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Puck?

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Forum » Theory Crafting » Puck? 11 posts - page 1 of 2
Permalink | Quote | PM | +Rep by Smuggels » December 15, 2014 4:21pm | Report
as you kinda know ive been playing a lot of puck....

im thinking ive kinda got him locked in now.

http://www.dotabuff.com/matches/1092966528

i was having problems all early game with my jaunt key it wouldnt press down so i missed out on like 3 kills on QOP and my ping was jumping from 60 to 250so was having problems and then she rotated out of lane and destroyed top twice, Queen of pain was able to get a 12 min orchid :( which sucked haha.

but then i fixed my keys and lag settled a bit and i got a couple of triple kills and was able to grab my blink and then the problems came back this time with my blink key, i had to smash my keyts for them to press which was annoying...

BUT then i felt i started getting into the zone. two escapes from 5 man ganks another triple kill and i got a 5 man silence coil escape which set up a full team wipe on our part.

then drow just went full ****** and would not play play safe so it was all over the place from then on with her dying and buying back like 5 times and the xp graph is stupid...

but we won ... just.

i love puck but never play him with ping issues... your going to have a bad time :(....

if i didnt have the issues with my keyboard and ping ... i feel i would have stomped the **** outa this game :( sad face :(

if anyone wants to have a look or just a glance and give me feedback it will be much appreciated :)

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


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Permalink | Quote | PM | +Rep by KoDyAbAbA » December 15, 2014 4:39pm | Report
Puck is honestly, a very situational pick in this meta because of the good ol' ricers coming back. (farming meta)
I mean, he just drops so hard past the 45 minute mark,while Queen of Pain remains relevant in all stages of the game albiet being a very squishy and farm oriented pick.I mean what can puck do? he picks up dagon he picks up Scythe of Vyse yada-yada-yada but its not enough.

Tell me smuggles didn't your gold gain drop very sharply past the 40 minute mark?That's what happens with Puck.You just can't keep gaining momentum on this hero because he can't snowball infinitely.

what i mean to say is, Puck is very ineffective past the 50 minute mark.At this point honestly, you are just a Scythe of Vyse,a dagon and a bkb through conditional stun with Aghanim's Scepter.

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Permalink | Quote | PM | +Rep by Smuggels » December 15, 2014 4:56pm | Report
KoDyAbAbA wrote:

Puck is honestly, a very situational pick in this meta because of the good ol' ricers coming back. (farming meta)


^ but he can dominate his lane early which is great and his main strength is his core advantage transitions. He is best when he enforces his level/gold advantage over the other lanes. The only time i was able to go bottom during the laning stage i got a triple kill. i actually think he might work in some line ups but then again i mean he has always been situational. i presonally disagree with it being called "farming meta" i actually call it the "Space Creation meta" because your greatest advantage is gained from creating space for an incredibly hard carry to farm farm farm. i ran a heavy push strat against a greedy line up Medusa Warlock Outworld Devourer and medusa didnt have any space to farm she was useless all game so it doesnt matter if you go late you have to find the farm to do so. i feel puck is amazing at creating that space.

KoDyAbAbA wrote:

Tell me smuggles didn't your gold gain drop very sharply past the 40 minute mark?That's what happens with Puck.You just can't keep gaining momentum on this hero because he can't snowball infinitely.



^ surprisingly it picked up... i got a late dagon 5 so it was around 35-45 minutes when i started wrecking face with the dagon euls and scythe. got a double when i was solo against the QoP and Elder Titan.it defs fell off around the 50 min mark mostly due to team fights constantly happening and no viable smoke gank options. but his CC is just too damn high i feel ... and i mean .... slipperrryyyyyyyyy

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Permalink | Quote | PM | +Rep by KoDyAbAbA » December 15, 2014 5:14pm | Report
what kind of people do you play against >.>

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Permalink | Quote | PM | +Rep by Smuggels » December 15, 2014 5:27pm | Report
it was a lobby match against a 4.5k MMR team.

we lost the first one hard and they ran that in the second. i was just happy i picked up the veno and the jakiro first then it was easy to pick a Necro hard carry and pugna and puck offlane.

worked a treat they didnt have lock down for puck and necro just rekt them mid game with pugna.

medusa ended with a half built skadi and linkens and brown boots.

