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Customising Aghanim's Scepter's upgrades for every hero!

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Forum » Hero & Item Ideas » Customising Aghanim's Scepter's upgrades for every hero! 331 posts - page 31 of 34
Permalink | Quote | PM | +Rep by TheSofa » August 13, 2015 11:57pm | Report
Locket:

Abilities while Phase Shift? That's even more Op than the one I suggested! How about...

Waning Rift now mini-stuns all units in the AOE, pierces spell immunity.
Puck turn rate improved to .1

Yzreel:

Keeper of the Light already has a {D}. In fact, he already has 6 abilities. You can't give him another one.

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Permalink | Quote | PM | +Rep by Unscathed » August 14, 2015 12:06am | Report
TheSofa wrote:


Waning Rift now mini-stuns all units in the AOE, pierces spell immunity.

Million dollar Waning Rift incoming.

:D
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Permalink | Quote | PM | +Rep by TheSofa » August 14, 2015 12:07am | Report
#Ti3memories

Yup!

Except s4 didn't have Agh's at that time.

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Permalink | Quote | PM | +Rep by Yzreel » August 14, 2015 1:13am | Report
TheSofa wrote:


Yzreel:

Keeper of the Light already has a {D}. In fact, he already has 6 abilities. You can't give him another one.


Oops I meant [R]. You know that by making the ultimate permanent he gained a passive instead, this changes the skill into active
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Permalink | Quote | PM | +Rep by TheSofa » August 14, 2015 1:33am | Report
Yzreel wrote:



Oops I meant [R]. You know that by making the ultimate permanent he gained a passive instead, this changes the skill into active

So Spirit Form is still an active, and when you use it, it's always day.

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Permalink | Quote | PM | +Rep by MrLocket » August 16, 2015 6:18am | Report
@Yzreel

Axe- Sure, why not, more combo wombo.

Death Prophet- What about: It can now be casted on an enemy hero, but the enemy hero will not suffer from the spirit attack. When the duration ends, the enemy hero will suffer 1 instance of attack from each evil spirit.
Average total damage(before or after adding witchcraft): 333 or 610.5 / 721.5 or 1054.5 / 1165.5 or 1498.5
(Note that it is before reduction, so with, let's say 15 armor, which is 47.4% PDR, it will be doing 1498.5*0.474= 710.298 at max.)

Juggernaut- So, you mean in addition to 200% critical damage, it will be doing a bonus of 318.75 damage over 0.3 second? It's kinda OP in early game considering this is a mana-free passive and it melts most hero, while Blade Fury is already painful enough to deal with.

Keeper of the Light- Cool, but I wonder if it will cancel out the darkness, which make this situational hero a situational counter to the situational pick, Night Stalker in a situational game. :P

Necrophos- Sure, I like it.

@TheSofa

I like the new idea, the Puck is kinda weak in current meta, and it cover up its weakness for not being able to stop TP-ing hero as it need to save Eul for the silence.

@Unscathed

Considering the fact it also affects range hero, what about:
Corrosive Skin- Trigger a small Viper Strike on the melee/ranged enemy unit who attacks Viper, with a duration of 2/3 seconds and does halved DoT. Has a trigger chance of 30%/50%.
My face -> ( / *3*)/

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Permalink | Quote | PM | +Rep by highlord728 » August 16, 2015 9:59am | Report
Aghs for Slardar:
Amplify Damage works on structures (so he can actually play objective now)
Amplify Damage reduces magic resistance (i don't know by how much)
Amplify Damage stacks with itself (just because i want to one-shot people with a crit)

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Permalink | Quote | PM | +Rep by Unscathed » August 16, 2015 11:10am | Report
@Locket

Damage doesnt matter in the late game. All you want is the ******** 80% BKB piercing movement slow on the enemy melee carry. I think if you want it laffect melee/range like that it should have been the other way around. I think it needs a 25/15% with 2 seconds on both duration. This is actually a very strong upgrade imagine it like a Craggy Exterior.
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Permalink | Quote | PM | +Rep by Wulfstan » August 16, 2015 1:40pm | Report
Visage : Grants one extra familiar (just like now). Familiars require extra hits to kill based on how many Gravekeeper's Cloak layers Visage currently has.

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Permalink | Quote | PM | +Rep by Yzreel » August 16, 2015 2:23pm | Report
MrLocket wrote:

Death Prophet- What about: It can now be casted on an enemy hero, but the enemy hero will not suffer from the spirit attack. When the duration ends, the enemy hero will suffer 1 instance of attack from each evil spirit.
Average total damage(before or after adding witchcraft): 333 or 610.5 / 721.5 or 1054.5 / 1165.5 or 1498.5
(Note that it is before reduction, so with, let's say 15 armor, which is 47.4% PDR, it will be doing 1498.5*0.474= 710.298 at max.)

Juggernaut- So, you mean in addition to 200% critical damage, it will be doing a bonus of 318.75 damage over 0.3 second? It's kinda OP in early game considering this is a mana-free passive and it melts most hero, while Blade Fury is already painful enough to deal with.


I like the Death Prophet one, but I think it might be better if it can be casted on both enemy or allied unit.

No, I mean that the 200% critical damage will be changed into a 3 x 100% damage over 0.3 seconds, changing it into a practically 300% critical damage + normal interactions of auto-attacks with Omnislash. The important point is the capability to pull off RNG invulnerability of Omnislash in that 0.3 seconds, possibly avoiding certain situations.
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