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DotA2 Skill: Sun Ray




Sun Ray


Casting Method:Active
Targetting Method:Point
Allowed Targets:Enemy Units
Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life and heals allies for half the amount. Damage scales up to twice the initial damage as the beam fires

Range: 1300
Duration: 6
Initial Damage: 14 / 20 / 26 / 32 + 1.5% / 3.25% / 5.0% / 6.75% Max HP per second (Allies are healed for half the amount)
Radius: 130
HP Cost: 6% of current HP per second
Mana Cost: 100 Cooldown Time: 26
Additional Information
The vent through which such stellar energy flows is mere atoms wide.

Notes:
  • The health cost (6% of current health per second) is direct HP removal.
  • Sun Ray ends if Phoenix is stunned, silenced, or purged by an enemy.
  • Phoenix can turn in place while Sun Ray is active.
  • While Sun Ray is active, Phoenix cannot use items that require a target point such as [Blink Dagger. Self target items such as Shadow Blade or player targeted items such as Dagon or self-centered area of effect items such as Mekansm still work. Phoenix's other abilities are usable as well.
  • The damage is not fixed to the base amount for the entire duration of the beam, but it scales up to twice the initial value: this means that every second it increases by one fifth of the initial damage.


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xCO2 (72) | January 28, 2014 3:14pm
Notes:
  • The HP cost (6% of your current HP per second) is direct HP removal.
  • Sun Ray ends if Phoenix is stunned or silenced.
  • Phoenix can turn in place while Sun Ray is active.
  • While Sun Ray is active, Phoenix cannot use items that require a target unit or point. Items such as Mekansm or Manta Style or toggling Power Treads and Phoenix's other abilities are still usable.
  • Maximum damage : 135/180/225/270 + 9/18/27/36% Max HP (Allies are healed for half)

    Patch 6.80
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