Treant Protector


Faction:The Radiant
Primary Attribute: Strength
Attack Type: Melee
Role(s): lane-support, disabler, initiator, durable

Treant Protector's Stats

STR 107.5 at 25 (25 + 3.3/level)
AGI 65 at 25 (15 + 2/level)
INT 62 at 25 (17 + 1.8/level)
Health 2278 at 25
Mana 1040 at 25
Damage 81 - 89
Range 128
Armor 1.1
Movement 300

Nature's Guise

Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a...

Leech Seed

Rooftrellen plants a life-sapping seed in an enemy unit, draining its health, while...

Living Armor

Target an allied unit or structure. Grants bonus regeneration and damage block. Dispels when more...


Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from...
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Treant Protector Guides
Hero Videos
Hero Questions
Treant Protector Build Guides
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Hero Discussion
Quote | PM | +Rep by HolyRogue » November 19, 2011 12:24pm | Report
cant wait for him to come out !


Posts: 7
Quote | PM | +Rep by Atlas » January 8, 2012 7:56am | Report
Really looking forward to him above all other heroes.

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Prominent (116)
Posts: 1680
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Quote | PM | +Rep by Wester » May 17, 2012 6:31pm | Report
Someone get a guide up ASAP!


Posts: 2
Quote | PM | +Rep by Atlas » May 17, 2012 6:53pm | Report
If you really want to know how to build him, I can summarize for you:

Skills: Max Aura/Leech first. Either one does fine maxed first, make sure to max the one you didn't chose to max first second. Get ulti when able, invis is last priority.

Items: Start off Wards/Chicken, few branches and regen. Eventually get a drum and mek or pipe. You are a tanky support. A blink dagger is usually picked up. After Mek/Pipe, Drum, and Blink, go for situational items like Assault Cuirass, Shivas, Sheepstick, etc. Force Staff can replace blink dagger too.

<Retired Admin>

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Posts: 1680
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Quote | PM | +Rep by Numeta » May 18, 2012 5:51am | Report
Get 1 point in invis early, it can save lives. Refresher / Necronomicon 3 / blink dagger are some core items.

Soul ring is very nice also.


Notable (27)
Posts: 375
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Quote | PM | +Rep by Dr Kramshaw » October 4, 2012 8:16pm | Report
For his new skill, maxing it alongside Leech Seed worked great in the first game I just tried. This guy is totally different and much more fun to play in the new patch.

October 30 edit: just got more buffs so now his heal is even better!

As a basic guide you can babysit multiple lanes through the early game and keep those heroes in lane (completely, they shouldn't need to leave at all, they can even buy Clarity over healing items). After mid game, the heal is less effective on heroes due to HP pool being much larger, but you can still keep pushers pushing if they shout for heals. More useful though is to watch all the towers and keep their health topped up. The heal still works well on towers.

Dr Kramshaw

Unremarkable (1)
Posts: 9
Quote | PM | +Rep by Vino » May 4, 2013 7:53am | Report
Love this hero but it feels little dull when you see the ultymate with no dmg


Unremarkable (2)
Posts: 70
Steam: Vino
Quote | PM | +Rep by Rajpaj » September 20, 2013 10:40am | Report
what ROOFTRELLEN mean ?


Posts: 3

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