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DotA2 Skill: Fire Spirits




Fire Spirits


Casting Method:Active
Targetting Method:Instant
Allowed Targets:Enemy Units
Summons 4 fire spirits that circle around you. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

Damage Per Second: 20 / 40 / 60 / 80
Attack Speed Reduction: 80 / 100 / 120 / 140
Duration: 4
Radius: 175
Cast Range: 1400
Fire Spirits Duration: 20
Fire Spirits Flight Speed: 900
HP Cost: 20% of Current HP
Mana Cost: 80 / 90 / 100 / 110 Cooldown Time: 45 / 40 / 35 / 30
Additional Information
Debuff can be purged, Spirits surrounding Phoenix cannot

The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light.

Notes:
  • Can be cast during Icarus Dive.
  • The Health cost (20% of current health) is direct HP removal.
  • Spirit impact doesn't stack, just refreshes duration. Does not affect Magic Immune enemies, and can be dispelled.
  • Total damage per spirit : 40 / 120 / 200 / 280.
  • Does not affect Roshan.


Skill Discussion

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1
[-]
TheSofa (54) | February 8, 2016 7:47am
No... you have to shoot them out.
1
[-]
Tayo2810 | February 8, 2016 7:40am
do the spirits deal damage while spinning round you to enemies in range?
1
[-]
xCO2 (72) | January 28, 2014 3:05pm
Notes:
  • Can be cast during Icarus Dive.
  • The HP cost (15% of your current HP) is direct HP removal.
  • Spirit impact doesn't stack, just refreshes duration. Does not affect Magic Immune, and can be dispelled.
  • Spirits grow in size while circling Phoenix, but only as a cosmetic. Spirits will have the same effect regardless of size.
  • Total damage per spirit : 60/140/220/300

    Patch 6.80
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