The New Lucifer (7.20d)
December 7, 2018
The New Doom of 7.20 is certainly unique and fun. He is now a very strong beast in laning stage and very durable.
With the huge buff to Devour, his gold-mongering is back, and with his gimmick back, so does the famous flexibility of Doom.
All the skills and item builds in this guide is not fixed and should be adjusted to the situation at hand.
This is not an in-depth guide, but instead just a way on how to play him on 7.20d patch.
In 7.20d, Scorched Earth just became dumpster tier skill and like all those dumpster tier skills, you don't level it up early.
The only useful ability on this skill is now Movement speed bonus and disabling Blink Dagger. Just one point is enough for both.
Scorched Earth only shines after you take the movement speed bonus talent, aptly more than doubling it's movement speed bonus.
You can take one single point in Scorched Earth between level 4 to 9, and only level it further after other skills are maxed. You should level this immediately once when you see enemies already get Blink Dagger.
in 7.20 makes Doom
a devil incarnate in laning stage. Those regen bonuses are huge blessings and they fully stacks, so make sure to always immediately use this ability whenever it's off cooldown. This ability enables Doom
to shrug off harasses and trading hits. Two points in Devour
is very strong in laning stage, so make sure to get this to level two before leveling other skills.
is the main damage, and since it's our main damage, naturally we want this ability to have low cooldown, so we max this first. It's cheap on mana cost too, so use this ability to harass back.
is well... Doom. Just use Doom
like usual. Use it on high priority targets.