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I suppose it is more of a glass cannon build, but I try to capitalize on good positioning to keep the fire out of my face. I don't really see minor HP boosts to him as useful until later when high damage is more common. The idea is to shred the target before he can burst you down, but of course, not always possible. In my opinion, treads is just situationally relevant.
But, I see what you mean. Glass cannon builds can seriously backfire against casters and people who can easily close the gap.
And SemiViral, other problem with
EDIT: If someone who has downvoted can actually say why, I would be grateful!!
Well...Sniper kind of lacks burst damage. And a disable. Only thing he can do is right click for 50 damage a hit. If your target doesn't kill you on the spot, he will just walk away like he doesn't care. If you want an "assassin" carry who sneaks up on people to burst them down, why not pick
That is true. I suppose I just use Sniper in a different way.
- no
I do often build this item on
- Actually skilling
- no
Essentially I really like the fact that you get it right on Shrapnel : put only 1 point in it if you're playing carry, and max it ASAP if you want to push. If you're not playing a push strat it's only really useful for sieging the enemy base, for T3 towers and rax.
Friends and foes list is pretty hard to make honestly, because 75% of heroes are in the foes section : anyone with a
Personally I always thought
It still won't change the fact that