GUIDE RATING

5 Votes

3% HP or Bust

August 26, 2012 by Samurice
Comments: 5    |    Views: 2337    |   

Build 1
Build 2

Build 1: Burning Stats

DotA2 Hero: Huskar

Offense

Damage 39-48

Defense

Armor 1.8

Other

Movement Speed 300

Attributes

Strength 81
Agility 80
Intelligence 55.5

Basic Stats

Health 1955
Mana 962

Purchase Order

Starting Items

Early Game

Core Items

Luxury Items



Hero Skills

Inner Vitality

2 4 8 9

Burning Spear

22 23 24 25

Berserker's Blood

1 3 5 7

Life Break

6 11 16

Stats

10 12 13 14 15 17 18 19 20 21


3% HP or Bust

Samurice
August 26, 2012


Items

Armlet of Mordiggian is the item to get on Huskar. I recommend rushing Armlet directly after Boots of Speed for best results. I'm not a fan of Urn of Shadows on Huskar (it delays your Armlet of Mordiggian and provides unnecessary Mana Regeneration), but the option exists if you can't stand having those two Gauntlets of Strength sit cold turkey until your Core Items are done.

Post Armlet of Mordiggian, purchase Power Treads -> Helm of the Dominator -> Black King Bar and/or Heaven's Halberd. Your choice of Black King Bar or Heaven's Halberd should be carefully selected in response to enemy team's composition. If the enemy has both heavy Magic and strong right clickers (or hybrid carries such as Morphling, Luna and Shadow Fiend) then purchasing both Black King Bar and Heaven's Halberd is encouraged.

From there, the best luxuries for Huskar tend to be Heart of Tarrasque and Satanic, mostly because +Strength is the best itemization available to Huskar. Win or lose, most games should be over by the point you have Heart of Tarrasque and Satanic. If not, you should look into one of Assault Cuirass (if your team has other carries and no Assault Cuirass yet), Monkey King Bar (if the enemy team has any of Heaven's Halberd, Butterfly, Phantom Assassin, Riki, Brewmaster or Windrunner) or Daedalus (if none of the other conditions apply and you'd like to crit for 1000+).

Gameplay

Huskar is best classified as a durable semi-carry who can both gank and initiate with Life Break. I advise laning either solo mid or with a support in your team's safe lane (bot for Radiant top for Dire). In lane your priorities should be farming > harassing/trading hits > denying. Try to avoid leaving your lane to gank until you've at least farmed your Armlet of Mordiggian.

The most important rule to remember when playing Huskar is to be a man. If you are a man while playing Huskar, you have already won half the battle. The other half of the battle tends to lie in correctly executing the all-in-one sequence listed below this paragraph. If you don't have the item needed for a step, skip it:

  1. Use Inner Vitality (on self)
  2. Use Life Break
  3. Toggle Armlet of Mordiggian
  4. Use Black King Bar
  5. Attack
  6. Use Heaven's Halberd
  7. Use Satanic (when HP is low)
  8. Untoggle -> Toggle Armlet of Mordiggian (for 475 burst HP when you have a window below 475 HP)

Successfully feigning death is a core ingredient for making big "I just 1v5'd with 20% HP" plays with Huskar. Note that Inner Vitality is reactive and will double if you drop below 40% HP regardless of what your HP was when it was applied. The most common mistake I see Huskar players make is that they do not apply Inner Vitality to themselves before leaping into a team fight and then either forget to use it or waste 0.3s ( Inner Vitality's cast time) doing so mid-fight.

Lastly, you are not buying Helm of the Dominator merely to justify skilling Stats. Remember to use its Dominate ability every time you can (keep in mind Dominate's 300s/5m recharge time) to amass an army of neutrals for the purposes of stacking, buffing, or assisting in ganks for you. Prioritize Centaur Khans (War Stomp, +AS Aura), Dark Troll Warlords (Ensnare) and Frost Ogres (Ice Armor) with Dominate.

Replays

Coming soon!

Changelog

9/18/2012:
Remade the step-by-step sequence in "Gameplay" into a list. Also (and more importantly), replays are coming soon!
8/27/2012:
Sections ("Skills, "Items, "Gameplay") upgraded into Chapters.
8/26/2012:
Guide published.

If you have any comments, concerns or suggestions regarding my guide, I encourage you to PM them me or post them below.

Guide Discussion
Quote | PM | +Rep by Hades4u » August 26, 2012 8:46am | Report
Pretty nice guide, I'll give you a positive vote, good job.

Hades4u
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Quote | PM | +Rep by Peebze » August 26, 2012 9:04am | Report
Personally I prefer to get a Mask of Madness over a Helm of the Dominator. It has the same juggling with turning off flaming spears to heal, but it also gives a mad attack speed boost that stacks with his Berserker's Blood... but that's just me :P

Good guide, nice and clean. Could probably use some organization though, it seems like a big wall of text. +1 from me.

Peebze


Unremarkable (2)
Posts: 28
Quote | PM | +Rep by Samurice » August 26, 2012 6:32pm | Report
Hades4u wrote:

Pretty nice guide, I'll give you a positive vote, good job.


Thanks! If I may ask, do you find the body sufficient or is there something specific (beyond fluff) missing?

Peebze wrote:

Personally I prefer to get a Mask of Madness over a Helm of the Dominator. It has the same juggling with turning off flaming spears to heal, but it also gives a mad attack speed boost that stacks with his Berserker's Blood... but that's just me :P

Good guide, nice and clean. Could probably use some organization though, it seems like a big wall of text. +1 from me.


Mask of Madness amplifies Huskar's already considerable strength in smaller engagements in exchange for a weaker late game (no Satanic) and an almost utter lack of applicability in team fights ( Life Break -> +30% Damage Taken = suicide). It's definitely not what I'm after but to each his own.

Thanks for the +1 though! I plan to add videos later to demonstrate my build but for now will settle for changing my sections ("Skills", "Items", "Gameplay") into chapters to address it all seeming "like a big wall of text".

Samurice


Posts: 6
Quote | PM | +Rep by Peebze » August 26, 2012 7:18pm | Report
Samurice wrote:

Mask of Madness amplifies Huskar's already considerable strength in smaller engagements in exchange for a weaker late game (no Satanic) and an almost utter lack of applicability in team fights ( Life Break -> +30% Damage Taken = suicide). It's definitely not what I'm after but to each his own.

Thanks for the +1 though! I plan to add videos later to demonstrate my build but for now will settle for changing my sections ("Skills", "Items", "Gameplay") into chapters to address it all seeming "like a big wall of text".


As said, it's my own personal choice ^.^ I grab two bracer's early game for a bit of health, then rush a mask and power treads. After that I grab a heart, and an Armlet after that. But again, that's just me :P I only do it because I know I'll get fed early game with him and can risk not getting an armlet. Though on the off chance that I don't get fed or have a hard time farming I go for Satanic.

Peebze


Unremarkable (2)
Posts: 28
Quote | PM | +Rep by Samurice » August 28, 2012 9:30am | Report

The beast way I play Huskar is by putting at least 1 point in Burning spears at lvl 1 so I can have really good lane control


I'm generally not fond of doing this for few reasons:

Still, ignoring tower/creep aggro is a notable plus (you can sometimes dive for free with Life Break -> Burning Spear spam, for instance). I probably should have mentioned the role of taking a single level of Burning Spear, if only to look like less of a radical.

Samurice


Posts: 6

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