DotA2 Skill: Viper Strike




Viper Strike


Casting Method:Active
Targetting Method:Unit
Allowed Targets:Enemy Unit
Viper slows the targeted enemy unit's movement and attack speed while also dealing poison damage over time. The slowing effect reduces over the duration of the poison.

Cast Range: 500 (900*)
Damage per Second: 60 / 100 / 145
Move Speed Slow: 40% / 60% / 80%
Attack Speed Slow: 40 / 60 / 80
Slow Duration: 5.1
Mana Cost: 125 / 175 / 250 (125*) Cooldown Time: 50 / 40 / 30 (10*)
Additional Information
Once used to slay his sadistic summoner, the most powerful of Netherdrake infections spreads through the veins of those foolish enough to cross Viper.


Notes:
  • Viper Strike's projectile travels at a speed of 1200 and can be disjointed.
  • The movement and attack speed slow decrease over time. Hit units regain 1% of their movement speed in 0.1275/0.085/0.06375 second intervals (or 8%/12%/16% in 1 second).
  • However, the status debuff and the movement speed in the UI update in 1 second intervals.
  • Deals damage in 1 second intervals, starting 1 second after debuff is placed, resulting in 5 damage ticks overall.
  • Can deal up to 300/500/725 damage (before reductions).
  • Successive casts of Viper Strike on the same target do not stack, only the debuff gets refreshed.
  • The particle effects on Viper's wings during the cast time are visible to everyone, showing that the spell is being cast.

Item Interactions:
  • Blocked upon impact.
  • Decreases mana cost and cooldown, and increases cast range.


Skill Discussion

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Donk_illMe (6) | October 31, 2011 8:32am
Strikes with a vicious bite, slowing movement and attack speed significantly and dealing poison damage over time.
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