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See, i eill laud you for making a sniper guide at offlane position but i must criticize whether the guide offers build styles that no one else does or doesnt.
For example, you can get take aim and shrapnel in levels 1-5.
I f you have a mask and blink with max shrapnel you can get a support ez without breaking a sweat.
Early shrapnel also lets you know if and when they pulled. Just cast it on the small camp. Also lets you block the camp since you make vision over where sharpnel is casted. Suppose they pulled , you can shrapnel over camp at :29 /:59 seconds and no camp for them. Its better than wards imo.
Secondly, you did not consider blink as an escape. force staff is guide in certain scenarios, like facing clockwerk or pudge. But in many cases you are there to contribute your shrapnel and ulti in teamfights if you played offlane sniper. Hnce, rightclick items are wasted all but in the late game.
I will write more later but consider these in your guide.
Your idea is ingenious f'or that, i will upvote if you fix the issues
Gone.
No more shrapnel on towers from next week.
6.83 is here boiz.
Pretty bad imo for sniper, like he needed another nerf. Although you can still slow and spam 3 of them now
For example, you can get take aim and shrapnel in levels 1-5.
I f you have a mask and blink with max shrapnel you can get a support ez without breaking a sweat.
Early shrapnel also lets you know if and when they pulled. Just cast it on the small camp. Also lets you block the camp since you make vision over where sharpnel is casted. Suppose they pulled , you can shrapnel over camp at :29 /:59 seconds and no camp for them. Its better than wards imo.
Secondly, you did not consider blink as an escape. force staff is guide in certain scenarios, like facing clockwerk or pudge. But in many cases you are there to contribute your shrapnel and ulti in teamfights if you played offlane sniper. Hnce, rightclick items are wasted all but in the late game.
I will write more later but consider these in your guide.
Your idea is ingenious f'or that, i will upvote if you fix the issues
I think it's a pretty fun build but perhaps it would be more effective to do it in the mid lane to take down the mid tower early (more important than the safe lane tower).
If you want to take down the safe lane tower early, standard offlaners like
However +1 for considering
Pretty much- I'm not insinuating that this is the next big Ti4 strat or anything, but I think it's reasonably viable. It's worked pretty damn well every time I've tried it, at least.
Yes, they'll probably pull against this build; no, that's not the end of the world. You're not gonna carry hard, but as soon as you pick up a Shadow Blade/Maelstrom you'll at least be a threat.
I pretty much figured that if they de-ward the small camp and as long as you have a few points in
Pretty much- I'm not insinuating that this is the next big Ti4 strat or anything, but I think it's reasonably viable. It's worked pretty damn well every time I've tried it, at least.
Yes, they'll probably pull against this build; no, that's not the end of the world. You're not gonna carry hard, but as soon as you pick up a Shadow Blade/Maelstrom you'll at least be a threat.
not viable.
sure,he can stand below tower and take LH but it wont happen.
anybody with even half a brain will immediately start to use the pull camp,forcing sniper to come out,thereby exposing him.
Well I think this is supposed to be more of a fun/theory crafting guide. But obviously warding their camp and the jungle is important.
Overall, while off-lane
Well actually, the
Lastly, I'm happy you aren't one of those people that undervalue
sure,he can stand below tower and take LH but it wont happen.
anybody with even half a brain will immediately start to use the pull camp,forcing sniper to come out,thereby exposing him.
I'll up vote for an interesting concept and well written guide. I haven't tried this but I would think you would want to max
Thank you. You know, looking at it again, I think it might be worth taking level three of Take Aim at level 5 and then maxing Shrapnel at levels 7-10; it's not worth a whole hell of a lot at level 1, and since you need to take Assassinate at level 6 anyways (and will probably be spamming it appropriately) it's just not worth the level. So, yeah, I'll actually be changing that.