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Pelawak, the Joker.

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Forum » Hero & Item Ideas » Pelawak, the Joker. 8 posts - page 1 of 1
Permalink | Quote | PM | +Rep by OrionTCB » June 27, 2014 5:27pm | Report

Pelawak, the Joker.



Pelawak, the Joker was born in the same place and time as Rubick, the son of Aghanim.
He can be called a Magus but he's not, it didn't liked that name, so he goes away from Rubick.
We don't know too much about Pelawak's life and past, the only thing that we know is that he joins the Dire to kill Rubick.


STATISTICS :




Side : Dire.
Primary attribute : Intelligence.
Strength : 15 + 1.9 (80.6)
- Health : 1 : 435 | 6 : 606 | 11 : 796 | 16 : 967 | 25 : 1670

Agility : 16 + 1.9
- Starting armor : 0.34 + 2.26
- Armor : 1 : 2.6 | 6 : 3.86 | 11 : 5.31 | 16 : 6.6 | 25 : 11.89

Intelligence : 27 + 2.1
- Mana : 1 : 351 | 6 : 481 | 11 : 624 | 16 : 754 | 25 : 1261

Movement speed : 295
Day/Night vision : 1800/800
BAT : 1.7
Base damage : 25 + 35 (52-62)
Attack range : 300 (Ranged)


ABILITIES :




[MAGICAL DAMAGE] (Target Unit)

Psycho Power :



Pelawak channels his great psychic power to push his enemies into his own team (Enemy's team or Pelawak's team, depends on where Pelawak is looking), dealing damage, pushing and slowing every enemies units behind the main target.
While channeling, the main target is slowed by 50%, and if he goes 600 h/u away from Pelawak in 1 second, the channeling is interrupted.

Cast range : 200/250/300/350
Cast time : 0.3

Channeling time : 2.0/3.0/4.0/5.0
Push length based on time channeled : 30
Damages based on time channeled : 16
Movement speed slow : 15%.
Max push length : 600
Max damages : 320

Cooldown : 25/20/15/10 Mana Cost : 120/130/140/150

Pelawak always like to push people into the Void.


Notes:




(Passive) (Self)

Divine Authority :



Pelawak has a divine authority, making him hard to hit and kill.

Evasion : 10%
Armor bonus : 1/3/5/7

Pelawak is one of the greatest Joker.


Notes:




[MAGICAL DAMAGE] (Point target) (AoE)

Immolation :



Pelawak uses his psychic power to create a circle on the ground to immolate peoples in a moderate AoE.

Cast range : 200/250/300/350
Cast time : 0.4

AoE : 200/250/300/350
Duration : 5.0
Initial damages : 50/100/150/200
Burn damages : 10/15/20/25
Burn duration : 5.0
Burn ticks : 5

Cooldown : 24/20/16/12 - Mana Cost : 100/105/110/115

Pelawak burns every life being in his path.


Notes:




(Passive) (Self)
[ULTIMATE]

Joker :



Pelawak is the Joker, making him fake his death.
Aghanim's Scepter Upgrade.*


HP to fake death : 1
Invisibility duration : 5.0/6.0/7.0 (5.0/7.5/10.0*)
Invincibility duration : 2.5/3.0/3.5
Mute duration : 2.5/3.0/3.5
Disarm duration : 2.5/3.0/3.5


Cooldown : 180/120/60 (150/100/50*) - Mana Cost : 4/8/12% (3/6/9%*) of Pelawak's max mana.

That's the Joker's rules.


Notes:



RESPONSES :




Spawning :

- 'The Joker is here !'
- 'Pelawak !'
- 'Yes !'
- 'I'm here !'

Beginning the battle :
- 'This is going to be fun.'
- 'Hahahaha ! Let's begin this !'
- 'I shall make them cry !'
- 'Let's do IIIIIT !'
- 'Imma immolate them with my Psychic powers !'

Moving :
- 'Yes.'
- 'Ok.'
- 'I will.'
- 'Right !'
- 'Immolate !'

Attacking :
- 'Attack !'
- 'Immolate them !'
- 'Burn them up !'
- 'Burn !'
- 'Die !'

