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i think bloodstone is not needed when your maxing sadist anyway. I personally believe its only worth it get bloodstone if you skip sadist completely and max the aura instead.
Also put eye of skadi, and refresher in luxuries list. eye of skadi is good for kiting enemies with phase or boots of travel. refresher works cuz he gets full mana from sadist anywnay after a kill. why not use that full mana for another kill. he'll have full mana with blood stone anyway, so refresher works with bloodstone and no sadist as well. this is ultra lategame luxaries though.
and i still stand against hades comment on getting a scepter still. it doesn't reduce the cooldown and only increases damage. not worth it.
yeah he's right now gives hp and mana regen it's really good and it's really really good when u get the kill that way u get all the mana basically and hp a lot it's like bloodseeker but in a few more seconds
ok got it. i'm actually liking necro now cuz of that sadist ability. no need to go back to fountain!!! lol
Like Storm or DP, he focuses on 1 thing after his core... Mana Regen. If he can spam his skills permanently then he's definitely capable of carrying in the mid game. After his Mana Regen is sorted, he needs survivability and utility to stay relevant. Shiva's Guard is my usual go-to item because of the survivability, the mana regen and its great active.
I have no idea why you would ever get Scepter on him. There are SOOO many better items that give him what he needs (regen, survivability). That's a response to Hades and Wildeonpwn
Something is confusing me because of what you wrote in your guild. Please clarify.
You stated in the skill build section that at level 1, pick up
Now, I've looked at the Sadist skill explanation in the system and it states nothing about hp regen. It only states mana replenishment for creep kills and hero kills.
Personally, I don't think it gives any hp regen either. Maybe you might have mistaken a really old version of dota.
Please fix it in your guild. Thank you.
yeah he's right now gives hp and mana regen it's really good and it's really really good when u get the kill that way u get all the mana basically and hp a lot it's like bloodseeker but in a few more seconds
Something is confusing me because of what you wrote in your guild. Please clarify.
You stated in the skill build section that at level 1, pick up
Now, I've looked at the Sadist skill explanation in the system and it states nothing about hp regen. It only states mana replenishment for creep kills and hero kills.
Personally, I don't think it gives any hp regen either. Maybe you might have mistaken a really old version of dota.
Please fix it in your guild. Thank you.
Sadist got reworked in the 6.75 patch. In older versions it just instantly replenished mana when killing units. After the patch, it started giving both HP AND mana regen. Apparently, the system didn't update after the patch.
You stated in the skill build section that at level 1, pick up
Now, I've looked at the Sadist skill explanation in the system and it states nothing about hp regen. It only states mana replenishment for creep kills and hero kills.
Personally, I don't think it gives any hp regen either. Maybe you might have mistaken a really old version of dota.
Please fix it in your guild. Thank you.
I've played necro sometimes, and from what I've experience with him, his main goal in fights is to stay alive. You can think of it as, "the longer you stays alive, the more damage you deal." Necro is the tanky semi-carry.
Some guys said
To stay alive!!!
The more time u stay alive, more time you get to farm and earn gold. Ok? Don't skip
Rushing
Now also remember, he's not really a carry (as in chasing and hunting), but he's an anti-carry. He's great for countering a tanky
Well, what i'm trying to say is that
Now, as for why he's not played competitively in dota 2 much is maybe because he is very situational (like
The other suggestion above in the comments where that he should get
If yes, sure get it. If no, trash that idea and build your foundation better to win the game. Get a serious late-game item like
Blademail,
Good guild. I'm looking forward to the other portions of the guild that are incomplete.
peace. +1 from me btw.
Some carries get Mekansm. Sure you need hard carry items (or really with Necrolyte, survivability items) but you also have to survive, and vanguard is almost always a worse option than mekansm, even moreso with ranged heroes. OD, Viper, Silencer, and Luna have all held Mekansm in high-level games.
Don't build aghanims basically. The stats are OK but you could get platemail+soul booster/shiva's/orchid/most of sheep or bloodstone for almost the same price, and the aghanims upgrade is terrible.
If you're in a less serious game you can play the four boots strat.
Lol, I wouldn't consider necro's main role to be even remotely support. He's pretty ****py as a support. Works best as a mid lane / solo side lane. I've never once seen support necro in competitive play.
That's because he's never used...
Anyway, I'd agree with what Hades said. Mekansm is actually a great item on Necro, but if your going carry, you'd get something different. Things that boost your INT are good, like Hades' example, Aghanims.
Anyways, good job on writing the guide, +1 :)
His Aghanim upgrade is terrible, unless you buy it for late game. However, Necro is a mid-game carry, so it's not wise to let games stretch that long.
As for silences, yes, they can be quite mean on Necro. That's why I added BKB on situational items.
Playing Necrolyte as a support is a waste of potential. He needs early farm and kills to stay relevant and win the game, otherwise he will be just "that guy that heals us once in a while".