DotA2 Skill: Throw Unstable Concoction




Throw Unstable Concoction


Casting Method:Active
Targetting Method:Unit
Allowed Targets:Enemies
Throw it before it blows up!

Cast Animation: 0.2 + 0.5
Range: 775
Mana Cost: None Cooldown Time: None
Additional Information
NOTES:
  • Replaces Unstable Concoction until the concoction is thrown or blows up.
  • The targeting reticule must be centered over an enemy unit.
  • The concoction travels at a speed of 900.
  • Once thrown, Unstable Concoction stops brewing.
  • Can only be thrown to heroes or illusions. The area damage does not hit creeps.
  • Cannot be cast on, but can stun and damage creep-heroes* within the radius.
  • When connecting with an invulnerable or hidden* target, it still applies its area effect, hitting nearby units.
*The following units are considered creep-heroes: Earth, Familiar, Fire, Golem, Spirit Bear and Storm.

*The following abilities turn the target hidden: Assimilate, Astral Imprisonment, Disruption, Doppelganger, Enchant Remnant, Infest, Manta Style, Mirror Image, Phantasm, Phase Shift, Primal Split, Snowball and Tricks of the Trade.



INTERACTIONS:

Spell Immunity:
  • Cannot target spell immune units.
  • When the projectile connects with a spell immune unit, it still affects other units within the radius.
Spell Block:
  • Blocked upon impact by everyone within the radius.
Dispel:
  • Dispellable with strong dispels.
Disjoint:
  • Can be disjointed by enemies and allies.
On-Cast:
  • Does not proc any on-cast effects when cast.


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