May 15, 2016

The Dota theory

Views: 2048 Kyphoid returns
Hello dotaforeans!

To increase the quality of posts here at dotafire, i am creating a small series of blog that may run big if you lot come to love it. The series of discussions will concentrate on what would happen if certain hero abilities or game mechanics are tweaked.

The general objective is to challenge people to think new and break boundaries and find new ways to play Dota. If not play better, understand the how and why of a hero or an ability better.


How this blog will progress is that it will present a question, and the complete discussion shall happen in its comments. Which means interaction, collaboration and some light jokes!

Without much further ado, here it goes:

Lets talk about Tinker's Rearm. It is a refreshing ability(get the pun).Sacrificing your mana and channeling delay, you get your items and abilities refreshed.

What do you think, would happen if, instead of having a ~2.5 second channel time, it had a similar cooldown and did instant refresh?

Or how would The game be impacted if tinker was allowed to cast Rearm on a hero, say, every 400/300 seconds from level 2 of the ability, if he acquired scepter?

Pertinent questions to ask aren't they?
How do you think is Rearm balanced? And how would you take it one level further? You see we have been seeing a trend on cd reduction on his ulti, but what else can be done?

I leave it to your able hands....