DotA2 Skill: Black Hole




Black Hole


Casting Method:Active
Targetting Method:Point
Allowed Targets:Enemy Units

CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells. The closer units get to the center, the more damage is dealt.

Range: 275
Radius: 400* / 200**
Duration: 4
Close Damage Per Second: 50 / 100 / 150 of target's maximum life)
Far Damage Per Second: 25 / 50 / 75 of target's maximum life)

Damage is blocked, disable is not.

Adds Midnight Pulse damage 16% / 20% / 24% / 28% to your Black Hole.

The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds.

Notes:

  • (*) Pull and Silence radius / Far damage radius
  • (**) Close damage radius
  • Disabled enemies can't be moved with Force Staff.
  • Disabled enemies move toward the center of the radius at 40 units per second.
  • Shiva's Guard and Shadow Blade may be used while channeling.

Mana Cost: 275 / 350 / 425 Cooldown Time: 200 / 190 / 180


Skill Discussion
Quote | PM | +Rep by Donk_illMe » October 31, 2011 9:42am | Report
Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage.

Donk_illMe


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Quote | PM | +Rep by wwboy6 » October 6, 2012 8:20pm | Report
What's the radius of it?

wwboy6


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Quote | PM | +Rep by BKvoiceover » February 4, 2014 10:13am | Report
400 as of the latest patch I think

BKvoiceover


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Quote | PM | +Rep by Xyrus » February 4, 2014 10:56am | Report
500 for the Pull and Silence, 450 for Far Damage, 400 for Close Damage...gonna edit it to 500 since it seems the best value to go by

Xyrus
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