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Death Prophet- What about: It can now be casted on an enemy hero, but the enemy hero will not suffer from the spirit attack. When the duration ends, the enemy hero will suffer 1 instance of attack from each evil spirit.
Average total damage(before or after adding witchcraft): 333 or 610.5 / 721.5 or 1054.5 / 1165.5 or 1498.5
(Note that it is before reduction, so with, let's say 15 armor, which is 47.4% PDR, it will be doing 1498.5*0.474= 710.298 at max.)
Juggernaut- So, you mean in addition to 200% critical damage, it will be doing a bonus of 318.75 damage over 0.3 second? It's kinda OP in early game considering this is a mana-free passive and it melts most hero, while Blade Fury is already painful enough to deal with.
Keeper of the Light- Cool, but I wonder if it will cancel out the darkness, which make this situational hero a situational counter to the situational pick, Night Stalker in a situational game. :P
I like the new idea, the Puck is kinda weak in current meta, and it cover up its weakness for not being able to stop TP-ing hero as it need to save Eul for the silence. @Unscathed
Considering the fact it also affects range hero, what about: Corrosive Skin- Trigger a small Viper Strike on the melee/ranged enemy unit who attacks Viper, with a duration of 2/3 seconds and does halved DoT. Has a trigger chance of 30%/50%.
Aghs for Slardar:
Amplify Damage works on structures (so he can actually play objective now)
Amplify Damage reduces magic resistance (i don't know by how much)
Amplify Damage stacks with itself (just because i want to one-shot people with a crit)
Damage doesnt matter in the late game. All you want is the ******** 80% BKB piercing movement slow on the enemy melee carry. I think if you want it laffect melee/range like that it should have been the other way around. I think it needs a 25/15% with 2 seconds on both duration. This is actually a very strong upgrade imagine it like a Craggy Exterior.
Visage : Grants one extra familiar (just like now). Familiars require extra hits to kill based on how many Gravekeeper's Cloak layers Visage currently has.
Death Prophet- What about: It can now be casted on an enemy hero, but the enemy hero will not suffer from the spirit attack. When the duration ends, the enemy hero will suffer 1 instance of attack from each evil spirit.
Average total damage(before or after adding witchcraft): 333 or 610.5 / 721.5 or 1054.5 / 1165.5 or 1498.5
(Note that it is before reduction, so with, let's say 15 armor, which is 47.4% PDR, it will be doing 1498.5*0.474= 710.298 at max.)
Juggernaut- So, you mean in addition to 200% critical damage, it will be doing a bonus of 318.75 damage over 0.3 second? It's kinda OP in early game considering this is a mana-free passive and it melts most hero, while Blade Fury is already painful enough to deal with.
I like the Death Prophet one, but I think it might be better if it can be casted on both enemy or allied unit.
No, I mean that the 200% critical damage will be changed into a 3 x 100% damage over 0.3 seconds, changing it into a practically 300% critical damage + normal interactions of auto-attacks with Omnislash. The important point is the capability to pull off RNG invulnerability of Omnislash in that 0.3 seconds, possibly avoiding certain situations.
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