Dying :
- 'Noooooo !'
- 'Why me ?'
- 'How did you !'
- 'How is it even possible ? I'm the Joker !'

Dying to Rubick :
- 'I hate you...'
- 'Idiot !'
- 'Why did you do that !? FREAK !'
- 'You're a true Magus...'

Dying to Invoker :
- 'No ! JUST NO !'
- 'NoNoNoNoNoNoNo!'
- 'That was too much for me, hehehe.'

Meeting Rubick :
- 'Am I really with you ? How ? I come here to kill you, not to help you !!'
- 'Are you kidding me ?'

Killing Rubick :
- 'HAHAHAHA YES, YES, YES, I DID IT !!'
- 'I can leave now.'
- 'Finish it.'
- 'I've stolled your life !'
- 'The Joker killed you, stealer !'
- 'You can't steal something from a Joker !'






Yeah ! my second hero !
Actually, I don't know where the **** I found the idea of Joker, lol.
Pelawak is an Indonesian word, it means Joker. (No I'm not Indonesian, I just googled it.)
He might be OP, or not, I don't know, tell me what's wrong with him. :D (I know there's something, but I don't know what.)

( Kexx, the Cursed Tormentor >> Pelawak, the Joker >> ??? )
I've done strange heroes.
I'm gonna come back soon.
With new heroes.
With strange mechanics in it.
This is gonna be "strange..."

OrionTCB



Posts: 21
Steam: Orion™
Permalink | Quote | PM | +Rep by kkoopman3 » June 27, 2014 8:38pm | Report
I'm not quite sure why the "W" slot passive has a mana cost. Please explain.

kkoopman3


Remarkable (28)
Posts: 815
Steam: Ce.W1sd0m
Permalink | Quote | PM | +Rep by TheSofa » June 27, 2014 8:45pm | Report
It's either a toggle, or every evade costs mana.

TheSofa
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Permalink | Quote | PM | +Rep by ThreadOfFate » June 28, 2014 12:35am | Report
The passive (should be a toggle) is (and I'm sorry for saying this) freaking pointless! The armour bonus is MINISCULE, and the evasion is the same. All of this for quite a hefty mana cost if you keep it on. Sorry, but no.

ThreadOfFate


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Permalink | Quote | PM | +Rep by OrionTCB » June 28, 2014 2:15am | Report
kkoopman3 wrote:

I'm not quite sure why the "W" slot passive has a mana cost. Please explain.


Well, I made the passive to have a manacost because I want it to counter everything, (except Doom, Culling Blade and Ice Blast), but then, it was 3 AM (in my country), so yeah, I should remove this... :D


ThreadOfFate wrote:

The passive (should be a toggle) is (and I'm sorry for saying this) freaking pointless! The armour bonus is MINISCULE, and the evasion is the same. All of this for quite a hefty mana cost if you keep it on. Sorry, but no.


As I said to Kkoopman3, it was 3 AM when I made this ability, so I will remove the mana cost / buff the armor bonus.
The evasion is small because of the "NOTES :", you should read it. :3
I've done strange heroes.
I'm gonna come back soon.
With new heroes.
With strange mechanics in it.
This is gonna be "strange..."

OrionTCB



Posts: 21
Steam: Orion™
Permalink | Quote | PM | +Rep by kkoopman3 » June 28, 2014 7:05am | Report
Oh, good. That clears things up a bit.

kkoopman3


Remarkable (28)
Posts: 815
Steam: Ce.W1sd0m
Permalink | Quote | PM | +Rep by OrionTCB » June 28, 2014 11:11am | Report
I hope so, I know that I make some strange abilities with ****ed up mechanics... :)
I've done strange heroes.
I'm gonna come back soon.
With new heroes.
With strange mechanics in it.
This is gonna be "strange..."

OrionTCB



Posts: 21
Steam: Orion™
Permalink | Quote | PM | +Rep by kkoopman3 » June 28, 2014 11:41am | Report
Yeah. He is certainly... unique. Seems like he works though.

kkoopman3


Remarkable (28)
Posts: 815
Steam: Ce.W1sd0m

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