is inspired by:
http://www.dota2.com/heroes/

The talent tree image is from:
https://play.google.com/store/apps/details?id=com.trenchwarfaredota.talenttreefordota

The Aghanim's upgrade image is from:
http://wiki.teamliquid.net/dota2/Aghanim%27s_Scepter

The hero portrait is that of Sylvanas Windrunner from the warcraft universe:
http://pointinsertion.deviantart.com/art/Reader-x-Sylvanas-Windrunner-Alive-540265439

The ability icon for Gaze of Exile is from the game Guild Wars:
https://wiki.guildwars.com/wiki/Critical_Eye

ChunkyMaru



Posts: 7

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