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


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Permalink | Quote | PM | +Rep by ElDiablo » December 16, 2014 12:18am | Report
I know this is kinda off topic but can you guys tell me what you build on puck and in which order?
(I normally go bottle -> boots -> blink -> treads -> scythe/linkens)
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Permalink | Quote | PM | +Rep by Smuggels » December 16, 2014 12:37am | Report
i start with

Tango and Null Talisman

* you really need the extra stats early if your up against a comparable mid.

then i rush Bottle

into Boots of Speed

its situational from then on for me. if i feel im going to be ganking early and enforcing my advantage then i usually go

Magic Stick into Blink Dagger Power Treads then a 2nd core.

if i feel i can stay in lane for a bit longer then ill rush my Blink Dagger into a 2nd core.

if i need lock down more then damage ill build a Scythe of Vyse first. if i feel i need damage i go Dagon to level 3 then get Scythe of Vyse

if i feel im needing some serious mobility ill pick up the Eul's Scepter of Divinity after Blink Dagger and move into Shiva's Guard...


then its luxury from then

EDIT: i always build a Euls though ... its a core item in my opinion.

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Permalink | Quote | PM | +Rep by ElDiablo » December 16, 2014 1:30am | Report
Smuggels wrote:

i start with

Tango and Null Talisman

* you really need the extra stats early if your up against a comparable mid.

then i rush Bottle

into Boots of Speed

its situational from then on for me. if i feel im going to be ganking early and enforcing my advantage then i usually go

Magic Stick into Blink Dagger Power Treads then a 2nd core.

if i feel i can stay in lane for a bit longer then ill rush my Blink Dagger into a 2nd core.

if i need lock down more then damage ill build a Scythe of Vyse first. if i feel i need damage i go Dagon to level 3 then get Scythe of Vyse

if i feel im needing some serious mobility ill pick up the Eul's Scepter of Divinity after Blink Dagger and move into Shiva's Guard...


then its luxury from then

EDIT: i always build a Euls though ... its a core item in my opinion.


Thank you. I actually have been thinking euls but just haven't seen a reason for it, but now when i think it seems really good.
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Permalink | Quote | PM | +Rep by Seagull » December 16, 2014 4:14am | Report
KoDyAbAbA wrote:

Puck is honestly, a very situational pick in this meta because of the good ol' ricers coming back. (farming meta)
I mean, he just drops so hard past the 45 minute mark,while Queen of Pain remains relevant in all stages of the game albiet being a very squishy and farm oriented pick.I mean what can puck do? he picks up dagon he picks up Scythe of Vyse yada-yada-yada but its not enough.

Tell me smuggles didn't your gold gain drop very sharply past the 40 minute mark?That's what happens with Puck.You just can't keep gaining momentum on this hero because he can't snowball infinitely.

what i mean to say is, Puck is very ineffective past the 50 minute mark.At this point honestly, you are just a Scythe of Vyse,a dagon and a bkb through conditional stun with Aghanim's Scepter.

I'd say Puck really stays relevant at all stages. Even though he doesn't do as much damage as QoP for example, but he provides amazing crowd control, which I value a lot more in the late game. Your role in a team as Puck is really not to deal damage, but rather lock the enemy team in its place with a well-placed Dream Coil while seriously crippling enemy supports. The damage you deal yourself is not maybe that impressive but imagine, let's say, a Terrorblade whacking at the enemy team freely for 6 seconds (8 if you get aghs). That is really what I think Puck is made for. Now that the aghs buff makes your Dream Coil goes through BKB, I think Puck's biggest weakness is removed: he now doesn't fall off hard when the enemy carry buys BKB.

My personal item build is:

Starting: Either Tango+3 Iron Branches or Null Talisman+3 Iron Branches+2 pooled tangoes

Early game: Bottle rush into Boots of Speed into Blink Dagger with a situational Magic Wand. After blink I upgrade my boots into Power Treads.

After that I sometimes buy Hand of Midas if I can get it at about 15 minutes. It really boosts up your exp progression as I find that I often start falling behind in exp because I usually start moving around after I get my blink.

My extensions after that include:

Eul's Scepter of Divinity against silences or if I just want to make space on the map.

Scythe of Vyse against slippery enemies or heroes with evasion.

Aghanim's Scepter against BKB etc.

Refresher Orb if one coil is not enough.

Linken's Sphere for linken's stuff.

I rarely get dagon but if the damage is really needed I might pick it up.

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Permalink | Quote | PM | +Rep by Unscathed » December 16, 2014 4:22am | Report
^^Utility is awesome
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Late credits to Janitsu for the sig

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